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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Black Magic
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new video posted at post #1 showing the crew running now when crash dive order is given.
For the next video I'm going to make more new waypoints and place them in the front torpedo room. This will allow me to assign those crew members standing in the hall (cook, Bosun, etc.) to be placed in the forward torpedo room ![]() On a side note to all of this I might have figured out why the sub never sets on the bottom also. It appears that I've also found a way to get more items into the sub (boxes, food, etc.). Love it when I dig into something and figure out other things!! Last edited by TheDarkWraith; 05-17-11 at 03:16 PM. |
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#77 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Very nice TDW... it almoust unbleiveble.. it is increasing the realism of the game a lot... i liked special the cook... he started to run back first.. he seems like ''Speedy Gonzales''
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#78 | |
Black Magic
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#79 | |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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I 'putted around the tree' because we PM'd at 4am in the morning and because it's been 3 months or so since I worked on this mod -- as you pointed out it takes many hours and much trial and error so it's no real surprise that I couldn't remember off the top of my head. I said I would look at my files and give you the information that I had. It would have been better if you'd have cast judgement on my methods once you had the information rather than prior to receiving it. The reason I visited this forum at this time was to see if you'd managed to answer your own questions before I started dissecting my own work to send you a step by step as to what I did. I'm glad you've found another method but there's no need to write disparaging remarks about other people's work especially when they've indicated that they'll try to help. P |
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#80 | |
Black Magic
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![]() Last edited by TheDarkWraith; 05-17-11 at 04:17 PM. |
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#81 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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Thanks - now get back to work
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#82 |
Navy Seal
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Have we got underwater love again
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#83 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
I am sorry to intervene in this semi-private conversation, but lately there has been so much tension in this forum that I was worried about another holy war. Seems that in this case I was wrong. ![]() IMHO this is the kind of civil confrontation that this community is deserving/needing for! Paris, we all hope that one day you will get time to revert to active modding. In the meanwhile any contribution you can provide compatibly with your other engagements is very appreciated. Last but not least: TheDarkWraith, keep on with your GREAT WORK! |
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#84 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#85 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#86 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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you are doing nice progress on this, tdw! is it possible, to get them swing through the hatches? i read of unfinished animations for that...
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#87 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Oh that looked really nice and you've only been working on this for a short time. I'm seeing the sub being much more livelier down the road and you're still discovering new things.
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#88 |
Black Magic
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#89 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#90 | |
The Old Man
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I know these Models existed in Sub-Pen for SHIII. Also, currently in SH5 bunker, there many existing animations that could be placed on the boat while in port. And while I am wishing ![]() ![]() I also see some animation of crew sitting on other side of berth on the stairs. Looks like he is doing pipe hits. I call him Humphry... ![]() |
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