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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Regarding slowdown:
You must remember that doubling the view distance doesn't double the the amount of 3d space to render. It increases the amount to render exponentially. This is sort of like how a 512*512 pixel texture takes up 4 times as much memory as a 256*256, but worse. This is especially noticeable near land, where you'll also get lots of terrain to render and reflect, not just sea and ships. As well as increased harbour traffic, minefields, nets, and other miscelleanous items. So basically, if you're on a weaker computer, there's little that can be done unless you want to get rid of the expanded view distance. |
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#2 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
Uploads: 0
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SUPERIOR!!! One stop shopping for virtually every improvement in the game. Now...if I could only incorporate Spy Satallite (if only for the time saving convenience of not wandering around blindly hoping to stumble on a convoy...unlike real life). Possible??? Anyway...Bravo Zulu...and thanks for the hard work.
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#3 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Well, I'll include the updated world map with the convoy routes marked next version, which should help.
Or you could always just hang around AM52. ![]() |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Just out of curiosity, has anyone reported having a FPS slowdown while zoomed in on the navmap using this mod? It only happens when I've allready got data(target's course, etc.) and when I'm zoomed all the way in. I've got "God's eye" turned off in the options.
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#5 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Did you try clearing your map of any navigational aids you may have drawn?
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#6 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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![]() Quote:
Was just wondering if anyone else had reported this, or if it was just me.
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#7 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Hm, strange. Perhaps the area you're near has lots of high traffic?
Or, since the Uboat is now drawn as a large (1024*1024) texture (re the direction rose around it), this could be causing slowdown. On my system all is well - but then again I have an AMD 3200 and a GeForce 6600, so it should be. |
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#8 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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#9 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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@oRGy: Great mod! I hope this one isnt overlooked by many people owing to the popularity of other mods, especially of RUB.
I have been loath to use the newer versions of RUB and similar mods since I am never happy with all the changes so I usually just cannibalize them and put single files into my personal mod. This one however is to good to pass over! I was amazed to see what I have been missing. The Harbour traffic is not overdone like it used to be, the operations mod with all the new cities is just great, a german radiolog for the whole war, all new ships in one package etc etc .. Now I will use IuB as my new base for mods ;-) Some glitch observations: - The Light Oil tanker appears twice in the museum - The submark is still there (easy to fix tho) - The "music-in-menu-but-not-in-game" would be a nice addition Thanks to oRGy & all the guys who contributed to this!! |
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#10 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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#11 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I thought I was the only one who noticed this!!! I pointed it out to my wife, and she thought I was crazy.....
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#12 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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It still cracks me up when I hear a movie or television show use the open/close door sounds from Daggerfall... :P
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#13 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
\data\Misc\UMark.tga just replace it with the one from RUB |
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#14 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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oRGy- Great great work with the mod. I'm loving it.
But...I'm still having problems with the "black daytime sky of pestilence and doom". I'm running a GeForce Ti4600, and I've tried using the 81.85, 78.01, 77.77, and 77.72 drivers with no success. I installed just IUB over a clean install of SH3 with JSGME and I'm loading it with SH3 Commander. System specs: PIII 1.4 ghz MSI mobo 1 gig RAM visiontek GeForce Ti4600 256 soundblaster live value Anyone found a fix for this besides the video drivers? |
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#15 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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![]() Quote:
And if not, there is always the option of installing the 8km version of the atmospheric mod. Check this thread: http://www.subsim.com/phpBB/viewtopi...=44762&start=0
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