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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#796 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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@ BBury, as you can see in my above posts pic my crew will probably come down with a bad cold. I just hope that they don't find out I forgot to order rain gear from the clothing dept in pearl.
![]() Wonder if it has anything to do with the type Sub or year? ( bug wise I mean ) I've the USS Tuna ( Tambor class ) and am just now completeing my 2nd patrol out of pearl 1942. See that sailor on the bow cleat? Well he's the one I was suppose to tell to take a jeep and get the rain gear. I forgot. ![]() ![]() ![]()
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#797 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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I don't know what is causing it. I suspect it's the rain intensity trigger. Maybe your screen is with "light" rain. Maybe some testing needs to be done. My guys are standing on an S-42 boat.
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#798 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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Heres another intresting bug after relaoding my game the last few days when i do my first kill of the day as soon as the fish hits the unlucky bugger my game crashes to desktop any one else gettig this. Ive had it in a few other occasions as well fish hits merchant game ctd's
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#799 |
Canadian Wolf
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Great job keeping this organized Gizzmoe
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#800 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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Yeah, I second that, big up the Gizz!
Umm, I just reread the readme that came with Patch 1.1 and it sounded pretty confident, saying things like: 'In game crashes FIXED'. Ironically since, I have experienced just about all of bugs listed in Gizzmore's first post , and a few besides. Bottomline; the list of problems with SH4 is huge and so I'm not suprised it's taking so long for the DEVS to provide patch 1.2. However, they seemed like a nice bunch of guys, judging by the DEVS Diaries and I think they're gonna do their best to finish their masterpiece. Good luck guys ![]() P.S. I'm not being facetious either, for a change. ![]()
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#801 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Not really a bug, but a poorly implemented feature:
-enabling light shafts turns this graphic effect on below water and above water. Below water is fine, and in fact looks great without a massive performance hit. However, light shafts above the water are tied to the volumetric fog feature that is included in the environmental effects option. Unfortunately, the environmental effects option lumps too many different features together and causes a huge performance hit, but if it is not enabled, fog is disabled altogether. Consequently, if you want to play with light shafts on, but environmental effects off, you will experience apparently clear nights with an insane "aurora borealis" effect in the sky all around you that looks extremely odd. This is because the light shafts are supposed to work in concert with the volumetric fog. So, either 1. make above water and undewater light shaft effects separate options, or 2. tie above water light shafts to the volumetric fog feature.
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#802 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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I get a sound bug using several mods with the 1.1 patch. I'd be crusing on the surface at an accelerated time of around 2000 and recieve a radio message. Then after that, there would be a continuous muffled engine type sound every two seconds all the time. I can described the sound like a car stuck deep in a ditch and revving the engine and going nowhere over and over again.
When i quite to Windows and reload it goes aways for awhile. Will try various options like not using any ambiant sound mod file for inside and outside the sub. Letting the default game sound file play those sounds. Anyone else run into this sound bug using mods? |
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#803 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Java, not Jawa.
and Java sea, not Jawa sea. this has probably already been posted. I would like to see a complete map overhaul, with spellings, ofcourse. |
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#804 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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#805 |
Sailor man
![]() Join Date: May 2005
Posts: 44
Downloads: 16
Uploads: 0
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Aswell as many of the bugs already listed I have also on more than one occasion encountered merchant ships that refuses to die!
Last night I torpedoed a large modern tanker with nine hits yet it still carried on sailing! I love the silent hunter series for one thing only and that is the feeling of imersion in the game and of being a real captain in total control of my situation but at the moment I cannot get to anyware near the level of enjoyment I got from the other 3 games when they came out. This will be that game I know but not at present. My game time has all but dried up now untill patches/mods rescue this game for me. |
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#806 | |
Bilge Rat
![]() Join Date: Mar 2007
Posts: 1
Downloads: 0
Uploads: 0
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![]() Agree Lets get the patch to fix the patch out allready. |
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#807 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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Mad the unsinkable merchants are a known prob mate ive known some peeps to put 12 plus fish into a medium frieghter. Also i am seeing more and more people refusing to play the game tilll the next patch in certain respects i dont blame them
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#808 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Call it a bug/omission/whatever you want, but...
There needs to be class limits for the officers, petty officers, and enlisted seamen. We had this feature in SH3, so why was it taken away in SH4? As it is now, given the right conditions, one can end up with a boat full of nothing but officers and petty officers, with no restrictions whatsoever. Not to mention, the maximum number of crew each boat can carry is off, especially for the S-class boats. Bug/oversight #2 has to do with the S-class boat's sonar and radar suite. Accoring to http://www.fleetsubmarine.com/s-class.html , S-class boats were not fitted with sonar nor PPI radar. |
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#809 |
Watch
![]() Join Date: Apr 2007
Posts: 17
Downloads: 0
Uploads: 0
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I have A6 all the time now (Freezing/slow downs after hitting "M" when a lot of messages are present.)
I never had this problem till about my 5th patrol. Makes it really hard to complete objectives since I need to contact HQ. Sure hope they get this fixed soon |
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#810 | |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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