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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Planesman
![]() Join Date: Feb 2006
Posts: 181
Downloads: 245
Uploads: 0
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Is the silent hunter 4 1.1 patch on the front page
And the link to file front a FAKE I have tried and Tried to download it and I just go around and around Getting no where and if it is a real patch why is it not On the silent hunter 4 site Its got user rating none and downloads none? |
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#107 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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The sound bug was fixed for me then it returned after about 5 mins of playing... Also the realtime sound option is still fubard and that does re-effect the main sound of the crew voices it seems if used, unselecting it again didnot return the voices back to fixed state...
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#108 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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Major graphics bug, choose say what im in for starters as ive not tried anyother sub with it yet, choose salmon class, in command room raise obs periscope with keys to see it raise to full height.
Go up to the tower position and click on the observation tube for the scope and it comes into view with blue background around the unit.. and no handles etc.. moose.. edit: you have to click on the lower part of the pedestal in the conning tower view.. of the scope to get this to show.. |
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#109 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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In the Salmon class, the Observation scope is located in the Command Room.
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#110 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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Experienced an odd graphic anomaly. I'm using patch 1.1, though I'm uncertain if this was also present in version 1.0 as I never tested it.
I was testing the depth tolerance in the new S-42 class, when as soon as the lights flickered on and off, and after they came back on: the crew looked like you see below. Before lights flickering: ![]() After lights came back on: ![]() Note: this is at night and the lights are rigged accordingly. Anyone else experience this? |
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#111 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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To Elanaiba....
Yes Im aware of that, what I meant to convey I guess was you cant select it in command room like the attack scope in the tower.. by clicking on the 3d tube.. but you can click on the bottom of the obs scop in the tower and that is when i see that anomaly..... moose.. |
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#112 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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There is still a problem with the manual speed calculation.
After choosing ship class ----> stadimeter ----->angle on bow ------> speed. the chronometer will not calculate any speed of the vessel. Done it excactly as written in the manual.. |
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#113 | |
Pacific Aces Dev Team
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Issues after the patch, perhaps still not addressed by this patch: targeting: in comparison to SHIII, here are all vessels preselected in the ship identification book ![]() graphics: settings: full scene glare -> on light shafts -> on environmental effects -> off the lookout crew looks solid ![]() ![]() but if I switch environmental effects -> on they become transparent (could be something in the shaders for this effect) ![]() ![]() Sampans (sail ships) without screws produce screw bubbles ![]() ![]() and therefore maybe noise on the passive sonar ![]() played on: AMD64 X2 4400+ 2GB Ram Asus 7800 GTX |
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#114 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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Sonar man: im at 40ft coming from 60ft, and cant hear the contact on sonar when at the station, but if I hit the report contacts button he says there is one still... go deeper you can hear it, etc but shouldnt You hear it if your sonar man can :P
such confusion hehe... Edit: ok strange I go now to 60ft and i can hear a contact but the sonar man wont report it lol.. He is a very difficult submariner i must say .... |
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#115 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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still able to man deck gun at rough sea
at least those guys should be washed overboard when I man deck gun at rough sea ... |
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#116 | |
Born to Run Silent
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Yes, I got that once, also, a few days ago. It only occurred one time so I didn't have any way to recreate it, and therefore decided not to report it.
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SUBSIM - 26 Years on the Web |
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#117 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 394
Downloads: 24
Uploads: 0
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LOL Well, at least you know they're not "giving up the ghost" ![]() |
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#118 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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I have a strange problem lol,,, All my crew have gone to sleep LOL,,, I cant get them to do diddly squat ....
They are all green half bar or more so they aint knackered lol... I think ive been sabotaged with sleeping gas ..... I guess this must be a bug .. |
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#119 |
Eternal Patrol
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I'm quite offended by that picture, as it's totally unhistorical. Op Art and Black Light posters didn't become popular until the late '60s.
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“Never do anything you can't take back.” —Rocky Russo |
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#120 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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![]() ![]() ![]() Is'nt that a still from David Bowie's "Ashes to Ashes" Video? "You better watch out for Major Tom!
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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