SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-20-05, 11:22 AM   #76
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by JScones
[Yes, it starts from the hard drive's copy of sh3.exe. Will your method work? Dunno, try it. Alternatively, you can run SH3Cmdr *without* your DVD inserted. When you press "Launch SH3!" you'll then get an "Insert your DVD" error message. This is OK, cause SH3Cmdr has done everything it needs to do by this point. So, press "Exit", then insert your DVD, select your language, then press Play and you will end up with the same effect.
I have just tried and it didn't work , so I will go for your tip and start without the DVD inserted.

Another question, there are now three options for fatigue. Could it be possible to add an fatigue option for 1x TC users? In Rub there is that option with Basic.cfg. Then this follows the same possibilities as Rub alone does.
__________________
rulle34 is offline   Reply With Quote
Old 09-20-05, 11:24 AM   #77
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Rubini
Yes, I also think that milk mod and SH3 Cmdr are absolutely compatible each other.
Good! 'Cause I'm quite interested in trying it out.
JScones is offline   Reply With Quote
Old 09-20-05, 11:29 AM   #78
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by rulle34
Another question, there are now three options for fatigue. Could it be possible to add an fatigue option for 1x TC users? In Rub there is that option with Basic.cfg. Then this follows the same possibilities as Rub alone does.
I'll try to remember to add it as part of the next minor update. In the meantime, by reading the instructions in SH3Cmdr Help.html, you can add the model yourself with a bit of cutting and pasting.

I believe there is also another "realistic fatigue" model floating around, one that adjusts the default SH3 model by a factor of 4 or something (so instead of fatiguing at two hours the crew fatigue at eight)? I wouldn't mind adding it if it is popular.
JScones is offline   Reply With Quote
Old 09-20-05, 11:41 AM   #79
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

The Milk Cow mod should be compatible with SH3 Commander. All it would require would be that the player uses SH3 Commander to manually set 1 day in base whenever he stops to refuel at a Milk Cow. I don't see any other problems with the mod, except for where I assume it conflicts with RUb's version of the scripted layer, but that's a matter unrelated to SH3 Commander.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 09-20-05, 12:46 PM   #80
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Beery
The Milk Cow mod should be compatible with SH3 Commander. All it would require would be that the player uses SH3 Commander to manually set 1 day in base whenever he stops to refuel at a Milk Cow. I don't see any other problems with the mod, except for where I assume it conflicts with RUb's version of the scripted layer, but that's a matter unrelated to SH3 Commander.
It Shouldn't affect the scripted layer at all. It will definatley effect the LND layer, though, unless there is a version of the milk-cow that expressly usues the one from the RUB-Ops mod.
Egan is offline   Reply With Quote
Old 09-20-05, 01:00 PM   #81
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
It Shouldn't affect the scripted layer at all. It will definatley effect the LND layer, though, unless there is a version of the milk-cow that expressly usues the one from the RUB-Ops mod.
If Sansal don't matter I will do it.

Rubini.
Rubini is offline   Reply With Quote
Old 09-20-05, 01:11 PM   #82
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Egan
It Shouldn't affect the scripted layer at all. It will definatley effect the LND layer, though, unless there is a version of the milk-cow that expressly usues the one from the RUB-Ops mod.
Oh that's right - the LND model. I was thinking of the Milk Cow as a boat rather than as a base.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 09-20-05, 01:15 PM   #83
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Beery,

It's a mix unit: a ship/uboat with the properties of the Naval Base LND unit.

Rubini.
Rubini is offline   Reply With Quote
Old 09-20-05, 01:31 PM   #84
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Rubini
Beery,

It's a mix unit: a ship/uboat with the properties of the Naval Base LND unit.

Rubini.
Yeah, but it needs to be defined in the LND file regardless as the game classes it as a base.

