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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Medic
![]() Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
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Weekly update
Nothing worth posting this week. Lot's of testing trying to break the clocks per vanjast's suggestion a while back. His observation was that sometimes saving and loading a game can change the clocks. After a week of testing I finally got the game to display the wrong sky data for the displayed time. ![]() Since synchronized sky and time is the basis of celestial navigation, this will be an important game bug or feature to understand. ![]() ![]()
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"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21 |
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#122 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 230
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Great stuff Bravo
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#123 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 128
Uploads: 0
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Ultimately having a pdf of everything is preferable but having a shortened version in game would be nice since alt-tabbing or having a stand by laptop isn't as nice, not to mention alt-tabbing is known to create its own issues with SH3. |
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#124 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,664
Downloads: 806
Uploads: 4
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If I remember correctly, when you load the game the GMT time (or your base time) is set to the ship's clock (your current position time).. or visa versa, until you cross a time zone. This of course makes your navigator pace up and down the deck muttering obscenities to himself (which one cannot mention on the forum.. of course ![]() This is why I mention that you have to write down the real times each time you save/load the game... i didn't look to far into this as i had RL things to attend to. |
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#125 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,664
Downloads: 806
Uploads: 4
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Just curious on your progress about this point ?
![]() I've been thinking about this problem lately, and it might be within the save/load structures where the time parameters are f.. (whoops careful - SailorSteve is watching) Ahemm! messed up Maybe Hsie might be able to look into this, if not he can contact me :-) Last edited by vanjast; 05-21-12 at 05:40 PM. |
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#126 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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In the early war to mid war, the clocks are set to German legal time, GMT+1 Mitteleuropische time. Mid-war they changed german legal time to GMT+2. This makes sense from the KW (wireless) point of view, keeping the clocks set to command control communications and intelligence time to receive orders and important comm. Navigators placed sunrise high noon sunset and weather data in in the KTB. What hell it must be to resume your bridge watch on german time + as you reach the East Coast of the U. S. and your watch has moved from daylight to the graveyard shift, sleep patterns are altered crew gets grumpy morale is affected. U-Boat Archive has several KTB's with the sunrise sunset data for the month/year. I've always been amazed when surfaced to see my friend Orion Rising over the horizon and wondered if thats where it was in june of 1942? Now I am mostly in the late war where U-Boat Navigation changed. Dead Reckoning, soundings, known landmarks and Elektre-Sonne beacons were used to get a fix. So I drag and drop on the map my course and leave it at that, remove the Sub Icon on the map and Navigate across the sea? Would be awesome!
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#127 |
Medic
![]() Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
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Real life has robbed me of my game time, so I have done nothing on this. Back at it in a week or so when I get some time off.
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__________________
"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21 |
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#128 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,664
Downloads: 806
Uploads: 4
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#129 |
Seaman
![]() Join Date: Apr 2012
Location: Near Tirpitz' final grave
Posts: 40
Downloads: 62
Uploads: 0
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#130 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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Hopefully this is still being worked on, I really liked the idea!
![]() Let us know if there's any progress. |
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#131 |
Nub
![]() Join Date: Jan 2013
Location: Baltic Sea
Posts: 4
Downloads: 95
Uploads: 0
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What an excellent thread, i´ve learned much so far. What a pity it broke off. Is there somebody out there, who knows if these thread-results were enhanced or used by other projects? And question #2... : Does anyone still have the files released by 11Bravo? His gamefront-page is empty.
I`m really no modding-pro at all, but i would spend some time to come a bit closer to Bravo`s goal, the celestial navigation in sh3. Having his files would help for there are some questions left, despite Bravos clear presentation. |
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#132 |
Loader
![]() Join Date: Oct 2011
Posts: 89
Downloads: 27
Uploads: 0
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goto http://www.subsim.com/radioroom/show...82&postcount=4
The other day i had trouble to open 11Bravo's files. Maybe a glitch, maybe not.
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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#133 | |
Nub
![]() Join Date: Jan 2013
Location: Baltic Sea
Posts: 4
Downloads: 95
Uploads: 0
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#134 |
Loader
![]() Join Date: Oct 2011
Posts: 89
Downloads: 27
Uploads: 0
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http://www28.zippyshare.com/v/10817307/file.html (2.8 MB) 11Bravo CelNav Second Voyage (link valid for some days)
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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