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#61 | ||||||
Ace of the Deep
![]() Join Date: Jan 2006
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And the best part is ... the American system will be incomplete, while their's would be in the best possible state. This gives them a much better chance - certainly far better than the one they actually had, which was to let the Americans complete their set piece and employ their Superpower grade System in all its glory versus a Third World Regional grade System... Quote:
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#62 |
Captain
![]() Join Date: Sep 2005
Posts: 518
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This thread done be hijacked! YeeeeeeeHaaaaaa!!!
![]() "Round up the horses boys! We done got us a stray!":p ![]() |
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#63 | ||||||
Stowaway
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#64 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#65 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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AIM-120D + AESA should go a long way to improving the SH's fleet defender capabilities. Not on par with the Tomcat's reach, but markedly better than present capabilities I would think.
PD |
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#66 |
Navy Seal
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![]() In SCX Thomas with a bit of fudging got SSBNs able to launch SLBMs.
He had two versions of each SSBN in the database, one with missiles one without. Now with a better physics model that allows a ballistic trajectory would you be able to have SSBNs that can launch? Although the map is only 600x600 it could add that little bit more urgency in hunting boomers if only for fun value. I think it would be something worth looking at. |
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#67 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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What could be easily done is to add a TLAM or LAM to the game with a flight altitude setting of whatever the maximum altitude of the sim is. The missile would launch just like a TLAM, but would set its altitude for 90,000 ft (or whatever the highest altitude is) and then fly to the target and do a strike just like a TLAM. It would probably only take one or two lines added to the TLAM doctrine language as well. Probably wouldn't be that much work. I've put a Rattlers into my own game with a 5000ft cruise altitue (the Rattlers isn't a sea skimmer) and only had to change the "SetAlt = 5000" instead of "50" and it works great as a high diving missile. Add some more launchers to the SSBNs and make a higher flying cruise and it should be just enough to make a decent SLBM sim. ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-08-06 at 05:02 PM. |
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#68 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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LW ![]() ![]() Last edited by LuftWolf; 06-10-06 at 01:13 AM. |
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