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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1321 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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Sorry to cross post but I thought Duci might be interested in the videoadge
![]() posted in the ROW thread: "Hey guys. I've seen alot of talk here and in the TM thread of "flickering" and I think there are a few different issues. Has anyone else gottten this? I post this for informational purposes and I am in no way complaining ![]() For the record, this was recorded using TM 1.7 but ROW elements display the exact same. I have tried everything from the lowest resolution w/ all candy off with all driver options ap controled and it stays the same. It's worth noting that I do not get this with stock 1.4. However the camera in stock does not go high enough to get this. I'm very curious if anyone else is getting this." |
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#1322 |
Rear Admiral
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The high altitude flicker im quite certain is a game rendering issue, as i highly doubt the game was meant to render objects from that high.
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#1323 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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I agree. Like I have said I've been absent during the "camera mods" releasing and my most recent install after my move was straight into 1.4.
Has this always been around? ![]() |
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#1324 |
Rear Admiral
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I think i has. Truthfully im not going to worry myself over it. If anything, my "fix" for this would be to reduce the allowable altitude on the camera. :rotfl:
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#1325 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I bet you must have looked like a cat that stuck it's tongue in a wall recepticle after the patch came out and seeing what it will take to make your mod work.
I big fur ball running around in circles screaming bloody murder. ![]() BTW you can increase the rendering distance of the objects in the game I am working on it for the 1.4 ROW compatability. |
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#1326 |
Rear Admiral
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Howdy leo.
Yes ive been burning midnight oil - lots of it. I'm going to post (another) patch 1.4 compatible version- soon i think. After that, im just gonna let it ride for awhile. |
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#1327 |
Rear Admiral
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Ok.. Im taking a break from modding for awhile. This version should ride for awhile, i dont anticipate much trouble with it, but ill keep an eye on it for any major issues. I decided to not add any new features or mods in this version because its that much more that could go wrong. At this point, its all about making sure its all nice, neat, compatible, and functioning 100% before i go and start adding new features.
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#1328 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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Hey Duci.. stop adding ship, now I have to redo my manual
:rotfl: :rotfl: :rotfl: :rotfl: |
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#1329 |
A-ganger
![]() Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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Error no objectives found when I start my first campaign in 1.7.2
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#1330 |
Soundman
![]() Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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#1331 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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I'm likin' it!!
![]() ![]() Thanks! |
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#1332 |
Canadian Wolf
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Thanks Ducimus for the quick update.
RDP |
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#1333 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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Did you do anything with sensors, specifically SD radar? Thanks for all the hard work on this mod.
__________________
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton Last edited by jazman; 12-07-07 at 11:56 AM. |
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#1334 |
Rear Admiral
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I have made no new changes to player sensors.
I also just noticed i got this revision done in time for December 7th. Since Sh4, and Tmaru are more or less a tribute to the silent service, I coudlnt have timed it better even if i had tried. |
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#1335 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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Ducimus,
Did you change anything that might break the last TM compatible RSRD? Off the top of your head, that is. |
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