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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Admiral
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#77 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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It's a pity, but I understand.
I'm on first patrol now after enabling GWX 3.0 Gold and your GUI - very good combination ![]() |
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#78 | |
Admiral
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happy new year! |
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#79 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Happy New Year for You too and thanks for technical support with hsGUI
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#80 |
Nub
![]() Join Date: Dec 2008
Location: Zaragoza, Spain
Posts: 2
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Good job mate, happy new year.
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#81 | |
Admiral
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#82 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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much appreciated
![]() Do you think you can on-off the attack disk and circular rule triggered by a button but not slide-out (no, not by making slide speed really fast. I hate when the dial wobbles when the mouse is near edge and would like the dials keep staying)? Perhaps adding extra buttons to weapon officer and navigator's sub command? Last edited by jimmie; 01-20-09 at 10:30 AM. |
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#83 | |
Admiral
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#84 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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Please take your time and prioritize what's more important. I'm not in a hurry
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#85 | |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
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Hope this helps. |
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#86 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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I don't know how buttons work but can you not give the object a default position which is beyond screen like those slide-out things are set up?
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#87 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
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You can switch the object on/off with a new button, but using them via the officers causes problems. The idea of tying them to officers was to make them crucially important. It was one of the projects I was looking into, until the pc crash.
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#88 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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I see... Is it then easy to use zoom-in and out buttons in the tool box for the disks? With a wheel mouse I've been always feeling those +- buttons are kinda space-waster, as well as the '?' button, ever since the first official patch where the 'advanced tools' were introduced.
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#89 | |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Unfortunately it doesn't support rotation, and so dials can't be used in this view. They are done in the 3F;Page layout view, which is available in all viewing areas and is easier to implement as you only need one copy, not one for each view. Space saving is a real problem when doing this type of mod. Where to put things in useful positions without cluttering the viewing area. I'm designing my own GUI and can say this is a major task. You can have a simple mod that you want to install, but it means moving others about, then it turns into a big mod. I'm working on at the moment attack periscope view. Starts in a view similar to the conning periscope view (small eyepiece) This gives plenty of room for all the dials. Then when you go to the eyepiece it opens up the viewing area (zoom-in). (Dials hidden, dark realistic tunnel view through eyepiece) This is a major mod as the eyepiece/viewing area is in the centre, not offset to left. (means changing every file associated) I have a feeliing that only High-end pc's will be able to run his. Have had lots of head bashing moments, but it is much more realistic. Last edited by badwolf; 01-21-09 at 12:06 PM. |
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#90 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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I meant I'd like to turn on-off attack disk and circular rule via some on-off switches somewhere and thus no slide-out anymore.. And yeah, I realized the tool box is only for nav screen, not the place for the switches
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