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Old 01-13-09, 09:35 PM   #91
A Very Super Market
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BBW

I don't have any to say about anything in this thread so here I go.

I think the line is from Platoon, said by Dr. Cox, I mean, Sgt. O'Neill. Except that it went "Excuses are like *******s" instead.


Yeah, this is shameless spam. :P
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Old 01-13-09, 09:42 PM   #92
XLjedi
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Quote:
Originally Posted by bigboywooly
I have the uboat exp and dont find that at all
And yes have tried mods - have OM on one of my SH4 installs
Have you noticed no difference in evasive maneuvers?
...or the progressive mission objectives?
...or finding targets with air support?

I haven't even installed a mod and the SH3 ships are just 1 dimensional in comparison. Like shooting at lemmings marching to their death. It's kinda boring.

And that's all aside from the fact that SH3 looks like total crap on my 22" monitor. The hi-res hack sorta works... only it distorts the map tools if you try to use it with a widescreen resolution, so all your calcs are screwed up.

Granted, there are still things about it I don't like, but the good far outweighs the bad.
(call me crazy, I liked the SH3 crew management better)
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Old 01-13-09, 10:24 PM   #93
Weiss Pinguin
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Really? I wish there was a way to implement an automatic watch system in SH3. (Maybe optional?) Having to change out the crew manually wears me down after a while. Even though in SH4 your crew is always tired, at least it's not your fault.


Ah well.
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Old 01-14-09, 08:02 AM   #94
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by bigboywooly
I have the uboat exp and dont find that at all
And yes have tried mods - have OM on one of my SH4 installs
Have you noticed no difference in evasive maneuvers?
...or the progressive mission objectives?
...or finding targets with air support?

I haven't even installed a mod and the SH3 ships are just 1 dimensional in comparison. Like shooting at lemmings marching to their death. It's kinda boring.

And that's all aside from the fact that SH3 looks like total crap on my 22" monitor. The hi-res hack sorta works... only it distorts the map tools if you try to use it with a widescreen resolution, so all your calcs are screwed up.

Granted, there are still things about it I don't like, but the good far outweighs the bad.
(call me crazy, I liked the SH3 crew management better)
Actually...it's the air support side that IMHO is unrealistic and spoils some of the positive aspects of the game.

I'm not too impressed with the GUI either.
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Old 01-14-09, 09:01 AM   #95
XLjedi
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Quote:
Originally Posted by jimbuna
I'm not too impressed with the GUI either.
I much prefer the SH3 GUI myself... that's one of the reasons why I was so happy to see the TDC dials back on the attack map with the uboat expansion. Still not sure what happened to the "I" key for looking at torpedo loadout though?

Easy to leave planes at the base if you don't care for em (probably the lesser of the 3 features that I mentioned anyway). I felt a little sad sending out a plane and losing contact with it.
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Old 01-14-09, 09:06 AM   #96
XLjedi
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Quote:
Originally Posted by Weiß Pinguin
Really? I wish there was a way to implement an automatic watch system in SH3. (Maybe optional?) Having to change out the crew manually wears me down after a while. Even though in SH4 your crew is always tired, at least it's not your fault.


Ah well.
I never really understood how people got tired swapping out the crew? You know you can double-click to swap out a whole section right? ...and the crew only gets tired with TC at 32x or below.

Biggest problem with crew mgmt in SH4 is I have no idea where we stand on repair progress.
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Old 01-14-09, 09:44 AM   #97
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AaronB,
I have to agree on the lack of crew feedback on SH4 about repair status. This is one of my most recent :hmm: SH4 issues. The crew needs to shout out what's being done, much more like SH3. To look at your damage crew/damage control screen in SH4, and you could hardly tell if you are assigned at rest in silent running, or at full critical repairs. SH3 has the sub section image that gives you a more direct sense of damage zones, % of repairs, etc. Is there any SH4 mod. available for better crew repair replies?
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Old 01-14-09, 12:07 PM   #98
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Weiß Pinguin
Really? I wish there was a way to implement an automatic watch system in SH3. (Maybe optional?) Having to change out the crew manually wears me down after a while. Even though in SH4 your crew is always tired, at least it's not your fault.


