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#61 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
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![]() Yes I did. Testing with the testmission: The Sonarguy is not able to detect the freighter by himself. If I raise the scope, short time later, he is also be able to hear the contact. ![]()
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#62 |
Black Magic
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Something isn't right in your setup then. It sounds like the no hydro on surface mod is still installed even though JSGME says it's not (sounds like JSGME hiccuped again)
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#63 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
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#64 |
Stowaway
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when ill go for the first time to mission the crew doesnt say anything but after ill log out to main menu and go back to mission the crew members will start to say "ship spoted bla bla bla"
i try it only with 1 mod NewUIs_TDC_6_9_0_ByTheDarkWraith and each time when i log for the first time in game the soundman doesnt say anything and afert ill log out to main menu and log back to mission will start to talk say "ship spoted bla bla" |
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#65 | |
Black Magic
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#66 |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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#67 |
Black Magic
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#68 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I think it's important, anyway. Hope it helps. D40 ![]() PS; I wonder if I really ever tryed to load reload on purpose....?!
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Dogfish40 |
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#69 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
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Well if it's just a load reload problem....it's not such a big deal, right? As long as the patch works in the end
![]() I would love to test it except my computer is a bit messed up so I am waiting to do a format and then a 100% clean install of everything for the new and improved sh5 experience wohoo ![]() |
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#70 |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
Uploads: 1
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#71 |
Black Magic
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#72 |
Watch
![]() Join Date: Aug 2008
Posts: 22
Downloads: 110
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#73 |
Navy Seal
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I think I have found something...
During my test mission the target gets to hydro range and draws a hydro line. Hydro does not call out. I turn my boat to face him (deaf area) and the contact line fades away. I turn side on again and he calles out. This is all at a range of 30 to 25 km away. So - it is not a save load issue (although that can fix it, but not a fix that will let real nav work), but an issue when the contact first loads. When the same contact is then (after loading) re-found, the trigger to call out then works. If you then do this fade target (deaf zone) for a second or third time, hydro does not call out again when target is re-found |
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#74 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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D40 ![]()
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Dogfish40 |
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#75 | |
Black Magic
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