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Old 05-17-11, 03:02 PM   #76
TheDarkWraith
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new video posted at post #1 showing the crew running now when crash dive order is given.

For the next video I'm going to make more new waypoints and place them in the front torpedo room. This will allow me to assign those crew members standing in the hall (cook, Bosun, etc.) to be placed in the forward torpedo room

On a side note to all of this I might have figured out why the sub never sets on the bottom also. It appears that I've also found a way to get more items into the sub (boxes, food, etc.). Love it when I dig into something and figure out other things!!

Last edited by TheDarkWraith; 05-17-11 at 03:16 PM.
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Old 05-17-11, 03:17 PM   #77
stoianm
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Very nice TDW... it almoust unbleiveble.. it is increasing the realism of the game a lot... i liked special the cook... he started to run back first.. he seems like ''Speedy Gonzales''... yes will be better to put them all in torpedo room and to fix that spining also... but even like now it is just awsome
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Old 05-17-11, 03:19 PM   #78
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
Very nice TDW... it almoust unbleiveble.. it is increasing the realism of the game a lot... i liked special the cook... he started to run back first.. he seems like ''Speedy Gonzales''... yes will be better to put them all in torpedo room and to fix that spining also... but even like now it is just awsome
And the great thing is since each sub uses basically the same rooms, migrating all of this work to each sub should take minimal time.
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Old 05-17-11, 03:31 PM   #79
Paris_England
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Originally Posted by TheDarkWraith View Post
I don't use Paris England's method (I asked him for his method and he kind of putted around the tree and gave me some response that is questionable
@TDW -- I find this remark rather offensive and out of place. If you had a problem with my methods, then you should have PM'd me but to publicly belittle someone's work is low ESPECIALLY considering I said (only 12 hours ago) that I'd go through my files and help answer the questions you have.

I 'putted around the tree' because we PM'd at 4am in the morning and because it's been 3 months or so since I worked on this mod -- as you pointed out it takes many hours and much trial and error so it's no real surprise that I couldn't remember off the top of my head. I said I would look at my files and give you the information that I had. It would have been better if you'd have cast judgement on my methods once you had the information rather than prior to receiving it.

The reason I visited this forum at this time was to see if you'd managed to answer your own questions before I started dissecting my own work to send you a step by step as to what I did.

I'm glad you've found another method but there's no need to write disparaging remarks about other people's work especially when they've indicated that they'll try to help.

P
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Old 05-17-11, 03:58 PM   #80
TheDarkWraith
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Originally Posted by Paris_England View Post
@TDW -- I find this remark rather offensive and out of place. If you had a problem with my methods, then you should have PM'd me but to publicly belittle someone's work is low ESPECIALLY considering I said (only 12 hours ago) that I'd go through my files and help answer the questions you have.

I 'putted around the tree' because we PM'd at 4am in the morning and because it's been 3 months or so since I worked on this mod -- as you pointed out it takes many hours and much trial and error so it's no real surprise that I couldn't remember off the top of my head. I said I would look at my files and give you the information that I had. It would have been better if you'd have cast judgement on my methods once you had the information rather than prior to receiving it.

The reason I visited this forum at this time was to see if you'd managed to answer your own questions before I started dissecting my own work to send you a step by step as to what I did.

I'm glad you've found another method but there's no need to write disparaging remarks about other people's work especially when they've indicated that they'll try to help.

P
Sorry if I interpreted your response incorrectly (I thought you were giving me the polite cold shoulder - not wanting to divulge your method). I had no intentions of belittleing your work or anyones work for that matter It is what it is and we cannot change the past but rather look to the future.

Last edited by TheDarkWraith; 05-17-11 at 04:17 PM.
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Old 05-17-11, 04:18 PM   #81
Paris_England
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Thanks - now get back to work I want to see these crewmembers
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Old 05-17-11, 04:33 PM   #82
Trevally.
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Have we got underwater love again
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Old 05-17-11, 04:40 PM   #83
gap
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Quote:
Originally Posted by Paris_England View Post
@TDW -- I find this remark rather offensive and out of place. If you had a problem with my methods, then you should have PM'd me but to publicly belittle someone's work is low ESPECIALLY considering I said (only 12 hours ago) that I'd go through my files and help answer the questions you have.

I 'putted around the tree' because we PM'd at 4am in the morning and because it's been 3 months or so since I worked on this mod -- as you pointed out it takes many hours and much trial and error so it's no real surprise that I couldn't remember off the top of my head. I said I would look at my files and give you the information that I had. It would have been better if you'd have cast judgement on my methods once you had the information rather than prior to receiving it.

The reason I visited this forum at this time was to see if you'd managed to answer your own questions before I started dissecting my own work to send you a step by step as to what I did.

I'm glad you've found another method but there's no need to write disparaging remarks about other people's work especially when they've indicated that they'll try to help.

P
Legitimate complaint...

Quote:
Originally Posted by TheDarkWraith View Post
Sorry if I interpreted your response incorrectly (I thought you were giving me the polite cold shoulder - not wanting to divulge your method). I had no intentions of belittleing your work or anyones work for that matter It is what it is and we cannot change the past but rather look to the future.
...and here it is a clarification worthy of a gentleman!

I am sorry to intervene in this semi-private conversation, but lately there has been so much tension in this forum that I was worried about another holy war. Seems that in this case I was wrong.
IMHO this is the kind of civil confrontation that this community is deserving/needing for!

Paris, we all hope that one day you will get time to revert to active modding. In the meanwhile any contribution you can provide compatibly with your other engagements is very appreciated.

Last but not least: TheDarkWraith, keep on with your GREAT WORK!
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Old 05-17-11, 04:41 PM   #84
gap
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Quote:
Originally Posted by Trevally. View Post
Have we got underwater love again
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Old 05-17-11, 04:44 PM   #85
Stormfly
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Stormy......

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Old 05-17-11, 05:31 PM   #86
urfisch
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you are doing nice progress on this, tdw! is it possible, to get them swing through the hatches? i read of unfinished animations for that...
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Old 05-17-11, 06:40 PM   #87
7thSeal
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Oh that looked really nice and you've only been working on this for a short time. I'm seeing the sub being much more livelier down the road and you're still discovering new things.
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Old 05-17-11, 06:41 PM   #88
TheDarkWraith
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Quote:
Originally Posted by urfisch View Post
you are doing nice progress on this, tdw! is it possible, to get them swing through the hatches? i read of unfinished animations for that...
I have to finish my GR2 bone editor application first then I might be able to answer that question
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Old 05-17-11, 07:31 PM   #89
tonschk
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Quote:
Originally Posted by TheDarkWraith View Post

LOTS of potential to do all kinds of things!

Really Amazing , Thank you TheDarkWraith
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Old 05-18-11, 03:51 AM   #90
TheBeast
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Quote:
Originally Posted by Obelix View Post
TheDarkWraith - you are a genius!
My 2 cents: I think the guys on the bridge look silly when viewing bunker wall through binoculars. This is fixable?
Maybe remove Deck Watch while in Sub-Pen and replace with Maintenance Crew(s) Welding and Painting.
I know these Models existed in Sub-Pen for SHIII.
Also, currently in SH5 bunker, there many existing animations that could be placed on the boat while in port.

And while I am wishing, Crew Loading Torpedo's into boat would be the ultimate bunker animation.


I also see some animation of crew sitting on other side of berth on the stairs. Looks like he is doing pipe hits. I call him Humphry...
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