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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Rear Admiral
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I play 100% with no contacts or cams about 50% of the time. I use to do it all the time, but with limited time I alter patrols.
With no contacts it's a must to run on the surface to figure the track, because you need speed and if it's a TF you'll be left behind if your not on the surface. With contacts off running on the surface is a must to do a proper end around and figure track. One problem is with contacts off we actually have less tools than they did in real life and it can be a task to figure out the base course and speed. It's quite rewarding when you do it right, but anyone that's honest will admit with contacts off you'll often be off track taking long shots or having TF coming down on you. In real life in many area's many skippers did stay undewater good parts of the day, moreso when they were close to air bases, Japan ect. That doesn't hold true in the game. Our radar doesn't fail us unless it's damaged or broken. Also, the crews visuals don't fail. I can always get below the surface in plenty of time without contacts. If we dealt with real human and equipment failure we would all be more careful. Not only doe's our radar work our PC's slowdown before a contact, which is a dead give away. Anyone that get's caught on the surface by a plane contacts on or off need to dock their subs. However, each has to play how they enjoy it, but that doesn't change the facts of the game for more success. It might shock you if you knew what all you were missing. |
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#62 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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Maybe I too cautious, but I play 'for real' - something like Armistead says.
To me it's not a game but survival.. but a game none-the-less ![]() |
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#63 | |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
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