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#976 |
Bilge Rat
![]() Join Date: Jul 2008
Posts: 1
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Weapon & Sensor Stats ?
Hi All,
Is there a table or listing available somewhere that lists all of the weapon ranges and the sensor ranges for the LW-Ami mod 3.08 ? I looked through the readme file for the mod but with all of the changes over the past few revisions, it's hard to find the data with all of the changes. I've tried advanced searchs of this thread and haven't found anything. Thanks in advance for your input, RVer1 |
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#978 |
Loader
![]() Join Date: Sep 2003
Posts: 84
Downloads: 22
Uploads: 0
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I seem to recall plans to integrate the COMSAT/Radio mod and the Sakura Mod into the next version of yours. Is this still the case? Thanks: love the mod!
R/ feld |
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#979 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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Yes this is still the case.
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#980 |
Loader
![]() Join Date: Sep 2003
Posts: 84
Downloads: 22
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Thanks for the info. Eagerly awaiting both mods!
R/ feld |
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#981 | ||
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 146
Uploads: 0
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#982 | |
Swabbie
![]() Join Date: Oct 2008
Posts: 5
Downloads: 0
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The Naval Institute Guide to Naval weapons systems by Norman Friedman states that the TE-2 is intended to be fired free running from surface ships and wire guided from submarines. http://books.google.co.nz/books?id=4...m=10&ct=result note the torpedo dimensions - gives a length with wire reel Please don't burn me at the stake, I am just quoting what this book says...not trying to hold it up as proof. You guys who know torpedo stuff can be better judge. Last edited by monkeypilot; 10-13-08 at 09:58 PM. |
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#983 |
Swabbie
![]() Join Date: Oct 2008
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Well a quick google search of Te-2 torpedo reveals a lot of sources claiming it has wire guided capability. As long as the Te-2 and Test-80 are basically the same thing.
Maybe this is 1 of the sources Gorshkov mentioned, for those interested http://www.pwgs.org/rosoboronexport/navy.pdf Last edited by monkeypilot; 10-14-08 at 03:18 AM. |
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#984 |
Mate
![]() Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 60
Downloads: 17
Uploads: 0
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Howdy!
I am a newcomer in DW. I have just installed the newest version of LWAMI (and the Patch_1.04). After I read the readme file I was looking forward to finding the supposed new playable sub model Typhoon in the game (as it was written), but unfortunately I did not succeed. The JSGME v1.5.0.60 offers these MODS to be activated: Kegetys_fonts Lwami_mod Lwami_mod_splash_all_platforms Lwami_mod_splash_FFG Lwami_mod_splash_P3 Lwami_mod_splash_Plain Lwami_mod_splash_SSN I am quite anxious about having the Typhoon in the game. What have I done wrong? Thanks in advance.
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#985 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Lwami mod does not let you have new playable units.
You're stuck with the default units (akula, kilo, 688, seawolf, p-3, mh-60r and frigate). |
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#986 |
Mate
![]() Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 60
Downloads: 17
Uploads: 0
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Yes, true! Thanks. I didn't read it thoroughly enough. The new types are only in the credit list file, but being not playable.
![]() Does a DW MOD exist that gives new playable sub models? I am also browsing subguru.com
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#987 |
Pacific Aces Dev Team
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No legal one does. There are some ilegal ones out there, but no discussion about them is allowed here.
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One day I will return to sea ... |
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#988 |
Mate
![]() Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 60
Downloads: 17
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Roger that, thank you.
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#989 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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LwAmi v3.09 is released ... see more here : http://www.commanders-academy.com/fo...3921#post33921 (the link to the download can be found there as well).
Cheers OS |
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#990 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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Very cool! Although as soon as I logged in to download it said my bandwidth had been exceeded.
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