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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1141 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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HTH OLC Edit: A note to GWX OLC GUI players experiencing this problem: I've noticed that the pictures of the ships in the recognition manual (which you'll notice have a vertical scale from which you can work out the mast height, and thus the doubled mast height) seem to always be accurate in GWX 2.0, even when the actual mast height numbers are not. I've been using this as a reliable way of getting the mast height and it works like a charm. This should help you a bit until until 2.1 is released. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 03-26-08 at 08:15 PM. |
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#1142 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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I want to say that I found this mod and started using it last week, and that I felt stupid after that. The reason was that I think this mod(combined with gwx) adds so much to this game, for me so much that this is not the same game like before, this is a simulation now. I found myself, and I'm lazy, very lazy, happy shadowing a lone merchant all day, while avoiding some brit torp boats in their coastal waters. That means observing, charting and then finally approaching. I found that so much fun, even though the lone merchant was neutral
![]() Cheers! P.S. I smoked about 5 cigarettes when shadowing(32x) :p, drank one beer. p.s.s. almost forgot, it was strange to listen a tutorial where an english lad explains how to sink err.. english boats. lol I wonder how would the guys from the war on either side react to this? ![]() |
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#1143 |
Stowaway
Posts: n/a
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![]() ![]() ![]() ![]() ![]() i got my head punched 10 times bhy an lebaneese guy and did i cry?? no! i just said heil admiral donutz and shoved a torpedo up his hairy ass!!! |
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#1144 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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OLC, or anyone familiar with the INI files. Can you tell me which entries control the torpedo symbol overlay that appears on the periscope.
I want to try moving them elsewhere, or make them smaller. If not removing them altogether. Thanks |
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#1145 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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Thanks Mikhayl.
That's better. I moved them just to the left of the chrono and below the torpedo firing buttons.
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SH3 Album SH4 Album AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z. Last edited by Meridian; 03-30-08 at 05:28 AM. |
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#1146 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
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@OLC.. a question.. how much work do you think it would be to make the attack disk and torpedo controls independent controls, meaning being able to use both at the same time? Also adding the additional functions, practically making the attack disk complete and both sided like in the u-boot tools mod you based yours on? (Not asking you to do it, mind you :P)
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#1147 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Hi!
This mod looks great and I want to try it out.. One problem tho.. cant access filefront servers ![]() Any chance to download from somewhere else, please? Thanks
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#1148 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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#1149 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Hi OLC!
When I try to enable the colour files JSGME gives me this warning: "particles.dat" has already been altered by the "GWX - Enhanced Damage Effects" mod. Should I enable it anyway?
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#1150 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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#1151 |
Swabbie
![]() Join Date: May 2005
Location: Staffordshire, UK
Posts: 5
Downloads: 39
Uploads: 0
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Hi Guys, I've had a long break from SH3 and this mod has got me back into the Atlantic, and i'm loving every second of it. I re-installed SH3, the official 1.4b patch, and then OLC GUI v1.2.3. No other mods are installed. When i look at the screen shots at the start of this thread i notice on the torpedo settings that the tube selection dial has all tube numbers visible but on my pc its just a black dial with no tube markings. I also noticed they weren't visible in the tutorial video. Is there any way i can get them to appear.
Thanks for any help Paul |
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#1152 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#1153 |
Swabbie
![]() Join Date: May 2005
Location: Staffordshire, UK
Posts: 5
Downloads: 39
Uploads: 0
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I downloaded and installed SH3 Commander and tried again, but that hasn't seemed to fix the problem. Unless there are some settings within SH3 Commander that i have missed, i'm not sure what else to try. I have had a quick look around at the files and i found the Torpedo.tga image file in 'Data\Textures\TLowRes\Tex that contains the various combinations of the tube selections, but i can't figure out what controls using that image, anybody got any idea's?
Thanks again |
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#1154 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#1155 |
Swabbie
![]() Join Date: May 2005
Location: Staffordshire, UK
Posts: 5
Downloads: 39
Uploads: 0
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Thanks OLC, that has fixed it now. That was a lesson learned. Read the instructions first
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