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Old 03-15-08, 10:27 AM   #91
swdw
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As a side note,

I did some fooling aronud with getting spotted and it seems I can sneak in closer at night with this mod than with the stock settings:hmm:

I was wondering if this seems to hold true for others using this, or if it's just wishful thinking.
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Old 03-15-08, 11:33 AM   #92
399nkov
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Hmmm...since I'm sneaky person at heart, I think I'll try that out.

SWDW; I installed Pacific Environment for Row over the latest 1.4 release and it cleaned up the flying boat issue very well with the 15m wind and waves.
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Old 03-15-08, 11:37 AM   #93
CCIP
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swdw: I have not entirely tried it, but there is a chance that this affects the detectable surface area. I still have not had a definite answer yet as to whether the game accounts for draft when calculating exposed surface areas.

Either way, this is an essential mod! I have tweaked around with it more to my taste (lowered centre of gravity, increased dive time a little), and it is just a must-have in any setup.
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Old 03-21-08, 10:54 PM   #94
Charlie901
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Is this Mod still in the "Beta" stages and is it useable for 1.5?

Thanks!
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Old 04-18-08, 08:50 PM   #95
tonschk
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Hi,i download and installed the diverate mod ( surface draft and dive time mod ) , but when i try to enable with JSGME , i got this warning "Folder "Data" has already been added by the "Install_PE2" mod." i have only enabled reflection of water mod , is this logic ?, thank you for your help and answer
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Old 04-18-08, 09:15 PM   #96
swdw
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If you istalled ALL of PE2, there is a slightly updated version of this mod in PE2. So this mod is not needed.

I need to mention this in the first post. Thanks for asking this.

So you know, in a few days there will be a completely updated version of this mod that includes the u-boats.
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"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
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Old 04-18-08, 09:43 PM   #97
tonschk
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Quote:
Originally Posted by swdw
If you istalled ALL of PE2, there is a slightly updated version of this mod in PE2. So this mod is not needed.

I need to mention this in the first post. Thanks for asking this.

So you know, in a few days there will be a completely updated version of this mod that includes the u-boats.
Hi, thank you for your answer, i installed and enabled PE2 , how i can know if also dive rate mod is working or not ? , thank you
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Old 04-18-08, 09:58 PM   #98
swdw
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Look at how the boats sit on the surface. If they look like the pictures in the first post of this thread, then the mod is active.

If you need help installing the version with PE2, kriller can help if you post in the PE2 thread.
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"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
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Old 04-18-08, 10:23 PM   #99
tonschk
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Hello, can you tell me please if ROW and pacific environment PE2 is the same mod? , thank you
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Old 08-01-08, 08:34 AM   #100
ElephantMemory
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Does this mod also work with the U-boats in the add on?
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Old 08-01-08, 09:14 AM   #101
swdw
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I've been away for a couple months because of other stuff. I'll try to kick one out the door with the u-boat changes that were included in RFB. It may be a couple of weeks though.
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"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
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Old 08-01-08, 02:10 PM   #102
ElephantMemory
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That would be awesome if you could get something out at some point. The U-boat just seems to ride to high in the water right now, and the dive times seem all screwed up to me.
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Old 08-01-08, 04:16 PM   #103
kriller2
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I have put the subs deeper in the water (than PE3) and made it work for PE4 and the roll pitch mod, so if you can wait a week or two this will be a part of the new environment mod
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Old 08-01-08, 08:04 PM   #104
Laffertytig
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just curious, are the changes in this mod included in rfb?
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Old 08-01-08, 08:22 PM   #105
Mush Martin
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Quote:
Originally Posted by Laffertytig
just curious, are the changes in this mod included in rfb?
Theres a question I would like to know the answer to too.
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