SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-21-12, 03:28 PM | #9121 | |
Black Magic
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07-22-12, 02:12 AM | #9122 |
Nub
Join Date: Jul 2012
Posts: 3
Downloads: 27
Uploads: 0
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I did not edit the options file, I did make the changes to the debug file as recommended, I am using the Steam version, I did not see any patches to install or an app, where would that be found?
Just to be sure I did redownloaded the files and replaced them with the same issue, I have also tried launching from steam and from the SH5 file. Many Thanks |
07-22-12, 06:30 AM | #9123 | |
Black Magic
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Can you run the Dbgview app found in \data\Applications before starting the game? Once you get the errors in the game close the game and send me the full Dbgview output so I can attempt to see what's going wrong. |
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07-22-12, 01:58 PM | #9124 |
Nub
Join Date: Jul 2012
Posts: 3
Downloads: 27
Uploads: 0
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The strangest thing happened, today I go to run the Dbgview as you suggested, the game crashes after the opening video, so I try vanilla and the same result, then I try with Open Horizons 2 mod only and the game loads fine, then I add your mod into the mix and it now loads fine also with everything working.
Everything works fine and I have no idea what just happened. Thanks for taking the time to help, and I look forward to fully enjoying your mod now. As to the change I did: NOTE2: If you are experiencing problems with the mod ensure you have debugging enabled: \Documents\SH5\data\cfg\main.cfg: [DEVELOPING] Modding=Yes MenuEditor=No DebugScripts=Yes and run the DbgView application (\data\Applications) before starting the game. Send me the output from DbgView and any dialog pop-up boxes that show in-game. was all I changed before asking for help. |
07-22-12, 02:10 PM | #9125 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Human error or JSGME flaw? |
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07-22-12, 07:01 PM | #9126 |
Ace of the deep .
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Could you please look at the PY file in
Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission PY file What i would like the game to do is after talking to captain Rahn on the bridge the game marks the tutorial as complete and you go to the bunker and recieve the green tick . Last edited by THE_MASK; 07-22-12 at 10:12 PM. |
07-22-12, 07:27 PM | #9127 | |
Black Magic
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07-22-12, 07:30 PM | #9128 |
Ace of the deep .
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07-23-12, 05:15 PM | #9129 |
Ace of the deep .
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Is this a problem if i have Equipment_Upgrades_Fix_v1_4_byTheBeast enabled after NewUIs_TDC_7_1_0_ByTheDarkWraith ?
Equipment_Upgrades_Fix_v1_4_byTheBeast conflicts with NewUIs_TDC_7_1_0_ByTheDarkWraith \Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S \Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S \Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S |
07-23-12, 06:47 PM | #9130 | |
Black Magic
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07-23-12, 07:03 PM | #9131 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Does this mean that if it's enabled before your UI mod we'll be able to use the snorkle with no problems?
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07-23-12, 09:12 PM | #9132 |
Black Magic
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07-24-12, 08:03 AM | #9133 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Ok, thanks!
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07-24-12, 10:52 AM | #9134 |
Swabbie
Join Date: Jul 2012
Posts: 5
Downloads: 48
Uploads: 0
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Hi, TheDarkWraith.
I've installed your mod and found it great. But stadimeter and speed measurements still tricky for me (only 4/10 targets hit). I want to ask - is there any way to set in map contacts speed info, like in vanilla version? I like your mod very much for new dials, officer panel etc. |
07-24-12, 06:13 PM | #9135 | |
Nub
Join Date: Apr 2005
Posts: 3
Downloads: 4
Uploads: 0
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To fix this, enable the option 'display notes list box' (or something similar) from the top right menu bar. This should turn on the pop up that displays when selecting a ship on the map |
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Tags |
dbrn, favorite, new ui |
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