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Old 12-06-07, 03:24 AM   #1321
Seadogs
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Sorry to cross post but I thought Duci might be interested in the videoadge
posted in the ROW thread:
"Hey guys.

I've seen alot of talk here and in the TM thread of "flickering" and I think there are a few different issues. Has anyone else gottten this?



I post this for informational purposes and I am in no way complaining
For the record, this was recorded using TM 1.7 but ROW elements display the exact same. I have tried everything from the lowest resolution w/ all candy off with all driver options ap controled and it stays the same.

It's worth noting that I do not get this with stock 1.4. However the camera in stock does not go high enough to get this.

I'm very curious if anyone else is getting this."
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Old 12-06-07, 04:09 AM   #1322
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The high altitude flicker im quite certain is a game rendering issue, as i highly doubt the game was meant to render objects from that high.
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Old 12-06-07, 04:16 PM   #1323
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I agree. Like I have said I've been absent during the "camera mods" releasing and my most recent install after my move was straight into 1.4.

Has this always been around? I searched around for this as I thought surely someone would have had mentioned it.
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Old 12-06-07, 04:46 PM   #1324
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I think i has. Truthfully im not going to worry myself over it. If anything, my "fix" for this would be to reduce the allowable altitude on the camera. :rotfl:
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Old 12-06-07, 07:36 PM   #1325
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Default So Duci are you going crazy yet making it all compatable?

I bet you must have looked like a cat that stuck it's tongue in a wall recepticle after the patch came out and seeing what it will take to make your mod work.

I big fur ball running around in circles screaming bloody murder.

BTW you can increase the rendering distance of the objects in the game I am working on it for the 1.4 ROW compatability.
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Old 12-06-07, 07:41 PM   #1326
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Howdy leo.

Yes ive been burning midnight oil - lots of it.

I'm going to post (another) patch 1.4 compatible version- soon i think. After that, im just gonna let it ride for awhile.
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Old 12-07-07, 04:03 AM   #1327
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Ok.. Im taking a break from modding for awhile. This version should ride for awhile, i dont anticipate much trouble with it, but ill keep an eye on it for any major issues. I decided to not add any new features or mods in this version because its that much more that could go wrong. At this point, its all about making sure its all nice, neat, compatible, and functioning 100% before i go and start adding new features.
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Old 12-07-07, 04:36 AM   #1328
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Hey Duci.. stop adding ship, now I have to redo my manual

:rotfl: :rotfl: :rotfl: :rotfl:
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Old 12-07-07, 06:15 AM   #1329
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Default Duci Please see my PM

Error no objectives found when I start my first campaign in 1.7.2
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Old 12-07-07, 07:48 AM   #1330
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Default Tm 1.7 Update

TM1.7 update thank you Ducimus for this update so quickly,if it wasnt for you moders the game would suck
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Old 12-07-07, 07:55 AM   #1331
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I'm likin' it!!

Thanks!
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Old 12-07-07, 07:59 AM   #1332
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Thanks Ducimus for the quick update.


RDP
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Old 12-07-07, 10:52 AM   #1333
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Quote:
Originally Posted by Ducimus
Ok.. Im taking a break from modding for awhile. This version should ride for awhile, i dont anticipate much trouble with it, but ill keep an eye on it for any major issues. I decided to not add any new features or mods in this version because its that much more that could go wrong. At this point, its all about making sure its all nice, neat, compatible, and functioning 100% before i go and start adding new features.
Hey, I notice that you added a change to US torps...

Did you do anything with sensors, specifically SD radar?

Thanks for all the hard work on this mod.
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Last edited by jazman; 12-07-07 at 11:56 AM.
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Old 12-07-07, 12:07 PM   #1334
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I have made no new changes to player sensors.

I also just noticed i got this revision done in time for December 7th. Since Sh4, and Tmaru are more or less a tribute to the silent service, I coudlnt have timed it better even if i had tried.
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Old 12-07-07, 12:28 PM   #1335
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Ducimus,

Did you change anything that might break the last TM compatible RSRD? Off the top of your head, that is.
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