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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
Posts: 163
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Well, I'm presently in my first patrol with the new IUB. I was not able to install with the JSGME. I did a fresh install of SHII; 1.4b patch; SH3 Commander rollback and I just couldn't get it to work. So, I opened up the unzipped IUB folder and drop the data and cfg files into /shIII root folder. Then I dropped the mods into the JSGME. And thank God it worked!
![]() The new intro screen came up and I said, "YES!!". Awesome! Then I started my patrol and went to the Nav Map and noticed all the accesories...Awesome!... Looking really great guys and this is greatly appreciated. BTW...I dropped the SH3 commander add-on into the SH3 Commander root folder...I hope I did that part right? Anyway, everything seems to be in working order and I'm heading back to my patrol with my new game. Will report any issues that come up. Thanks again! Two Big Thumbs Up! ![]() ![]()
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Gato ![]() |
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#62 | |
Stowaway
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The JSGME problem, it like the third time I hear of this ![]() As for the SH3 Commander file, you have to drop Cfg folder over the Cfg folder of SH3 Commander. If you did right, you will have Hollywood Advanced fatigue model available in the Fatigues model option. JoNZ |
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#63 | ||
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
Uploads: 0
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Rubini: Is your historical operations from HT 47 included in IUB 103, like the Norway campaign in april 1940? |
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#64 | |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
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oh ****, I´m stupid:
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#65 |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
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I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs?
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#66 |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
Posts: 163
Downloads: 0
Uploads: 0
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I had to hyper space back to port because my crew would not recover from their fatigue. Could be because I didn't put the SH3 Commander fix in the right place. I'll fix that and let you know.
This game has never ran this smooth before for me. The graphix glitches I have expeienced in the past are practically non-existent. Getting late here, so I'll let you know about that fatigue fix then. ![]()
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Gato ![]() |
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#67 |
Mate
![]() Join Date: Jun 2003
Posts: 55
Downloads: 10
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Hi
It seems this has happened to a few guys but after I downloaded IUB and installed it on JSGME it would not load only it seeemed the original SH3 loaded I didn't see any IUB screen like in the previous version. though maybe I have had too many mods running so I did a clean install and tried again but to no avail I did notice though that when downloading to the mods folder in SH3 IUB also goes into its own folder in the SH3 root directory. Any help here would be greatly appreciated. Cheers Easty |
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#68 | |
Mate
![]() Join Date: Mar 2005
Posts: 57
Downloads: 255
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#69 |
Mate
![]() Join Date: Jun 2003
Posts: 55
Downloads: 10
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Thanks Floyd
I'll give it a try Cheers Easty |
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#70 |
Sailor man
![]() Join Date: Feb 2003
Location: Maine, USA
Posts: 46
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JonZ,
AAHH!! My emblems have disapeared ![]() Also, the crew efficiency per compartment seems a lot lower than I remember. Is that part of the "Hollywood" mod (I'm using 'No fatigue Holl' through JSGME)? Thanks! Hitch
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#71 | |
Stowaway
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JonZ |
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#72 | |
Stowaway
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I think I will use the RuB Color shemes in the next release. |
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#73 | |
Stowaway
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JonZ |
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#74 |
Sailor man
![]() Join Date: Feb 2003
Location: Maine, USA
Posts: 46
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JonZ,
I assumed the emblem mod was part of IUB :hmm: As far as the crew compartment effectiveness, it seems to only occur with the the Type IIA/D's Torpedo Room...I can never get it to full strength no matter how experienced the crew members are. This MIGHT be related to SH3 Cmdr...does that program alter this? Thanks Again, Hitch
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#75 | |
Stowaway
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JonZ |
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