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Old 07-17-06, 10:49 PM   #61
Magua
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by Rubini
Magua,

I'm with a feeling...a feeling that you are the Alter Ego of one guy that I'm not seeing in this forum since, perhaps, the last 2 or 3 weeks. Don't mind, just my thoughts.
.
LOL Rubini, the same thought occured to me
...and me too LOL!!! :rotfl: :rotfl: :rotfl:

Which reveals the maturity level of the individual in question.

I see nothing! I hear nothing!

Ahhh Ducimus Buddy!!! Good to see you again.!!!

Is that your WWII German Infantry Impression??? See! I knew you were a Farb!

:rotfl: :rotfl: :rotfl: :rotfl:
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Old 07-19-06, 03:24 AM   #62
JCWolf
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Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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Quote:
Originally Posted by Boris
Magua is dead...


:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 07-19-06, 07:25 AM   #63
Magua
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That is a pretty clever post I must admit.




Ducimus speaks, "All must agree with my opinion. Otherwise you are an instigator and will be put on ignore!!! All Hail the Dear Leader!!!""

Last edited by Magua; 07-19-06 at 08:18 AM.
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Old 08-14-07, 04:00 AM   #64
Shelton
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Quote:
Originally Posted by Stiebler
To remove the single-ship contacts, go to data\cfg\contacts and change the line:
Display Range to Opportunity Contacts=300
to another suitable value (eg, =10, ship will be nearly visible anyway, to =50 allows simulated accurate DF-ing).

I agree with Runyan99 that these contacts occur unrealistically often in the stock game (with or without RUb). However, I keep them on anyway, to observe the pattern of ship movements thus simulating agents' reports. But for realism one should only rarely choose to intercept single-ship contacts.
I totally agree - and thanks for the tip on disabling this 'feature'

Shelton.
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