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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Beta has just updated, not sure what the changes are
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#77 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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Just have updated the Beta.
Just a few notes. The cut-scenes are suffering some kind fo desyncronization. When I am attacking my target, sudenly they show another submarine that is not the one being attacked at that moment. I can see nicely the scenes when the other escorts are attacking different subs but in a situation where I am attacking for instance ABLE and the other escor is attacking BAKER, the moment I launch my DC I am shown BAKER. In an scenario with several escorts attacking 3 different subs at the same time, the ammount of communication is huge and generates lag. The messages from my own sonarman are delayed due to stratus reports from other ships. We should be able to filter the coms from other ships so when performing an attack on TGt say "ABLE", only comes related to ABLE are seen and the rest are placed in a "mailbox" to see later when I choose or maybe it would be nice to have the option of selecting other escrot in the tactical map and request a report. In any case the actual system is not good when attacking several targtes at the same time. Another thing still from the previous beta version is that when you select the "lights" from the Gunner station, zou cannot switch them off. In external view your ship has a projector activated for the rest of the game. Other item I have seen is that the nights are not dark at all. There is a lot of illumination. Those of you that have been at sea by night whith an overcast and no moon, you know that there is nothing darker than that. I hope we get real dark nights here ![]() Today I have tested the tutorial, I have only done it once in the first Beta build and I have to saw that it was EXCELLENT (Although I agree with the propossed idea of having a "pause/unpause" function) The ASW basics and explanations for new players with no previous experience in this type of warfare were AWESOME. Good Job !! ![]() I love the way the subs maneuver now but of course they way the game is designed now with inmediate detection at game start, maketheir mission impossible. There is no way they can sink any sub since they are always detected before they are close to the convoy and since now they evade while being attacked, they are not attacking the convoy. We do need those missions where the subs are submerged approaching or awaiting for the convoy. In any case this game is every day better and better and better Thanks !! ![]()
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#78 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Hello everyone,
The beta has now closed, as the EA is live and we have heard from you about some technical issues between the two. Hopefully, those have been fixed when we closed the beta Steam branch. I would like to thank everyone involved one last time, and now we are back to work on making Destroyer the game it aspires to be ![]() |
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#79 | |
CINC Pacific Fleet
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This addon shall be playable subs. It's not only me but I would hundreds of other members here in our forum who is missing our Sub Vs Destroyer games we played before with SHII and Destroyer Command. Markus
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#80 | |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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![]() ![]() That would be a DREAM come true !!!!!!!!!!!!!!!!! ![]()
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#81 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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I have just finished a match with a very strange score. No convoy loses and all 4 enemy subs sunk, however the score reads as CATASTROPHIC DEFEAT
![]() ![]() ![]() It was a game saved that I started in 0.9.11 and finished now with 0.9.13 so maybe the new build has something to do. I am having tons of fun with the game and I will make an steam review later today or tomorrow. Shall we keep on reporting "issues" on this thread ?
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#82 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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I have the beta and steam still will not let me buy the ea game timed 19.48 bst. southampton, this is really getting frustrating and supporting the devs last week now cant buy the game
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#83 |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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Also getting bugged score screens.
I forced a u-boat to surface and was shooting it with my 5 inch guns. I saw a big explosion after a hit, and immediately after that I get a cutscene with a merchant being torpedoed and this score screen: ![]() The u-boat never fired a torpedo. There was also a second u-boat still active but the game ended here, but this score screen shows 8 u-boats (there were only 2). I also could not advance beyond the score screen (pressing continue relaunched the cutscene and brought up another continue window, which at that point did nothing when clicked. I had to alt-F4 to quit the game). A separate issue is the crew model faces are distorted: ![]() |
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#84 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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I can also confirm the issues with the faces of the crew as well.
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Peace and freedom are not free. |
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#85 |
Born to Run Silent
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You ain't seen nothing yet.
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SUBSIM - 26 Years on the Web |
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#86 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Hello everybody,
IMPORTANT INFORMATION FOR CLOSED BETA PARTICIPANTS It has come to our attention that at least some of you have encountered an issue with upgrading to the Early Access version of the game. In order to leave the beta, you need to: 1. right click on the game in the library, go to properties and then to the 'betas' tab 2. then choose 'None' in the dropdown menu This should eliminate any potential conflicts between the beta version and the Early Access version. Please let us know if the above solution has fixed the issue for you. We sincerely apologize for the inconvenience. As for the remaining issues that you have reported: -We have noted the distorted faces, but so far we haven't been able to pinpoint the exact reason why that happens -We hope that we have fixed the bug when the U-boat is destroyed on the surface (which would stop the game with an 'F' grade) We are now gathering tons of feedback and evaluating priorities for upcoming updates. Hopefully, we will be able to eliminate the most annoying bugs ASAP. |
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#87 |
Born to Run Silent
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Hey-oh, I had no problem upgrading, I simply cannot buy the game with the supporter pack. I went to buy a tank game today, and thought Steam would let me include DUH w/supporter pack, (love that acronym) but alas.
![]() So, I will make a new thread with a contest and purchase it as a gift for some lucky member! ![]()
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SUBSIM - 26 Years on the Web |
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#88 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
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I bought the game a few days ago, but I only bought the base game. I thought I'd play first and see if it was worthy of buying the supporter package, LOL!
![]() So after it installed, I played for an hour or so. Then I went back and bought the supporter pack, too. I would definitely recommend this game. I played the demo while I waited for the game release. If you liked the demo, you're going to love the game! The dev team is hard working and responsive. But there are no glaring issues for me so far. I'm still getting into it, though. If anything comes up, I'll report it. I guess Onkel Neal and I were operating on the same frequencies the other day. I bought DUH, plus Gunner, Heat PC and I finally bought Steel Armor: Blaze of War. It must have been Ships & Tanks Day, my favorite holiday! ![]() ![]() |
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#89 |
Born to Run Silent
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Hi Oubaas, yes, we have been programmed very similarly.
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SUBSIM - 26 Years on the Web |
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#90 |
Canadian Wolf
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