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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Are my next rpg games to get, nwn2 has just hit our shores yet Gothic 3 wont be till 23rd of Nov. Anyone played NWN's here, great game and the toolset was the easiest to use, i made alot of personal mods with my own scripts/conversations in fact i use to get carried away with the conversation part of it. Once you worked out how easy it was there was no stopping you. The toolset comes with NWN 2 as well, i know of ppl (including myself although i will play the SP) that are buying this game only for that reason they will probably never touch the single player part of it. If only all editors were this easy.
Never played the Gothic series but heard alot of this german made masterpiece that im going to try it out when it gets here. |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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-S |
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#3 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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If NWN 2 has linux support get that instead. |
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#4 |
中国水兵
![]() Join Date: Apr 2005
Location: Moreton bay
Posts: 286
Downloads: 0
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I'll be buying NWN2 when it comes out here. It's on the 16th and the next day (friday) is my RDO
![]() ![]() ![]() As for Gothic 3 I am interested but I'll check the patch situation when it comes out cause I've heard it's got some bad bugs at the moment.
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I just rang up my online store where i buy my games about NWN2 they told me i have to wait for the next shipment as they have all sold out
![]() ![]() ![]() I knew i should of preordered it! ![]() |
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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I've been playing NWN2.
The interface is kind of clunky in some ways, and superior in other ways. Disabling and unlocking are default actions. All you have to do is click on the object. It will disable traps, first, if they are detected. Then you click again to unlock. Finally, open. There is a context menu that you can use to recover the trap, but there's no way to assign that action to the "quick slots". Hence, the quick slots go damn near unused. You can load them up with spells, but it's easier to just use the "quick spell" menu. The quick slots have been streamlined, but made completely ineffectual for the interface. It was an outstanding idea, but you just won't have much use unless you assign inventory items (I've got a *bunch* of wands made). The levels are poorly laid out. The camera ends up obscuring the view because the levels are so compact. The levels need to be physically stretched out a lot more to prevent camera problems, or the camera needs to be able to zoom out further. The voice acting is pretty bad. It's not the absolute worst, but it's down there. It's got some good moments in the dialogue and "party banter". I like the rule set. Temple of Elemental Evil's set was a "hack", and this one (a 3.5e adaptation) is much smoother. Atari. In the land of Atari, you cannot have hookers or courtesans. It's verboten. I don't know if Atari is suddenly run out of Utah, or what, but it's really stupid. You can hack people to death, and have durgar talking about listening to people beg for their lives as he murdered them, but at the first sign of sexuality, bail out. There's some bugs, especially with party AI, that seriously undermine the game. The game is going to require a string of bug patches. Overall, the game is worth playing. And it's "complete" in the Knights of the Old Republic 2 sense -- there's not dead ends that I have come across at this point. |
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