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06-24-08, 03:30 AM | #91 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Which version of 7z did you use?
I am d/lding again from File Front
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06-24-08, 03:59 AM | #92 | |
Sea Lord
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How did you extract the file? best method is right click on mous over archive 1 and then open with 7z extract to ... (all archives on desktop) |
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06-24-08, 05:25 AM | #93 | |
Sea Lord
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I experienced this problem too... there will surely be a hotfix for this in a few days.. until then please start from brest, la rochelle or lorient greetings EDIT: Hotfix for start in St. Nazaire: http://files.filefront.com/WAC+30+Ho.../fileinfo.html Last edited by HanSolo78; 06-24-08 at 06:34 AM. |
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06-24-08, 06:46 AM | #94 |
Pacific Aces Dev Team
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Just curious, but how do loading times compare to GWX and NYGM? Does WAC load faster or also takes as much as GWX?
Nice looking stuff, will download as soon as there is a version with hotfix included
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One day I will return to sea ... |
06-24-08, 07:15 AM | #95 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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It worked, it worked!
I will be back with feedback! Thank you HanSolo and your team!
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06-24-08, 07:16 AM | #96 | |
Sea Lord
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-> hotfix fullversion: we don't know if we upload complete 1,2Gb beause of a small fix |
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06-24-08, 07:22 AM | #97 | |
Sea Lord
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Great! I hoped so Do you play with Sh3 Commander? If so, please make a few comments if its working with WAC 3.0. thx |
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06-24-08, 08:34 AM | #98 |
Sonar Guy
Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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lol..... now its really about time to replace my aging 6600 with a 8800gtx. The 5200+ 64x2 duo should be still fine though i better add RAM to the 2gigs running vista.
I managed to enable OLC special (the v1.2.6 bombed out) and some of my favourite mods with it. SH3com seems to works as well. Cant do any serious check outs with it til i get the new stuff delivered. It's like playing flight sim 2 on a c64...thank god there is a the multish3 utility. |
06-24-08, 08:48 AM | #99 | |
Pacific Aces Dev Team
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Quote:
About loading times: I fear that they will be longer than GWX then But anyway if the main amount of events is in the scripted layer, I might disable it for the periods I'm not able to see historic events :hmm: P.S. One suggestion (I already started doing something similar with the GWX campaign): Why not split the campaign in years to help loading times? i.e. a JSGME enablable separated set of files for 1939-40-41-42-43-44-45, so you would just enable the ones of the year you are in. Cheers
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One day I will return to sea ... |
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06-24-08, 09:14 AM | #100 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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WAC 3.0 messages_en fixed
Greetings. I have taken the liberty to correct 51 errors in the English radio messages file.
The German radio messages file is in order. No messages were deleted. No messages were added. There were a few timers out of 'wac', and incorrect tab spacing on many messages were cutting off whole or partial messages. I don't know if that was from the 7-z compression or compressing after a translation, but that doesn't matter. This is not a MOD critical file or critical fix but simply repairs the messages_en file. D/L here; http://hosted.filefront.com/danurve or here; file front d/l link (I think) HanSolo78; I hope this was ok to do and helps out with WAC 3.0, if not let me know and I'll delete the file.
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06-24-08, 09:24 AM | #101 |
Chief
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Hi Hans,
i checked your homepage and i am very impressed! two questions: are there any changes for the AI (sensors)? i didnt read about this... (so, it wouldnt be as hard as gwx) and second: is there a 16 km atmosphere or is it the stock 8 km atmosphere? and third, to the others: what about the loading times? longer as gwx or shorter? thanks, Jaeger |
06-24-08, 10:40 AM | #102 |
Sea Lord
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@jaeger
we did smal changes to the ai sensors, but not that tight like gwx. the default atmosphere is 8km in wac3.0 because 16km would most likely result in a dia show @nirwana graphics is not all abou sh3 and wac 3.0! you also need a very strong CPU! @hitman surely possible but we´ll take an outtake after this long and hard work.. so its your turn! @danurve thx @ all danurves radio log should be enabled after the hotfix |
06-24-08, 12:05 PM | #103 |
Pacific Aces Dev Team
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Oh I forgot: The megaupload links from your website don't seem to work for me :hmm: I'm downloading from Filefront, but it is sadly very slow
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One day I will return to sea ... |
06-24-08, 01:00 PM | #104 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Hi!
A hole new atmosphere isn't it?. Nice to see HMS WARSPITE scripted also. I believe after the hotfixes and the messages matter, there is nothing better that can be done in SH3! Everything till now seems to work very smoothly (2GB are MUST!). Nevertheless, for me, loading time is a little bit less than GWX! Yeap, SH3com (2.7 my version) appears to work also! I will try the newest the next days. Only one thing for now: As before, when you cyrcle the torpedo tubes the previous one closes. I personally prefer to keep every tube I want open untill I select to close that's why I use Q open Y cyrcle and W close, but this is personal. Well done, it is what I expected to see!
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06-24-08, 01:09 PM | #105 | |
Sea Lord
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the issue with the torp doors.. I usually open all dooors in the tower.. then all doors keep open! EDIT: thx for the atmosphere kudos thats what we tried to achieve! now.. keep making screens an spread them |
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