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Old 10-16-11, 08:46 AM   #1456
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Also confirm that you are using SH5 v1.2 - you can check this by looking at the top left of your main menu after loading the game.

You should also download and install TDWs UI v0.8.6
Put it after IRAI and before OHII in your list.
This will update the very old version that is in MO

After that test your game again
If you are still having issues we can try running some of TDWs apps to find any issues.

As you use 64bit - you could checkout the 4 gig patch here
I have just started using it and no ctds so far
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Old 10-16-11, 09:09 AM   #1457
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definitely have 1.2 - there hasnt been a new patch out in years! it automatically patches anyway doesnt it?

couldnt find the UI mod when i looked for it - it was recommended to me.

64bit patch sounds interesting - ill give it a look!
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Old 10-16-11, 09:53 AM   #1458
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Quote:
Originally Posted by con20or View Post
it automatically patches anyway doesnt it?
not always - worth checking

Quote:
couldnt find the UI mod when i looked for it - it was recommended to me.
see here
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Old 10-16-11, 10:43 AM   #1459
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Ok - here's my mod list

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
FX_Update_0_0_19_TheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 patch1


Edit - Game patched to version 1.2.0
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Last edited by con20or; 10-16-11 at 10:54 AM.
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Old 10-16-11, 10:58 AM   #1460
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Quote:
Originally Posted by con20or View Post
Ok - here's my mod list

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
FX_Update_0_0_19_TheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 patch1


Edit - Game patched to version 1.2.0
Did you prepare MOpatch 2 before you installed it

To check - use jsgme and move all your mods to the left side (uninstall)
then right click and explore MOpatch2
the first folder you should see is a data folder
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Old 10-16-11, 10:58 AM   #1461
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two other things - want to make sure they arent intentional..

periscope always defaults to bearing 180

periscope depth is 10m? so basically its no use, cos your bridge or at least the metal ring is always over water. i have to manually go deeper..
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Old 10-16-11, 11:02 AM   #1462
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Quote:
Originally Posted by Trevally. View Post
Did you prepare MOpatch 2 before you installed it

To check - use jsgme and move all your mods to the left side (uninstall)
then right click and explore MOpatch2
the first folder you should see is a data folder

I have six folders - AntiLag , Maps, Mods, nvidia missing lights, shadows and text. Look si took them out of the data folder - but I should only be installing the files in mods?
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Old 10-16-11, 11:09 AM   #1463
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Quote:
Originally Posted by con20or View Post
I have six folders - AntiLag , Maps, Mods, nvidia missing lights, shadows and text. Look si took them out of the data folder - but I should only be installing the files in mods?
Ok - this could be the problem - to fix

Open the folder MODS that was inside the MOpatch
inside there are 2 folders
rename folder "Magnum_Opus_v0_0_1" to "MO_Patch2"
then copy and paste it to your MODS folder in the SH5

reinstall your mods like this:-

Magnum_Opus_v0_0_1
MO_Patch2<<<
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_TheDarkWraith
TDW UI v6.8.0<<<
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 patch1

Run game
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Old 10-16-11, 11:24 AM   #1464
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ok thanks - will give it a go.

so what are the other folders in MO patch 2? they never get used?
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Old 10-16-11, 11:24 AM   #1465
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Quote:
Originally Posted by Trevally. View Post
Ok - this could be the problem - to fix

Open the folder MODS that was inside the MOpatch
inside there are 2 folders
rename folder "Magnum_Opus_v0_0_1" to "MO_Patch2"
then copy and paste it to your MODS folder in the SH5

reinstall your mods like this:-

Magnum_Opus_v0_0_1
MO_Patch2<<<
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_TheDarkWraith
TDW UI v6.8.0<<<
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 patch1

Run game
Its worth checking each of these mods in turn to make sure that a data folder is always the first folder inside a mod when you explore.

Magnum_Opus_v0_0_1
MO_Patch2<<<
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_TheDarkWraith
TDW UI v6.8.0<<<

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Old 10-16-11, 11:29 AM   #1466
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Quote:
Originally Posted by con20or View Post
I have six folders - AntiLag , Maps, Mods, nvidia missing lights, shadows and text. Look si took them out of the data folder - but I should only be installing the files in mods?
Quote:
Originally Posted by con20or View Post
ok thanks - will give it a go.

so what are the other folders in MO patch 2? they never get used?
Antilag - this is a app that goes in you main SH5 folder and helps with low fps
Maps - this is add on mods that change you map colours
Nvidia - missing lights fix addon
shadows - has add on to reduce shadows to help will low fps

The thing to remember when installing any mod is the it MUST always have a data folder at the first level inside
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Old 10-16-11, 11:31 AM   #1467
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ok thanks for the help

this is my new order

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_OpusPatch2
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 patch1
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Old 10-16-11, 11:34 AM   #1468
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Quote:
Originally Posted by con20or View Post
ok thanks for the help

this is my new order

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_OpusPatch2
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OHII v1.4 patch1
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Old 10-16-11, 11:42 AM   #1469
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can i continue with my savedgame - in mission? underwater is unbearably bright - what happened do you tihnk? I know you can download patches to make the water darker and murkier, but neve thought one would make it brighter!

also -

as i asked above

periscope always defaults to bearing 180

periscope depth is 10m? so basically its no use, cos your bridge or at least the metal ring is always over water. i have to manually go deeper..
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Old 10-16-11, 12:25 PM   #1470
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Quote:
Originally Posted by con20or View Post
can i continue with my savedgame - in mission? underwater is unbearably bright - what happened do you tihnk? I know you can download patches to make the water darker and murkier, but neve thought one would make it brighter!

also -

as i asked above

periscope always defaults to bearing 180

periscope depth is 10m? so basically its no use, cos your bridge or at least the metal ring is always over water. i have to manually go deeper..
For water colour etc try Stoianms and Gaps mods (light for underwater clear)

not sure about the save game - try and see.

Use the icons on lower left of hud
Spoce depth is 13/14m the one above is 10m

Default at 180 - yes - happens to us all
what I do is not fully lower my scope - then switch from scope to map using the icons top right hud. this way you never leave scope station and it stops messing you solution mapwork
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