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Old 01-12-09, 01:36 PM   #76
AVGWarhawk
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Some people you are just not going to reach. shrugs.

The water in SH4 is far superior than SH3 ever was. But, hey, that is just me.
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Old 01-12-09, 09:02 PM   #77
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Quote:
Originally Posted by AVGWarhawk
Some people you are just not going to reach. shrugs.

The water in SH4 is far superior than SH3 ever was. But, hey, that is just me.
Put a Type VII U-Boat in that water, call it SH 5 Atlantic and the eee-uh attitude will probably improve 180 degrees.
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Old 01-12-09, 09:17 PM   #78
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this last one is mostly true, but there are occasions when SH3 water does it better. Sh4 rules for the calmer seas with rippling. Sometimes it's so good it's astonishing.

But the rougher seas are generally no better than SH3 and often not as good - and this is important for ATO, since rough north atlantic seas are what we think of first.

still i think this problem is due to textures no longer fitting the wavetypes and could probably be fixed in a dedicated Atlantic Environments mod that requires this more often

overall, i love SH4 too. The evasion routines of damaged ships is amazing - it can be so hard to kill a damaged merchant that is really trying to get away from you. You can spend hours trying to finish one off, especially with RFB with the seriously nerfed deck gun
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Old 01-13-09, 08:33 AM   #79
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Quote:
Originally Posted by Torplexed
Quote:
Originally Posted by AVGWarhawk
Some people you are just not going to reach. shrugs.

The water in SH4 is far superior than SH3 ever was. But, hey, that is just me.
Put a Type VII U-Boat in that water, call it SH 5 Atlantic and the eee-uh attitude will probably improve 180 degrees.

Hehe...true
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Old 01-13-09, 08:41 AM   #80
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Quote:
Originally Posted by joegrundman
this last one is mostly true, but there are occasions when SH3 water does it better. Sh4 rules for the calmer seas with rippling. Sometimes it's so good it's astonishing.

But the rougher seas are generally no better than SH3 and often not as good - and this is important for ATO, since rough north atlantic seas are what we think of first.

still i think this problem is due to textures no longer fitting the wavetypes and could probably be fixed in a dedicated Atlantic Environments mod that requires this more often

overall, i love SH4 too. The evasion routines of damaged ships is amazing - it can be so hard to kill a damaged merchant that is really trying to get away from you. You can spend hours trying to finish one off, especially with RFB with the seriously nerfed deck gun
Been a long time since I played SH3 and can not recall the rough weather water to be honest. Not knowing much about modding files, I can say that PE4 and Env 5.0 has done wonders with water reaction/action, color and sea foam. I guess for me seeing INTO the water makes the difference for me. But you know what, water is great and all but it is really about game play as you touched on in your last sentence. So mods like GWX, RFB, TMO, OM that really put forth all efforts to make the game play aspect as best that it can be really make the experience what it is. Each game has it's strong points and perhaps one day UBI will compact it all together!
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Old 01-13-09, 09:33 AM   #81
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Quote:
Originally Posted by Torplexed
Quote:
Originally Posted by AVGWarhawk
Some people you are just not going to reach. shrugs.

The water in SH4 is far superior than SH3 ever was. But, hey, that is just me.
Put a Type VII U-Boat in that water, call it SH 5 Atlantic and the eee-uh attitude will probably improve 180 degrees.
I have a " proper " VIIC in that water
Still looks the same water with a decent sub in it

:rotfl:

IMHO of course
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Old 01-13-09, 12:03 PM   #82
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Yes yes yes... SH4 graphics are FAR superior to SH3. I bought SH4 when it first came out, and played it after each patch...and the conclusion I reached

It cannot hold a candle to SH3 with GWX.

I lost interest in SH4 when I kept getting the same mission/patrol grid over and over and over... even after the patch, and even after throughly completing the missions to include docking at my home base. The second spoiler was the sub acted like it was on a rail in stormy seas. Very little pitching and rolling, coming 3/4 of the way out of the water like it was the "flying dutchman". I havent touched SH4 in over a year now and did not even feel like it was worth the $10-$15 US to get the Uboat expansion. Maybe I will in the future...but for now GWX just holds my attention. Graphics are only 30% of a game IMHO....gameplay and AI are the rest.

Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.
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Old 01-13-09, 02:39 PM   #83
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Quote:
Originally Posted by Faamecanic
Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.
Nah... if you don't have the uboat expansion you're missing the better half of the experience. The game has far more depth than SH3/GWX. SH3 AI is too scripted... SH3 patrols are monotonous by comparison.
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Old 01-13-09, 02:57 PM   #84
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Faamecanic
Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.
Nah... if you don't have the uboat expansion you're missing the better half of the experience. The game has far more depth than SH3/GWX. SH3 AI is too scripted... SH3 patrols are monotonous by comparison.
I have the uboat exp and dont find that at all
And yes have tried mods - have OM on one of my SH4 installs

Again my opinion
And as someone once said
Opinions are like Ăssholes ,everybody has one
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Old 01-13-09, 02:58 PM   #85
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Faamecanic
Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.
Nah... if you don't have the uboat expansion you're missing the better half of the experience. The game has far more depth than SH3/GWX. SH3 AI is too scripted... SH3 patrols are monotonous by comparison.
Which AI in your opinion is the easier :hmm:
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Old 01-13-09, 03:04 PM   #86
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Quote:
Originally Posted by jimbuna
Which AI in your opinion is the easier :hmm:
That would depend mostly on the mod used. For example TMO's "Elite" AI is impossible to shake. Your only chances of survival are to kill him, or hope he runs out of depth charges before scoring a hit on you. I'd say SH4 AI is more dynamic in general, but you still learn pretty much all the tricks after a few careers.
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Old 01-13-09, 04:39 PM   #87
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Quote:
Originally Posted by jimbuna
Which AI in your opinion is the easier :hmm:
SH3 is far FAR easier... but I'm referring to the detect and evade AI related to the ship captains and you're probably thinking about just the DD's. In SH3 I can even use the standard "S" pattern evade reaction to my advantage.

Not intended to be a GWX jab, you guys can't mod what simply doesn't exist. The destroyer AI can be modded in SH4 but the ship AI can't be modded in SH3.
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Old 01-13-09, 05:09 PM   #88
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by jimbuna
Which AI in your opinion is the easier :hmm:
SH3 is far FAR easier... but I'm referring to the detect and evade AI related to the ship captains and you're probably thinking about just the DD's. In SH3 I can even use the standard "S" pattern evade reaction to my advantage.

Not intended to be a GWX jab, you guys can't mod what simply doesn't exist. The destroyer AI can be modded in SH4 but the ship AI can't be modded in SH3.
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response
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Old 01-13-09, 05:45 PM   #89
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Quote:
Originally Posted by aaronblood
Not intended to be a GWX jab, you guys can't mod what simply doesn't exist. The destroyer AI can be modded in SH4 but the ship AI can't be modded in SH3.
If only the SDK was released...
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Old 01-13-09, 09:31 PM   #90
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Quote:
Originally Posted by jimbuna
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response
Just play the uboat expansion (like 1 or 2 missions out of Penang) without any mods and you'll see what I'm talking about.

Now I need you all to get busy on porting over the Type II and VIIC!
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