Ah well.
I never really understood how people got tired swapping out the crew? You know you can double-click to swap out a whole section right? ...and the crew only gets tired with TC at 32x or below.

Biggest problem with crew mgmt in SH4 is I have no idea where we stand on repair progress.
Eh, I just have my crews set up for each compartment, and everytime I double click to let SH3 sort them out the game always picks the most worn-out crewmembers.

Also hated the repair screen in SH4. Not sure why Ubi decided to ditch the perfectly fine schematics-type screen.
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Old 01-14-09, 02:25 PM   #99
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by jimbuna
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response
Just play the uboat expansion (like 1 or 2 missions out of Penang) without any mods and you'll see what I'm talking about.

Now I need you all to get busy on porting over the Type II and VIIC!
So are you saying with the Uboat mod (the one you purchase right?) makes 1) the AI better and 2) fixes the never ending same missions over and over (that was the number 1 killer of SH4 for me).

If yes to both I will be purchasing the mod when I get bored with GWX3 and will try it.
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Old 01-14-09, 03:39 PM   #100
XLjedi
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Quote:
Originally Posted by Faamecanic
Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by jimbuna
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response
Just play the uboat expansion (like 1 or 2 missions out of Penang) without any mods and you'll see what I'm talking about.

Now I need you all to get busy on porting over the Type II and VIIC!
So are you saying with the Uboat mod (the one you purchase right?) makes 1) the AI better and 2) fixes the never ending same missions over and over (that was the number 1 killer of SH4 for me).

If yes to both I will be purchasing the mod when I get bored with GWX3 and will try it.
Well the ship AI evade logic is far superior. So yes to item 1. In SH3 the ships don't even have AI evade logic, they just continue on course in a very predictable "S" pattern.

I believe they fixed that repetitive mission bug in a patch that pre-dated the uboat addon (like 1.3 or 1.4) the uboat addon brings you up to patch 1.5 and includes all previous patches. So I'm pretty sure that's a yes on item 2 as well.

I wouldn't buy the DL version though... I'd just get the SH4 Gold edition so you have a nice patched up version all on a disk.
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Old 01-14-09, 04:32 PM   #101
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Just curious. (I have SH4 and SH4 add-on, but not installed.) I recall the jelly water affects of SH4 which looked really bad. Has that been fixed in 1.5 or with TMO or RFB?

I recall that SH4 had a replay capabilitity, but I did not really test it out.

One problem I have with SH3/GWX is that the graphics (external) are absolutely stunning. On the other hand, I know that I should really stay inside the ship. Is it possible in SH4/TMO or SH4/RFB to stay inside the ship, but later when the action is over watch how a torpedo attack on a convoy looked or the watch the follow on DE hunt for your sub?

Thanks.
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Old 01-14-09, 04:46 PM   #102
XLjedi
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Quote:
Originally Posted by MarkShot
Just curious. (I have SH4 and SH4 add-on, but not installed.) I recall the jelly water affects of SH4 which looked really bad. Has that been fixed in 1.5 or with TMO or RFB?
Yeah, still looks like jello in 1.5 with my nVidia cards... and the clouds are zoomin sometimes too. Makes me keep double checking to see if I'm on 8x TC.

Don't know if the environmental mod I've heard folks speak of addresses it or not.

Quote:
Originally Posted by MarkShot
I recall that SH4 had a replay capabilitity, but I did not really test it out.

One problem I have with SH3/GWX is that the graphics (external) are absolutely stunning. On the other hand, I know that I should really stay inside the ship. Is it possible in SH4/TMO or SH4/RFB to stay inside the ship, but later when the action is over watch how a torpedo attack on a convoy looked or the watch the follow on DE hunt for your sub?

Thanks.
That is an excellent question, and I think the answer is yes. But I only played with it once and I recall that it didn't work exactly as I suspected it would.

For instance I didn't know that you would be allowed (at any point in the replay) to assume control and start playing from that point. I remember pausing the replay or trying to fast fwd and then I found a spot I wanted to watch and when I chose (what I thought was) "play" it put me in command of the boat and I couldn't get back to replay mode. So I'll have to try that again...
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