Oh, before I forget. Anyone using a milkcow mod based on the RUB-Ops LND file has to actually be using the RUb_ops due to the way the airbases are confgured or it will crash. Thios is due to the new airbase type that the mod introduced. Thats the only really important thing to keep in mind.
Egan is offline   Reply With Quote
Old 09-20-05, 01:54 PM   #85
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

I already notice that, Egan. The Ops team introduce a new 'very small' air base, no? :hmm:

Rubini.
Rubini is offline   Reply With Quote
Old 09-20-05, 02:24 PM   #86
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Rubini
I already notice that, Egan. The Ops team introduce a new 'very small' air base, no? :hmm:

Rubini.
Yep, thats the one. I guess it will have to be a similar deal as with the harbour traffic one. This is another mod that some people like or don't.

Lol, how many versions of HT are there now anyway? It was somewhere around 200 - 300 hundred last time I looked!
Egan is offline   Reply With Quote
Old 09-20-05, 02:41 PM   #87
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Lol, how many versions of HT are there now anyway? It was somewhere around 200 - 300 hundred last time I looked!
Yes, just a bit confuse for some peoples, no?
But is just a matter to use the last version...

Rubini.
Rubini is offline   Reply With Quote
Old 09-20-05, 02:43 PM   #88
perdu
A-ganger
 
Join Date: May 2004
Posts: 79
Downloads: 5
Uploads: 0
Default sh3 and sh3cmdr installation problem (in registry)

Well I found a little problem, not a common one I think but annoying for people in my case:

I reinstall windows, but as i use partitions, i hadn't to reinstall SH3 in order to play.
As SH3cmdr gets the s3 path from the registry, in my case the needed key doesn't exists.

so sh3cmdr displays errors msg instead of sub's type, get flotilla's list , or cannot lauch sh3 for example

the only solutions are then to create manualy the registry keys (power users) or to reinstall the game from scratch.

will it be possible in the next relase to make the tool ask for the SH3 path if it doesn't find it by himself? and use a line in the SH3Cmdr.ini file.


nevertheless great work done
perdu is offline   Reply With Quote
Old 09-20-05, 06:32 PM   #89
vois2
Engineer
 
Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
Default Re: sh3 and sh3cmdr installation problem (in registry)

Quote:
Originally Posted by perdu
Well I found a little problem, not a common one I think but annoying for people in my case:

I reinstall windows, but as i use partitions, i hadn't to reinstall SH3 in order to play.
As SH3cmdr gets the s3 path from the registry, in my case the needed key doesn't exists.

so sh3cmdr displays errors msg instead of sub's type, get flotilla's list , or cannot lauch sh3 for example

the only solutions are then to create manualy the registry keys (power users) or to reinstall the game from scratch.

will it be possible in the next relase to make the tool ask for the SH3 path if it doesn't find it by himself? and use a line in the SH3Cmdr.ini file.


nevertheless great work done
Hmmmm ... I was just getting ready to install Commander v.2,
when I saw this helpful warning from perdu.

I have my Win XP install on one partition, and my games including SH3, on an entirely different partition.

I think I would have exactly the same problem as perdu had. Am I correct?
__________________

I donate to Subsim because it is one of the best communities on the Interwebs.
Stick around a couple of years, and you will see. You're never far from a friend here.
Sunk at location vois22 [at] gmail . com
vois2 is offline   Reply With Quote
Old 09-20-05, 06:44 PM   #90
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default Re: sh3 and sh3cmdr installation problem (in registry)

Quote:
Originally Posted by vois2
Hmmmm ... I was just getting ready to install Commander v.2,
when I saw this helpful warning from perdu.

I have my Win XP install on one partition, and my games including SH3, on an entirely different partition.

I think I would have exactly the same problem as perdu had. Am I correct?
Maybe, but installing it shouldn't cause you any problems. When you install SH3 Commander nothing is installed into the game, and if it doesn't work, nothing will get installed into the game either. SH3 Commander only installs files into the game after you use SH3 Commander and hit the 'Launch SH3' button. According to Perdu, this doesn't work if you've reinstalled Windows after installing SH3, so you can't possibly screw up your SH3 installation by installing SH3 Commander. In other words, if there's a chance it might work, there's every reason to try installing it. If it doesn't work, just delete it - no harm done.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.