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Old 03-26-08, 08:02 PM   #1141
onelifecrisis
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Quote:
Originally Posted by hocking
Perhaps I am doing something wrong, but sometimes when taking an AOB reading I get a number of verticle marks that falls to the left of the scale on the scope. As you know, the scale on the scope starts at 90, and then goes to the right of 90 for the other AOB angle readings. If you get a number that falls to the left of 90, then you don't have any AOB reading to line up with.

What I am doing wrong?
Possibly you're measuring the AOB of a ship with incorrect recognition manual data. See post #1 and the documentation supplied with the mod for more info. It would be useful if, next time it happens, you take note of the ship name and post it here.

HTH
OLC


Edit:

A note to GWX OLC GUI players experiencing this problem:
I've noticed that the pictures of the ships in the recognition manual (which you'll notice have a vertical scale from which you can work out the mast height, and thus the doubled mast height) seem to always be accurate in GWX 2.0, even when the actual mast height numbers are not. I've been using this as a reliable way of getting the mast height and it works like a charm. This should help you a bit until until 2.1 is released.
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Last edited by onelifecrisis; 03-26-08 at 08:15 PM.
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Old 03-28-08, 04:43 AM   #1142
asanovic7
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I want to say that I found this mod and started using it last week, and that I felt stupid after that. The reason was that I think this mod(combined with gwx) adds so much to this game, for me so much that this is not the same game like before, this is a simulation now. I found myself, and I'm lazy, very lazy, happy shadowing a lone merchant all day, while avoiding some brit torp boats in their coastal waters. That means observing, charting and then finally approaching. I found that so much fun, even though the lone merchant was neutral (didn't see the flag from distance). I felt stupid cause I didn't find this mod before(not so stupid cause of the merchant). Anyways, onelifecrisis and all who helped him, great mod. Great work.
Cheers!
P.S. I smoked about 5 cigarettes when shadowing(32x) :p, drank one beer.
p.s.s. almost forgot, it was strange to listen a tutorial where an english lad explains how to sink err.. english boats. lol I wonder how would the guys from the war on either side react to this? 2:3
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Old 03-29-08, 03:10 AM   #1143
magicsub
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i love the keyboard!!!!

i got my head punched 10 times bhy an lebaneese guy and did i cry??

no!

i just said heil admiral donutz and shoved a torpedo up his hairy ass!!!
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Old 03-29-08, 05:52 PM   #1144
Meridian
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OLC, or anyone familiar with the INI files. Can you tell me which entries control the torpedo symbol overlay that appears on the periscope.

I want to try moving them elsewhere, or make them smaller. If not removing them altogether.

Thanks
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Old 03-29-08, 06:48 PM   #1145
Meridian
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Thanks Mikhayl.

That's better. I moved them just to the left of the chrono and below the torpedo firing buttons.
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Last edited by Meridian; 03-30-08 at 05:28 AM.
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Old 03-29-08, 11:01 PM   #1146
KeldorKatarn
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@OLC.. a question.. how much work do you think it would be to make the attack disk and torpedo controls independent controls, meaning being able to use both at the same time? Also adding the additional functions, practically making the attack disk complete and both sided like in the u-boot tools mod you based yours on? (Not asking you to do it, mind you :P)
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Old 03-30-08, 01:08 AM   #1147
JohnnyBlaze
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Hi!

This mod looks great and I want to try it out..
One problem tho.. cant access filefront servers

Any chance to download from somewhere else, please?

Thanks
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Old 03-30-08, 05:24 AM   #1148
Meridian
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Try Here:

http://www.bts-mods.com/
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Old 04-01-08, 08:13 AM   #1149
Schwuppes
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Hi OLC!

When I try to enable the colour files JSGME gives me this warning:

"particles.dat" has already been altered by the "GWX - Enhanced Damage Effects" mod.

Should I enable it anyway?
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Old 04-01-08, 05:06 PM   #1150
JohnnyBlaze
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Quote:
Originally Posted by Meridian
Thanks to you, Meridian I finally get to download the mod.

and it took me 10 minutes to realize that I have to register to find the mod :rotfl:
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Old 04-02-08, 04:10 AM   #1151
kassman
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Hi Guys, I've had a long break from SH3 and this mod has got me back into the Atlantic, and i'm loving every second of it. I re-installed SH3, the official 1.4b patch, and then OLC GUI v1.2.3. No other mods are installed. When i look at the screen shots at the start of this thread i notice on the torpedo settings that the tube selection dial has all tube numbers visible but on my pc its just a black dial with no tube markings. I also noticed they weren't visible in the tutorial video. Is there any way i can get them to appear.

Thanks for any help
Paul
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Old 04-02-08, 04:26 AM   #1152
onelifecrisis
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Quote:
Originally Posted by kassman
Hi Guys, I've had a long break from SH3 and this mod has got me back into the Atlantic, and i'm loving every second of it. I re-installed SH3, the official 1.4b patch, and then OLC GUI v1.2.3. No other mods are installed. When i look at the screen shots at the start of this thread i notice on the torpedo settings that the tube selection dial has all tube numbers visible but on my pc its just a black dial with no tube markings. I also noticed they weren't visible in the tutorial video. Is there any way i can get them to appear.

Thanks for any help
Paul
Only if you use SH3 Commander.
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Old 04-02-08, 08:56 AM   #1153
kassman
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I downloaded and installed SH3 Commander and tried again, but that hasn't seemed to fix the problem. Unless there are some settings within SH3 Commander that i have missed, i'm not sure what else to try. I have had a quick look around at the files and i found the Torpedo.tga image file in 'Data\Textures\TLowRes\Tex that contains the various combinations of the tube selections, but i can't figure out what controls using that image, anybody got any idea's?

Thanks again
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Old 04-02-08, 09:28 AM   #1154
onelifecrisis
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Quote:
Originally Posted by kassman
I downloaded and installed SH3 Commander and tried again, but that hasn't seemed to fix the problem. Unless there are some settings within SH3 Commander that i have missed, i'm not sure what else to try. I have had a quick look around at the files and i found the Torpedo.tga image file in 'Data\Textures\TLowRes\Tex that contains the various combinations of the tube selections, but i can't figure out what controls using that image, anybody got any idea's?

Thanks again
Now that you've installed SH3 Commander, read the OLC GUI installation instructions again.
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Old 04-02-08, 09:54 AM   #1155
kassman
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Thanks OLC, that has fixed it now. That was a lesson learned. Read the instructions first . Sorry about that.
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