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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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#77 |
Silent Hunter
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Location: Milan Italy
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I made a brand new uv map with bigger pieces, the only thing is I don't have a good riveted steel texture...
from stern : ![]() from bow : ![]() inside : ![]() ![]() Last edited by keltos01; 07-16-08 at 08:09 AM. |
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#78 |
Silent Hunter
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Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#79 |
Silent Hunter
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Location: Milan Italy
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Downloads: 114
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#80 |
Silent Hunter
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Location: Milan Italy
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#81 |
Silent Hunter
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Location: Milan Italy
Posts: 4,999
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old :
![]() new : ![]() [IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-21.jpg[/IMG] ![]() ![]() from stern : ![]() from side : ![]() ![]() Moved the deck gun back to front where it belongs, new tower in place with interior modelled and a steering wheel, only one AA gunner when at action stations ? ![]() Last edited by keltos01; 07-17-08 at 03:46 AM. |
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#82 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Here goes version 2.3 of the Jyunsen B , Kaidai type 4 and Kaichu mod.
Now both Jyunsen B and Kaidai have detailed conning towers, with steering wheel and hatch inside. refer to first post for pictures. ![]() Torpedo loadout Kaidai : ![]() Torpedo loadout Jyunsen B : ![]() the same loadout screen with Takao's mod : ![]() ![]() much better !!! hip hip houray Takao ! ![]() ![]() ![]() Download link : http://files.filefront.com/v+23+IJN+.../fileinfo.html don't forget to add : Takao's Japanese Name and Rank Mod Takaos_Japanese_Name_and-0.rar Japanese_Military_Songs.rar Last edited by keltos01; 07-17-08 at 06:10 AM. |
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#83 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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well now that everything looks ok, but for the two sticks protruding from the Jyunsen B underwater, I guess I need a new skin for it
![]() Do not be fooled by the current brown metal skin, if changed it could look something like this : ![]() which basically says that the maps and stuff are all right, jsut need a nice skin ? anyone ??? do you see her evil eye ??:rotfl: |
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#84 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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You are going to wear that sub out. Hey, need to PM you and no space.
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#85 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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It's a large sub
![]() ![]() finished off two of them with the main gun ![]() btw I cleared some messages, no I have some space ![]() keltos |
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#86 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#87 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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as found on www.combinedfleet.com :
Jyunsen B1 type : ![]() Jyunsen B2 type : ![]() the B3 had slower speed of 17.75 knots and a range of 21000 miles at 16 knots. ![]() Kaidai type 4 : ![]() Kaichu type : ![]() I modelled the Jyunsen B 1 type submarine, but I just noticed (thanks to you Peabody) that I only gave ot a range of 14000 miles at 16 knots... I'd like to make another sub like the C1 but I need 8 torpedo tubes forward... btw just tried the kaidai in game, had to crash dive to get it to submerge, will check the .sim.. other than that it worked fine ![]() keltos Last edited by keltos01; 07-18-08 at 03:00 PM. |
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#88 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() I couldn't get to periscope depth when playing yesterday, I modified some values in the . sim, uploading new revised version 2.3 as I write. It obviously didn't like that the surface weight was 1720 and submerged 2300, too much of a difference I guess, so I lowered it to 2000, and it went to periscope depth when ordered so. ![]() I also checked the range and speed both surfaced and submerged (see above post for data) so it would be historically accurate. Keltos link : http://files.filefront.com/v+23+IJN+.../fileinfo.html Last edited by keltos01; 07-19-08 at 01:33 AM. |
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#89 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I forgot to rename the xxxT01copy.dds to xxxT01.dds, silly really
![]() I made a new simple texture for the whole hull, it is available for download for those who want it (just slip it in the Jyunsen_B directory to replace the other t01.dds), I plan to work on it some more, I want a green hull for the submerged part and a gray one above water, but not so factory fresh ! ![]() ![]() If anyone has textures to share (red hull with rivets etc...) I'd be happy to get them, still without color pictures of the japanese subs I don't really know if they had it red or green (I only had the green texture). Keltos link to texture : http://files.filefront.com/NSS+Jyuns.../fileinfo.html |
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#90 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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