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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 11
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Finally got you Boris!
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#92 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
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#93 |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
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![]() ![]() Just want to encourage you with this and make it more public. ![]() |
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#94 | |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
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I'm alone, yes. I would like to publish it on itch.io and ask a couple of youtubers for review after I've made a simple campaign. So far I've only made 1 mission out of 6 planned and it is going pretty slow due to my real-life obligations. I'll release it, I have to, since I've gone that far. All I can suggest is to not burn out from the mechanics this early, so you don't hate it's guts when at least some people from the outside world join and will need a community. Assuming they will, of course. |
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#95 |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
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Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?
Thnx |
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#96 | |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
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Correct, though the loudest aspect is broadside. But it's not really that big of a difference, maybe can shave off a couple of hundred meters of detection range. Active sonar reflection to aspect is more pronounced. |
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#97 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
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Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
I'm toiling at the campaign right now. I was also making documentation efforts for common and client parts of the code. |
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#98 | |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 11
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Awsome, will test it right away.
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#99 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
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Hello guys!
There was a suggestion to schedule some kind of a PvP match on the arena on the weekend, and I'm inclined to give it a chance. We will start 0900 UTC Saturday May 8th. I'll start a voice chat in Discord (in the OP post) for casual smalltalk and exchange of experience. Feel free to join us! |
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#100 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
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Well, that went well (congrats to Squirrel and his Lima), so we'll try again this Saturday at the same time: 0900 UTC.
Hop in the Dsubs Discord for further announcements, so I don't flood the topic. Thanks to all the participans, you've found 3 new bugs in just about 1 hour! ![]() |
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#101 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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Bugifx update with small tweaks and support for watching replays from arbitrary simulator:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.1 Added circle arena without bots (only fish) for pure pvp. Last edited by Boris-Barboris; 05-27-21 at 03:01 PM. |
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#102 |
Swabbie
![]() Join Date: Nov 2016
Posts: 13
Downloads: 16
Uploads: 0
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I just discovered this - are you still working on it? It looks amazing!
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#103 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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#104 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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https://github.com/Boris-Barboris/ds...ses/tag/v0.4.0
New release that features torpedo wire-guidance functionality. Demonstration video: |
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