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04-01-10, 11:02 AM | #946 | |
Admiral
Join Date: Apr 2005
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Quote:
The units are pretty unbalanced in terms of radiated noise. The uuv have the same capability of a towed array and then some more. So no, DWX 1.1 is pretty much beta. It should tell you something that the modders are investing their time trying to fix these and other problems. |
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04-03-10, 04:35 AM | #947 |
Swabbie
Join Date: Mar 2007
Posts: 12
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what are the 3 russian units that cause the bug thanks
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04-03-10, 05:25 AM | #948 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
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* Alfa
* Victor I * Victor II But some other bugs are still being sorted out as pointed out by Goldorak, its a work under progress. |
04-03-10, 05:41 AM | #949 |
Swabbie
Join Date: Mar 2007
Posts: 12
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thanks does anyone know what happened to that seashadows website im sure you were able to download everything from there
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04-03-10, 07:31 AM | #950 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
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Yes, they had extensive mirror for gamepatches and mods, but links are broken and no recent news.
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04-06-10, 01:26 PM | #951 |
Nub
Join Date: Dec 2009
Posts: 4
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Hi
euh... i have a problem everytime when i stat dangerous waters i get after the intro trailer a error and the game crashes. pleas help |
04-07-10, 01:21 PM | #952 |
Watch
Join Date: Apr 2009
Location: Germany
Posts: 25
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Try to edit your dangerouswaters.ini! At line 8 you schould find this: "SkipOpening No", change it to "SkipOpening Yes". This will disable the Intro.
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04-07-10, 02:32 PM | #953 |
Nub
Join Date: Dec 2009
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Thanks It works
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04-11-10, 02:42 PM | #954 |
Swabbie
Join Date: Mar 2007
Posts: 12
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hopefully they will add the vanguard ssbn aswell for us british lol
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04-12-10, 05:43 PM | #955 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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Observation on the RA 1.1 passive torpedos.
Me things that torpedo passive sensors work a bit too well. During the harbor attack mission of the SubCommand campaign, a 50 knot Mk48 was able to lock on a passively home in on a Akula I submarine going only 5 knots. Seems a little extreme that a sub at 5 knots can be detected by a torpedo going 50 knots with passive sensors. Perhaps making the passive sensors a bit less sensitive and reducing their washout speed (as well as the pre-set passive homing speed) of the torpedos would make them more balanced.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
04-17-10, 11:45 AM | #956 |
Swabbie
Join Date: Mar 2007
Posts: 12
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noticed that most of the subs don have any visible torpedo tubes and the typhoon only has 4 tubes when in real life it has 6 think this mod has alot of room for improvement.
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04-17-10, 02:07 PM | #957 |
Swabbie
Join Date: Mar 2007
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you can see the torpedo tubes on the akula and typhoon but the torpedos do not fire out of the them also the dive planes dont go in when you go faster.
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04-18-10, 10:19 AM | #958 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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minor graphic issues
The dev team is aware of these, but they consider that removing known and community reported bugs from the core game engine is more important and therefore gets top priority. It is true that for real gameplay this graphic issues, which can be annoying are of secondary importance. Probably those glitches can be addressed by the development of new graphic models, like the ones which will come in Lwami 3.10. Let the Russian team do what thy do best, i.e. giving us a better core code, and the community will improve the graphic models afterwards.
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04-18-10, 11:03 AM | #959 |
Swabbie
Join Date: Mar 2007
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does the lwami 3.09 improve the ra mod in anyway
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04-19-10, 05:32 AM | #960 |
中国水兵
Join Date: Apr 2006
Posts: 271
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Two questions guys:
Concerning RA mod, can you confirm if it installs and runs well under W7? Could we suggest RedRodgers development team to continue their work and develop more Platforms and surface vessels once RA bugs are cleared? |
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