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Old 02-03-12, 05:39 PM   #106
pedrobas
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Originally Posted by vlad29 View Post
Yes, '111' was one of this files, it's OK. But if not to save and just to continue - why it CTD's?
Perhaps we have found a bug in SH5
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Old 02-03-12, 05:45 PM   #107
uekel
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Originally Posted by vlad29 View Post
To disable....what
Now you get me wrong.

The autosave-funktion. Only when starting new campaign. Not only to "build" bunker and harbour, create traffic and other nice things..., the game must write a huge file, nearly simultaneous.

And this:
Quote:
1. No CTD when starting new campaign, or when loading autosave file while restarting the game - in this case the amount of data is huge
BUT
2. CTD when not quitting the game and trying to start next patrol - the process of loading is usually 'short' and do not treats CPU too much!
I agree!!! But if once, it had no meaning.
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Old 02-03-12, 05:51 PM   #108
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Originally Posted by uekel View Post
Now you get me wrong.

The autosave-funktion. Only when starting new campaign. Not only to "build" bunker and harbour, create traffic and other nice things..., the game must write a huge file, nearly simultan.
Ah-h, y-e-e-s, roger You now when enabling my head hyper-threading, and how is it possible to do, that there should be 'no autosave' when pressing 'Dock at Port'
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Old 02-03-12, 05:58 PM   #109
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Originally Posted by vlad29 View Post
Ah-h, y-e-e-s, roger You now when enabling my head hyper-threading, and how is it possible to do, that there should be 'no autosave' when pressing 'Dock at Port'
Only necessary at campaign-start but maybe prevent this CTD´s?
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Old 02-03-12, 06:00 PM   #110
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Originally Posted by pedrobas View Post
Perhaps we have found a bug in SH5
Exactly! One of 2 bugs - the second is yours with SOAN And don't forget to sent a claim to ATI Radeon producers with the screenshot enclosed. I've no equal opportunity because I didn't know exactly who of 3 blrds. of Chineese has glued my GTX260
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Old 02-03-12, 08:00 PM   #111
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Originally Posted by pedrobas View Post
I promise you
Enable "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk in" after "NewUIs_TDC_6_9_0_TheDarkWraith" , lock a target and ask the Weapon officer to identify the target and ...voila, the SOAN opens in the page of the ship you are identifing.

This works even with OHII enable (without mnts), with OHII+mnts the problems start (although still works for some ships, i supose those what are untouched by mnts)
Just tried to operate with SOAN - NewUIs + ERM and without ERM - also not working in both cases (the target to identify was Zeppelin)
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Old 02-03-12, 08:45 PM   #112
pedrobas
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Originally Posted by vlad29 View Post
Just tried to operate with SOAN - NewUIs + ERM and without ERM - also not working in both cases (the target to identify was Zeppelin)
Do you have mtns enable? because if yes, it won´t work (this is what i´ve been trying to explain the past two days). Disable mnts and try.
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Old 02-04-12, 12:38 AM   #113
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Originally Posted by uekel View Post
I now not much about the older versions, but I think the game is patched to 1.2?
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.
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Old 02-04-12, 01:13 AM   #114
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Originally Posted by sidmo001 View Post
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.
I don´t know which version. The functionality of the dat-models, that are the new ships, was not given by beginning of shV. It came only with a later version.
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Old 02-04-12, 06:06 AM   #115
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Quote:
Originally Posted by sidmo001 View Post
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.
Yes - you need to update your game.

First uninstall all mods
Then go here and run the app C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.EXE

Then add your mods back and start a new career
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Old 02-04-12, 08:41 AM   #116
mikaelanderlund
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Quote:
Originally Posted by vlad29 View Post
Yes, '111' was one of this files, it's OK. But if not to save and just to continue - why it CTD's?
Yes, never overwrite a saved file and load the file twice. It's my way to avoid CTD. Strange but it seems to work.

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Old 02-04-12, 09:40 AM   #117
IFRT-WHUFC
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OK I've had a quick read of the names.cfg roster list!!

Please check! there are 2 entries for Freefrench!? why?

Surely 1 needs to be removed?

Rick
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Old 02-04-12, 10:24 AM   #118
Trevally.
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Originally Posted by IFRT-WHUFC View Post
OK I've had a quick read of the names.cfg roster list!!

Please check! there are 2 entries for Freefrench!? why?

Surely 1 needs to be removed?

Rick
Who are you talking to mtns or OHII
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Old 02-04-12, 10:25 AM   #119
uekel
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Hi Rick!
Quote:
Originally Posted by IFRT-WHUFC View Post
Surely 1 needs to be removed?
Yes, you CAN remove one!

EDIT: Ooohps, Trevally was faster, but I think, it´s in the mtns+OHII-Fix.
btw: then is in mtns the same

Last edited by uekel; 02-04-12 at 10:36 AM.
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Old 02-04-12, 12:13 PM   #120
IFRT-WHUFC
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mtns v1.8c has the same lines. I'm assuming that if the game threw up a random freefrench ship this would/could cause a random crash?

Rick
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