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Old 12-19-06, 09:45 AM   #106
Kpt. Lehmann
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Quote:
Originally Posted by macstu23
I'm liking GWX a lot..only just started a new campaign so haven't really had a chance to bash it out fully yet, but I did spot one small oversight in the museum. There's a Japanese Arado in the German aircraft folder.

Easy to fix of course. I just took the
'LBSArado_Jap.cfg' file from 'data\Roster\German\Air' and placed it in the 'data\Roster\Japan\Air' folder.
THIS IS INTENTIONAL!!!! German Arados flew from Penang USING JAPANESE ROUNDELS!!!
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Old 12-19-06, 11:12 AM   #107
macstu23
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by macstu23
I'm liking GWX a lot..only just started a new campaign so haven't really had a chance to bash it out fully yet, but I did spot one small oversight in the museum. There's a Japanese Arado in the German aircraft folder.

Easy to fix of course. I just took the
'LBSArado_Jap.cfg' file from 'data\Roster\German\Air' and placed it in the 'data\Roster\Japan\Air' folder.
THIS IS INTENTIONAL!!!! German Arados flew from Penang USING JAPANESE ROUNDELS!!!
Oh pardon me.
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Old 12-19-06, 11:16 AM   #108
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Quote:
Originally Posted by iccalm
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by iccalm
GWX installation begins ok until: Cottupt File:
/Data/Sea/NCVE_Bogue/NCVE_Bogue_T03.tga
Anybody know which bin this is located in or do I have io delete and redownload all?
Also tried MD5Compare but I dont know how to run it.
Compare to "What"?

Any help greatly appreciated.
Ok D\L this file

http://files.filefront.com/GWXmd5/;6354946;;/fileinfo.html
Put in the same folder as all your GWX files ( bins and exe )

Run the MD5 exe
When the program opens - click the centre tab " Compare from MD5 file "

Press " Select MD5 file " and browse to the one you have just D\L

And the program will run - if all parts are ok they will have a green tick next to them
If a part is corrup it will have a red cross
Dont you have to create an MD5 file before you can compare?
If you create an MD5 file from your D\L it will read as ok
You need the MD5 that was created before upload to check the files came down ok
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Old 12-19-06, 11:18 AM   #109
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Quote:
Originally Posted by SleazeyWombat
The entire city of Lerwick, in the Shetland Islands, seems to be a couple of hundred meters too far east. Many of the buildings are in the bay, including some smokestacks. Looks funny to see smoke coming out of the water.

I've got pictures, but no web presence to make them available here.

Check out the Picasa web album http://picasaweb.google.com/Sleazey/SH3GWX
Lerwick wasnt added in GWX
Will check it out though
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Old 12-19-06, 11:18 AM   #110
GT182
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I did a rollback but Anvart's HaloNotVisibleThroughBody mod didn't work in GWX.
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Old 12-19-06, 11:29 AM   #111
danlisa
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Quote:
Originally Posted by GT182
I did a rollback but Anvart's HaloNotVisibleThroughBody mod didn't work in GWX.
You shouldn't expect it to. GWX has made changes to the Body.dats. If I am correct there are currently no 3rd party mods that have been verified/authorised to work with GWX.
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Old 12-19-06, 11:40 AM   #112
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there are 3 files (drifters realism mod, optional tweaks and longer repair times) in my main SH3 folder but they are empty. i assume these files were meant to be used with JSGME so why are they empty?
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Old 12-19-06, 11:48 AM   #113
Cpt. Stewker
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Quote:
Originally Posted by bh32
I have no sound when guns are fired or when torps are launched.anyone else having this problem?
I have this same exact problem. Any ideas? There must be a reason based on GWX, because with GW1.1a and every other mod I have used I have had sound.

Only mods I am currently using are GWX and included optional mods.
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Old 12-19-06, 11:57 AM   #114
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by iwan_m
Quote:
Originally Posted by jimbuna
If you could post your system specs that might help speed up an early response :hmm:
Processor- AMD Turon 2 Ghz
Memory- 2 GHZ of RAM
Graphics card?
Graphics card is ATI Mobility Radeon x1300 256 MB
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Old 12-19-06, 11:59 AM   #115
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I searched this thread for it (by means of Firefox looking for "land"), but didn't find it, so here goes.

I noticed some German harbours such as Moltenort on land, close enough for the player to dock at them. I think this is a bad idea as it'll inevitably lead to players docking at them and ending up on land at the beginning of their next patrol.
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Old 12-19-06, 12:43 PM   #116
GT182
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Dan, no problem with Anvart's HaloNotVisibleThroughBody mod being loaded, from what I can see so far. I had to try it... the lights shinning thru crewmembers is very annoying. Tho I do wish there was a fix coming on of these days.

And once back at base I'll take it out. Thanks Dan.
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Old 12-19-06, 12:44 PM   #117
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Quote:
Originally Posted by supposedtobeworking
First and only issue, but big and annoying one--I got a CTD when in the navmap view. I read at least one or two other people who experienced the same while in the navmap. I loaded a save in a patrol when I was hunting a small convoy off the coast of North Africa. The game has run flawlessly up until this point. I played my saved career game for quite a while (number of hours), then out of the blue right after I go to the navmap, get the ruler and zoom in to plot target track, I get a BSOD followed by a CTD (SHIII encountered problem and needs to close, bla bla bla).

Here's my specs:

-SH3Cmdr 2.7 with xtra files
-JSGME w/Das Boot clothes, CaptA Icons, 6 dials Simfeeling+TDC Slideout, Vanilla
Uboot skin, custom sounds.
-clean SH3 1.4b with GWX

Athlon 3200
1 GB ram
Geforce 6600
Onboard sound

Is this a recurring problem and does anybody know the cause?

Thanks!

Me too,

Just had my fourth in three days. It seems to happen when you scroll around the navigational map so that your boat is no longer in the picture, so to speak.

Pentium D 2.8GHZ
1 Gig Ram
ATI 1300 pro

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Old 12-19-06, 12:45 PM   #118
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Its not a harbour but a naval base
The same as all towns\cities on the map

Unfortunately yes Moltenort is close to the sea so can be docked at
Nearly did my self in GW1.1

Using a naval base to simulate the towns\cities is the only way to get them to change colour through the war
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Old 12-19-06, 12:52 PM   #119
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Quote:
Originally Posted by LeafsFan
Me too,

Just had my fourth in three days. It seems to happen when you scroll around the navigational map so that your boat is no longer in the picture, so to speak.
Well that's happened to me a few times in the past as well, though not yet with GWX.

Knowing what could happen, I'm pretty careful about panning around in the Nav Map any more. I suggest you slow down a bit while scrolling around there. I think your computer just freaks out basically and can't keep up, so to speak, when you move around too fast.
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Old 12-19-06, 12:57 PM   #120
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Question on the Pulldown Stopwatch not working. Does it only work if you start it from Periscope or UZO views?
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