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Old 01-20-10, 04:00 PM   #91
Boats
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Default Missed the point.

Which SH sim hasn't required the mods to do their magic since SH2. And afterwards were better off.

I think you guys whinning about the sim only going into 1942 missed something in the interview. Namely, that they hinted that they'll be releaseing a sequel later for the rest of the war. As in the IL2 series. And it makes perfect sense if they want to be sure to include all the late war technology that the allies developed. How much bigger would the game need to be, and consequently, how much longer would it take to develop the game with ALL the details of WW2 submarine warfare included in one sitting. Not to mention what the price might be. I don't mind them splitting the war to achieve more detail of technology for each half.

The first half of the war belonged to the German submariners, who had the technological edge, the second half belonged to the allied surface force whose anti-submarine warfare advancements outstripped the ability of the Germans to develop many advances in weapon and evasion technology. What they did come up with came too little, too late and so didn't amount to a hill of beans. In the end the Germans could only try to react to the gizmos the allies came up with. (A radar detector on a stick isn't really good military science.) For this reason I think it makes perfect sense to split the battle for the Atlantic into two halves.

I'll be buying this game (sim I'm hoping) the day it hits the shelves. And wishing I could mod so I could contribute to the game/sim.
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Old 01-20-10, 04:02 PM   #92
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as i expected, there is a lot i am dissappointed to read and there is also

a lot about sh5 that i am very happy to read about.


give it a few more reads guys and do it with an open mind

and you will see they are giving us a very very moddable game

is it perect? nope, it is tragic? nope, will i buy it? yes definately


i see sh5 as a ready made fixer-upper that just needs to be fine tuned by the modders to be a very great game. after all, we as modders are able to devote a lot more time to the game then the devs are allowed to so i trust this will be a wonderfull game when modded.


plus dont forget they said near the end that if sh5 did well it was likely we would see an expansion for it to add more subs and content to the end of the war. i dont mind paying for another ($10-$15 hopefully) expansion if the new content is done correctly and ads something more to the game.
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Old 01-20-10, 04:14 PM   #93
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Thanks for posting the video link! Enjoyed it a lot.
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Old 01-20-10, 04:29 PM   #94
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twas welll good =]
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Old 01-20-10, 04:45 PM   #95
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Looks good , hope my old pc can run it.

if not time to upgrade i suppose
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Old 01-20-10, 04:54 PM   #96
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Suppens in La Spezia?
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Old 01-20-10, 06:24 PM   #97
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So judging from this video, will we be able to leave a port without getting

Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
Ship Spotted
....

that would be an improvement I would appreciate.

But like the other videos, all I am seeing are glitzy graphic and nothing about game play mechanics (plotting, tracking etc). Still don't like the periscope but oh well, that is small spuds.

I would really like to see a video where the attack is planned showing how we (the player) can mark the plot, calculate the observations handle the SA. These, in my opinion, are much more important than how some surface ship is graphically rendered.
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Old 01-20-10, 06:29 PM   #98
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Quote:
Originally Posted by Richard G View Post
What exactly does this game have that fully modded SH3 doesnt?
A cogent question indeed.

Other than glitzy eye-candy graphics Ubi has not released too much on that very important question. What does SH5 offer me that Sh3 + GWX + OLC + ... doesn't?
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Old 01-20-10, 07:09 PM   #99
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Quote:
Originally Posted by Platapus View Post
What does SH5 offer me that Sh3 + GWX + OLC + ... doesn't?
a hot soup of the day!
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Old 01-20-10, 07:13 PM   #100
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Quote:
Originally Posted by Seeadler View Post
a hot soup of the day!
Pretty expensive soup, eh?
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Old 01-20-10, 07:45 PM   #101
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I figure it goes to '43 and has VIIs only because it's a perfect segue into expansion packs. Different operations; eg. get the Type IXs with the Paukenslag expansion. Many, many, possiblities.

The original SH had 3 or 4 expansions, mostly maps if I recall.

If they do a good job detailing the individual types (performance, charecteristics, etc.), it could be a very good thing.

They simply must eliminate the bugs that were still present in SH4 from 3, and prevent the addition of new/old ones like the reversed engine sounds in Uboat missions.

I would not like significant changes to the campaign. Incorporate more refined and specific mission objectives, but leave the sandbox in. What I envision is something along the lines of a real mission, including orders from BdU specific to your boat, mission, and wolfpacks. Unknowns/random events like being blown off course due to weather resulting in a failure to meet up with other boats at the proper time and coordinates. (ya I can dream )
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Old 01-20-10, 08:08 PM   #102
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Quote:
Originally Posted by Richard G View Post

What exactly does this game have that fully modded SH3 doesnt?

A lot of people complaining about it?

JCC
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Old 01-20-10, 08:12 PM   #103
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Thats normal before a new release though lol
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Old 01-20-10, 08:30 PM   #104
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Looks so good ,but the sun too big.!!!!!!!!!!!!!!!!!!
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Old 01-20-10, 10:51 PM   #105
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How about a video of a U-boat smashing through some good Atlantic rough seas!!
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