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Old 11-16-05, 05:09 PM   #76
rulle34
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Seeadler
This is extremely intersting :hmm:
Im trying to find out exactly what values are changed in "data/env/SkyColors_Atl.dat"

I run both files in TT's new tool and I comup with these values:

ClipHeight=20
Reflection=6
Refraction=1
FrustumTest=0
MinVisDim=0,1
MaxVisDim=0,5

Then i tested with a stock 1.4 "SkyColors_Atl.dat" file and I got exactly the same values!!
What have I missed in this? What other values are changed to create this skydome in your picture?
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Old 11-16-05, 05:22 PM   #77
Marhkimov
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Seeadler didn't just change hex values. I believe he (or some other modder) also tweeked the 3D sky and cloud domes.
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Old 11-17-05, 07:10 AM   #78
Seeadler
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Quote:
Originally Posted by marhkimov
Seeadler didn't just change hex values.
Correct, I have changed the uvw mapping and the diameter of the 3D object Clouds.obj in the scene.dat. These changes can be only made with a 3D modeller tool like 3DMax, Maya, ... and Pack3D for export/import.
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Old 11-17-05, 08:05 AM   #79
rulle34
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I understand
I tink I'll have to give up on this one since I can't have this Pack3D to work for me.
Frankly speaking, I can't understand why this tool don't work for me
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Old 01-04-06, 05:02 AM   #80
basilio
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Quote:
Originally Posted by Marhkimov
Here are scene.dat's with default clarity. Simply replace the scene.dat from your version of the atmospheric mod.


NOTE: only 'scene.dat' is included in these downloads. You will still have to download the rest of the atmosphere mod.


8km Default clarity (works with both versions of 8km Atmosphere mod)
http://rapidshare.de/files/7376454/8...scene.rar.html


16km Default clarity (works with both versions of 16km Atmosphere mod)
http://rapidshare.de/files/7376526/1...scene.rar.html


Post if you have any questions.
@Marhkimov: is there still a place to download these files, as the old links do not work anymore?
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Old 01-04-06, 07:11 AM   #81
Marhkimov
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Oh.. ummm.

At this point in time, the best thing to do if you want clear water is to use TT's mini tweeker to make the modifications. If you don't have it, you can get it here:

http://www.delraydepot.com/tt/sh3.htm

Run the tweek tool, and load up the scene.dat file, then navigate to "Underwater", and change "UnderwaterFogEnd".

Set it to 18 if you want clear water. Set it to 1 if you want really dark and murky water. Or set it anywhere in between.


Hope that helps!
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Old 01-04-06, 09:27 PM   #82
GT182
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Question about sensor files in Atmosphere mod and U-boat Reflections mod.

Can the Sensor files be deleted without causing problems? I have a sensor mod that I'm using and don't want changed by adding either of of these 2 mods.
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Old 01-05-06, 04:09 AM   #83
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Code:
data\Library\Sensors.dat
- *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto
- Max visual distance alterred. -Rulle34,Manuel Ortega
- RWR ranges(player u-boat only) enhanced. -Jungman
quoted from the atmospheric mod 2.0.

anyone knows if there´s a sensors.dat file out with segbuto´s wakes and reflection fixes included
that is based an a 1.4b stock file?
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Old 01-05-06, 08:00 AM   #84
Marhkimov
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Quote:
Originally Posted by GT182
Question about sensor files in Atmosphere mod and U-boat Reflections mod.

Can the Sensor files be deleted without causing problems? I have a sensor mod that I'm using and don't want changed by adding either of of these 2 mods.
If you delete the sensor file, the only necessary step you will need to take is to make sure the visual range settings are correct. Use the mini tweeker to see what the visual range of Atmosphere mod, and set your file to the same.
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Old 01-05-06, 09:55 AM   #85
Marhkimov
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Quote:
Originally Posted by Gammel
Code:
data\Library\Sensors.dat
- *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto
- Max visual distance alterred. -Rulle34,Manuel Ortega
- RWR ranges(player u-boat only) enhanced. -Jungman
quoted from the atmospheric mod 2.0.

anyone knows if there´s a sensors.dat file out with segbuto´s wakes and reflection fixes included
that is based an a 1.4b stock file?
Oh, I see what you want. You want to use the updated Atmosphere file fo your stock 1.4b game?

You can see if Sergbuto still has his original download. Or if he doesn't, you can always just resort to using the sensor file from Atmosphere 8km mod.
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Old 01-05-06, 10:27 AM   #86
Gammel
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Thx Marhkimov!

But the sensor fix is also included in the 8km version of the atmospheric mod, right?

I´d like a sensors.dat (val) file only with sergbutos reflection fixes and without the rwr fix. can´t find it at sergbutos page.

please excuse my english

Edit:

i´ve found the file by sergbuto on my harddrive!
It´s called "UboatReflections_v2.0_cablefix.7z"
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Old 01-05-06, 10:57 AM   #87
GT182
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Marhkimov, no I already have a sensor mod installed from a friend that tweeked his own and don't want it to change. I like the one I have now as it works good for me, that was why I asked if deleting the one in Atmosphere mod was ok. And yes I'm running 1.4b without RUB or IUB. Just mods that I've picked out and installed.

I don't have the Tweeker yet, and actually don't need it yet. One of these days I might work up the nerve to install it. If it ain't broke, don't fix it right away, or break it until later on. LOL

I'd like to put in the UboatReflections_v2.0_cablefix.7z too but don't want the Sensor files from there either.
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Old 01-08-06, 12:46 AM   #88
gAiNiAc
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Sorry if this is a stupid question......

What exactly does this mod do?

Does it extend visual range out to 16 klicks?

Does it improve the graphics of the game?
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Old 01-08-06, 01:17 AM   #89
Marhkimov
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Quote:
Originally Posted by gAiNiAc
What exactly does this mod do?

Does it extend visual range out to 16 klicks?
Basically, this mod improves on the default SH3 environment.

More specifically, there are two versions of atmosphere mod: an 8km version and a 16km version. Both are identical, except for the max visibility range.

Obviously, the 8km version allows you to see other ships at 8km, and the 16km version allows you to see other ships at 16km.


Quote:
Originally Posted by gAiNiAc
Does it improve the graphics of the game?
This depends.

The 8km version should not affect your graphics much, if at all.

The 16km version will definately hit your FPS. I wouldn't recommend this version unless you have an above average system.

In any case, you should at least try the 8km version.


Hope this helps!
Marhkimov.
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Old 01-08-06, 11:17 AM   #90
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SOunds good Marhkimov, I've got an above average system (Alienware!!) so it shouldn't be a problem!!

Thanks again!

MArtin
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