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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Good to see such a Topic again after some years
![]() Oh what a breakthrough this was! ![]() |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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No progress yet?
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#3 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
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Mah... but Bump!
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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Fantastic looking merchants, looking forward to them. Great that the scale feature can be used - for example the British Auxillary Cruiser rescaled, 3 more funnels - and we have a 40k tonn Titanic!!
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#5 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Bump
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#6 | |
Pacific Aces Dev Team
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#7 | |
Pacific Aces Dev Team
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#8 | |
Pacific Aces Dev Team
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#9 | |
Pacific Aces Dev Team
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#10 | |
Pacific Aces Dev Team
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#11 | |
Pacific Aces Dev Team
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Yeah, I was talking about the cranes - there are several types in the game which could work but I'm sure you can pick the one which is most realistic.
![]() Even if you haven't made enough progress to show us a preview, could you give us a bit of info on what else you are making? Tankers? Freighters? Troop Ships? Tonnage and parent models? BTW - I recently tried to clone the Transport, but the library crashed when I put it in the game. I made sure to rename every file to "freighter1", preserving file extensions, then opened the .dat file in pack3d and clicked "clone". Do I need to click on and clone every 3d object? |
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#13 | |
Silent Hunter
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1) Did you add an entry for the new ship in englishnames.cfg? 2) Did you make sure that the abbreviation for the ship was the same in englishnames.cfg, [unit].cfg in the ship's data\sea folder, and the data\roster\[nation]\sea\[unit].cfg? The designations for "classname" must be consistent. 3) Did you use the "extrude" function to alter your model in Wings3d? 4) Did you give the new unit a name with the same number of characters as the old unit? For instance, my ore freighter, as a descendent of the vessel NKGN (4 characters) is called NKOC (again, four characters). BTW, I'm not absolutely certain that this last thing needs to be done, but it appears to have been the cause of otherwise mysterious crashes. |
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#14 |
Silent Hunter
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Also, you just need to click on the dat file and press clone in Pack3d; you don't need to clone individual objects.
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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In answer to your four questions.
1. Yes. 2. Yes. 3. Didn't change the model. For some reason, I couldn't even see it in wings 3d - when I exported from pack3d the file size was 0kb. I am new to this after all. ![]() 4. No, the new name has a completely different number of letters; this is probably my problem :hmm: . I will give it a four letter name (the Transport's designation is NPTR) and try again tonight. |
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