![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | ||||
Mate
![]() Join Date: Jan 2006
Posts: 53
Downloads: 0
Uploads: 0
|
![]() Quote:
Turm...xxx.dat, which is? |
||||
![]() |
![]() |
![]() |
#2 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
|
![]()
I have the same problem that you are having. Nobody seems to know or willing to tell what needs to be done to correct this. I haven't had any luck trying to search the forums, so I am lost as to what is needing done. So I along with the gentleman ahead of me are in need of help locating the radar to the correct location. Could somebody point us in the right direction to correct this. I noticed that many have stated that is works great, I am running NYGM 2.2 one of the versions covered.
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin,
don´t have installed this mod but it seems that the issue is with the cfg#R0? node coordinates. Open the corresponding *.dat with Pack3D and change the X and Z values for the node. You´ll find them under non3DNodes. That should work, I guess. Regards, DD
__________________
|
![]() |
![]() |
![]() |
#4 |
Mate
![]() Join Date: Jan 2006
Posts: 53
Downloads: 0
Uploads: 0
|
![]()
If it he, is not as says diving duck, since I edit the files .dat to rename Cfg*R01 -> cfg*R02 and cfg*R02 -> cfg*R01, my doubt is that he programmes use and and that files .dat specifically I edit.
from already thank you very much for his help and comprehension |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|