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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#122 |
Rear Admiral
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On my drive home from work, it occcured to me that ive been obsessing too much over the game.
Barring any really nasty bug or oversight im on my part Im going to try and not look at anything sub related for a few days. I really , really want to know what's up with patch 1.3. If its coming or not. I'll check in on this thread from time to time, but im taking a few days off. EDIT: Figures, on a whim i decided to start a career game, just to look things over again, and the game gives the Wahoo. Just started a game, and BAM, there it was. Who could deny that? Im gonna disappear for awhile, and see how much damage i can do with that boat. ![]() ![]() Last edited by Ducimus; 05-18-07 at 02:19 AM. |
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#123 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Have fun and happy huntings Greetings Bando |
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#124 | |
Canadian Wolf
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#125 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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Hi Ducimus..
I have a problem with TM and the Tambor class sub.. I was checking out some subs in the museum and got a CTD when I choose the Tambor. When I remove TM (with JGSME), it works fine. Have you encountered this problem before ? Thanks Foo ![]() |
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#126 |
Swabbie
![]() Join Date: May 2007
Posts: 7
Downloads: 0
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Great work once again.
I have a possible bug though. I started a new career, December '41, with a Tambor class based at Pearl. I got my assignment to patrol off Hokaido. Got there, sank a tanker with my deck guns. Once the patrol icon went grey, I radioed in a status report, and got nothing back. Tried again several times over the next few days. Without anything, I went back to Pearl and ended the patrol. I don't know if this is something with the mission altering you've done, or just a problem with the game. |
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#127 | |
Rear Admiral
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I just looked at it. I can confirm that CTD in the musem when selecting the tambor. After putting some stock files in place for the tambor to reverse some of my changes i think i know why. It's the Gar. See, the Gar is acutally using the Tambors dat file with this mod. The dat files, i beleive, have a unique ID to them embedded somewhere in the dat file itself. Now ordinarly as you play, the game can only load one sub model at a time. So in normal play the game chooses either the Gar versions or the Tambors versions. Never both at the same time, so it never crashes in normal play. The musem i beleive tries to cache the whole lot of them at once. It picks up the Gar version first. Presumably because its just going down the list. So the DAT file has been "used". Once it gets to the tambor, the game basically is going, "WTF, didn't i just see that?!" The programmers wouldnt expect to trap this kind of error, so without any error catch, the game not knowing what else to do, just quits. Fortunatly this is just an issue with the musem, since inplay the game never tries to load more then one sub into its memory at once. It should either use the Tambor version of this particular dat file, or the Gar version. |
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#128 |
Canadian Wolf
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Looking forward to this weekend and playing the #@it out of this game
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#129 | |
Rear Admiral
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Dynamic mission assigments are given based on proximety to a location, and how much fuel, ammo you have. Heres a snippet: Code:
[Section 142] FileName=data/Campaigns/Campaign/PatrolObjectives/Sink Luzon Strait 01/Sink Luzon Strait 01.mis StartDate=19411201 EndDate=19450901 GameModes=Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=14575712.000000 EntryFocalPointLat=2581690.000000 MaximumDistanceFromStartPoint=1500 ExclusiveLayer=Yes ExclusiveLayerID=222 EvaluationReason=StatusReport AllMatch=PrimaryObjCompleted PartialMatch= PartialMatchingMinimumPercentage= MinimumFuelPercentage=35 MinimumAmmoPercentage=60 |
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#130 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Ducimus,
Great work! ![]() Question ... will it give you a "Return to Base" mission if you don't have enough fuel or torpedoes to satisfy the other missions? I've never had this happen ... yet. At least, not in the default version. |
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#131 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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#132 |
Rear Admiral
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Gar inheirts its skin from the Tambor. Except the midwar tower, thats inheirted from the Gato.
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#133 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
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Hi Ducimus.
Thank you for you great job on these all modes. One question: have you discover how powerfull is 40 cal antiaircfaft gun? Only 10 rounds to even big class of marchant and his gone with a ball of fire. A did not chack if it is the same situation with AP ammo but with HP I think that I get even better resoults than with 105 cannon and HP ammunitiuon. |
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#134 |
Shore leave
![]() Join Date: Mar 2007
Posts: 70
Downloads: 95
Uploads: 0
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ducimus thank you once again for the update, man you rock..
one silly question here though.. i might be missing it because of the occassional lack of understanding i have on english but, i really need the nomograph to be there and i really can not understand how am i going to "remark" it for using in the game.. any advise?? ![]() Last edited by DURUK; 05-19-07 at 06:29 AM. |
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#135 | ||||
Rear Admiral
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