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Old 11-11-07, 02:56 PM   #91
letterboy1
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Well, I overcame my trepidation at using the mission editor and created a small mission to sort of recreate the conditions of your tutorial. I used manual TDC but left on the map update indicator so I could get an idea of how close my settings were to the sonar contact line. I'm not sure yet how you calculate the AoB based on all that stuff you drew on the map, but I will watch your video again until I get it. That and your speed calculation of distance divided by 15 x(60) . . . or something like that.

Anyway, I hit a large merchant with four out of four fish. So I've made up my mind to continue until I've learned all of manual TDC so that my next career will be closer to 100% realism . . . I will keep the external cameras (and maybe map updates until I perfect it like you). Thanks for some great videos.
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Old 11-15-07, 03:18 PM   #92
SinKing
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I would really appreciate a better link to the tutorials, downloading from filefront getting 9kbps

I watched the tutorials a while ago and need a refresher asap.
Great work BTW.
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Old 11-19-07, 08:57 PM   #93
jmatt
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Default Trouble viewing

I came across this thread a few days ago and watched a bit of the first tutorial before having to stop for dinner. But now everytime I click on the link in the original post, I am taken to the filefront homepage, not the video. I tried searching for the video multiple ways but still can't find it. I wish I had downloaded and saved it rather than simply opening and viewing.

Is anyone else having this problem? Any suggestions?

Update: D'oh! I found 'em in the above links.

Are there any tutorials for real noobs like me? I'm watching the tutorials and seeings things that aren't on my screen.

Last edited by jmatt; 11-19-07 at 10:38 PM.
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Old 11-22-07, 11:30 AM   #94
Rockin Robbins
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Jmatt, what's on your screen that you don't see in the tutorial, and which tutorial are you looking at. We'll get you going!

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Old 11-26-07, 03:08 AM   #95
MorganThePirate
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Great Videos

They helped me a lot. Thanks and keep up the good work.
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Old 11-26-07, 01:44 PM   #96
black1
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Question, how do you come up with the math that when your pings show contact at 4,150 yrds (guessing?) that it is 2.? miles away. In other words how do you convert the range in yards from pinging into miles away, do you use a calculator or something. Thank you for the tutorials the y are great.
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Old 11-26-07, 02:01 PM   #97
admobadmo
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Count me as another sailor that learned more from these videos than from the in-game submarine school. I now look at the in-game sub school as a place to practice what I am learing from resources such as this. Thank you very much!
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Old 11-26-07, 02:03 PM   #98
black1
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Werner comes up with the bearing of 325 which he says is 35 deg to port, how do you get 35deg from 325? thanks all.
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Old 11-26-07, 02:50 PM   #99
Doolittle81
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Quote:
Originally Posted by black1
Question, how do you come up with the math that when your pings show contact at 4,150 yrds (guessing?) that it is 2.? miles away. In other words how do you convert the range in yards from pinging into miles away, do you use a calculator or something. Thank you for the tutorials the y are great.
1 mile = 1760 yards

http://www.metric-conversions.org/cg...&from=14&to=11


BUT, you'll want Nautical miles, so that would be 1.4 NM = 2025 yards

Therefore, your 4,150 would be approximately 2.05NM
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Old 11-26-07, 05:19 PM   #100
Doolittle81
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The Werner video tutorials are great! I've been practicing and getting a bit better, but haven't gotten it down pat yet....not even close.

For example, I just I did something wrong, obviously, which seems to have resulted in Very Bad calculation for one torpedo!

I fired and the torp immediately went into a very tight circle which I somehow knew immediately was not good!

It came around with this result:








Anyone have an idea what I might have done wrong?
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Old 11-26-07, 06:26 PM   #101
joea
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Nothing mate. US torpedoes were very unreliable early in the war. Besides not exploding or exploding too early, or going too deep, some were "circle runners" when the gyro went wonky and I believe the USS Wahoo was aid to have been sunk by one. This, as you see, has been modelled in the game.
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Old 11-27-07, 02:34 PM   #102
Chris65
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My eyes are open

Those videos are absolutley fantastic. It is too bad that Ubisoft didn't dedicate some of the 100+ pages in the manual to how to actually fire a torpedo. I have watched them several times and am going to do so again but take notes.

Cheers!!!!!!!
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Old 11-27-07, 04:49 PM   #103
Doolittle81
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Thanks to the videos, and some hands-on practicing, I finally understand how the manual targeting works! I'll never go back to auto.

I have one remaining question, though: For most of the targeting process, I have the target 'locked' in periscope view. Even though I 'unlock' after the TDC has been updated and PK activated, I don't seem to be able to "AIM" with the peri crosshairs for a specific part of the ship...fore or aft, under a turret/magazine, etc... Is that possible and, if so, how do I add/adust that final tweak in targeting before I send off my fish?? Should I should just unlock and then move the crosshairs/bearing that tiny bit right or left and just send one last 'range-bearing' update to the TDC? Will the TDC pick up on such a tiny change in bearing? [Doh! I think I just answered my own question!]
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Old 11-28-07, 07:35 PM   #104
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Default No white X on my display

I noticed that the videos show a white x marking the target. I do not have this on my display, only a black line with a time; is the white x a mod or something?
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Old 11-28-07, 09:50 PM   #105
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I can't even see the videos, every time I click on the links I get redirected to the Filefront main page... o_O
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