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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
GWX Project Director
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#107 | ||
Soundman
![]() Join Date: May 2003
Location: Scotland
Posts: 143
Downloads: 85
Uploads: 0
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#108 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You need the MD5 that was created before upload to check the files came down ok |
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#109 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Will check it out though |
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#110 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I did a rollback but Anvart's HaloNotVisibleThroughBody mod didn't work in GWX.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#111 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#112 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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there are 3 files (drifters realism mod, optional tweaks and longer repair times) in my main SH3 folder but they are empty. i assume these files were meant to be used with JSGME so why are they empty?
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#113 | |
Planesman
![]() Join Date: Nov 2006
Location: Bozeman, Montana, USA
Posts: 192
Downloads: 2
Uploads: 0
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Only mods I am currently using are GWX and included optional mods. |
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#114 | |||
Swabbie
![]() Join Date: Dec 2006
Location: Croatia
Posts: 8
Downloads: 0
Uploads: 0
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Life isn`t fair |
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#115 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I searched this thread for it (by means of Firefox looking for "land"), but didn't find it, so here goes.
I noticed some German harbours such as Moltenort on land, close enough for the player to dock at them. I think this is a bad idea as it'll inevitably lead to players docking at them and ending up on land at the beginning of their next patrol.
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#116 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Dan, no problem with Anvart's HaloNotVisibleThroughBody mod being loaded, from what I can see so far. I had to try it... the lights shinning thru crewmembers is very annoying. Tho I do wish there was a fix coming on of these days.
And once back at base I'll take it out. Thanks Dan.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#117 | |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
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Me too, Just had my fourth in three days. It seems to happen when you scroll around the navigational map so that your boat is no longer in the picture, so to speak. Pentium D 2.8GHZ 1 Gig Ram ATI 1300 pro HB |
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#118 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Its not a harbour but a naval base
The same as all towns\cities on the map Unfortunately yes Moltenort is close to the sea so can be docked at Nearly did my self in GW1.1 Using a naval base to simulate the towns\cities is the only way to get them to change colour through the war |
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#119 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Knowing what could happen, I'm pretty careful about panning around in the Nav Map any more. I suggest you slow down a bit while scrolling around there. I think your computer just freaks out basically and can't keep up, so to speak, when you move around too fast. ![]() |
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#120 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Question on the Pulldown Stopwatch not working. Does it only work if you start it from Periscope or UZO views?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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