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Old 02-12-10, 02:36 AM   #61
Chad
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When we were in Germany during the 09 meet, all three developers spent maybe 20 minutes staring at the TDC they had in the Laboe Museum.. Talk about nitpicking everything! Looks like they came through on that
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Old 02-12-10, 02:36 AM   #62
ReFaN
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Sweet, buzzing for it. 20 days left ;P
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Old 02-12-10, 02:54 AM   #63
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Quote:
Originally Posted by Neal Stevens View Post
Thanks Neal for the film.
I was right - the whole UBI marketing department should be fired.

After watching this movie the hope is again in my heart...
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Old 02-12-10, 03:39 AM   #64
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anyone else then me notice, that the observation periscope is *Still* up in this video aswell? whats the matter with that? pulling our leg neal?
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Old 02-12-10, 03:47 AM   #65
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Quote:
Originally Posted by Chad View Post
When we were in Germany during the 09 meet, all three developers spent maybe 20 minutes staring at the TDC they had in the Laboe Museum.. Talk about nitpicking everything! Looks like they came through on that
Indeed. It was funny to see us discussing what this or that dial would do, what the tags meant... That's why I never believed that we wouldn't get an at least fairly modeled TDC and such, because they were so much into taking details. Hell, we even made photos to the internals of one of the torpedoes!
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Old 02-12-10, 04:12 AM   #66
coronas
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Thanks for sharing, Neal.
Very interesting video.
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Old 02-12-10, 04:14 AM   #67
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Notice, the periscope view is obstructed by the high waves even in zoomed-in mode.
SH3 didn't have this, and OLC could only add it in by disabling the zooming.

Lot's of great stuff in the video already, thanks Neal !
And the connection/OSP requirement might be less intrusive then we though. Just a check at startup, could be workable.
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Old 02-12-10, 04:21 AM   #68
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I really enjoy your vid but when it comes to 'british battleship' i said to me "Haha! What battleship class? Let see it! And euh... But... Wait... It's the Bismarck isn't it?!"
I then read the whole thread and saw that many others noticed this!
Don't try to foul us we are watching you Neal!
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Old 02-12-10, 05:15 AM   #69
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Hm, and when your crew gets more experienced and quicker on reloading torpedoes, does that mean the animation is just being played faster ? Might be looking funny

Thanks for the upload, nice to see some actual non-trailer in-game footage.
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Old 02-12-10, 05:25 AM   #70
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I was wondering from the beginning, if you go for a deck walk and switch to external view can you see "your Kaleun" is actually there

Mud
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Old 02-12-10, 06:15 AM   #71
smithcorp
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Thanks for posting the video - I'm looking forward to this sim!
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Old 02-12-10, 06:26 AM   #72
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Quote:
Originally Posted by Platapus View Post
That is one strong German!!

To be able to push a 3,500 pound torpedo in to that tube by himself. Uff da!.

With no friction, I could push a planet! I don't know what the apparatus was like IRL but I'm pretty sure they had grease in 1939.
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Old 02-12-10, 06:26 AM   #73
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thanks a lot for the vid, neal!!!

but i cant resist to complain...it looks really, really dead in there. and sterile...sad. but i exspected that. modders will have to do a lot of fixing...
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Old 02-12-10, 06:28 AM   #74
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Quote:
Originally Posted by urfisch View Post
modders will have to do a lot of fixing...
Yeah, to bring it up to the standards of SH3/4...
Oh, wait, it's already a million miles past that standard.
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Old 02-12-10, 06:37 AM   #75
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Quote:
Originally Posted by Neal Stevens View Post
Exactly! I mean, man, some people go crazy over the littlest things. "Only three men on the bridge? OMG! The game is fail!!"

No wonder Ubisoft is so careful about releasing screenshots. The game is one fantastic looking sim, but someone always find something to carp on.

to me the game looks like a BIG compromise, between what they wanted to offer and what the managed to finish. i cant help, but it looks half baked...sorry.
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