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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Ah well... I tried... Quote:
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You guys have done a good job. ![]() Last edited by XLjedi; 08-31-07 at 01:29 AM. |
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#62 |
Sparky
![]() Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
Uploads: 0
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You guys rock.
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It's like the Blues. You can't play em if you haven't lived em. GWX 3.0 DID |
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#63 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Your ditching the tails! Why? I know I know "it improves realisem" but it will become impossible to intercept convoy as you usaly only get 1 contact and you cant get genral direction!
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"Some ships are designed to sink… others require our assistance." ![]() |
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#64 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#65 | |
GWX Project Director
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Yet again Wilhelmshculz... you failed to read the post closely and fired off your response half-cooked... again. When you click on convoy or close contacts... it does indeed give you the general heading... not the exact heading. If it doesn't suit your play style... don't use GWX. Simple really. |
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#66 | |||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Copy & Paste...... Quote:
Don't like it? Don't use it/Fix it yourself! Time to put up or shut up. You know who I'm speaking to. ![]()
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#67 |
A-ganger
![]() Join Date: Jun 2007
Location: Edmonton, Alberta, Canada
Posts: 74
Downloads: 0
Uploads: 0
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WOW!
![]() As if all the other stuff thrown at our boats isn't enough! Now we have an aerial "Silent Service" to worry about! Fairly easy to avoid and shoot down .... if you see or hear them coming. The thought of these things drifting, engines off, along the eastern seaboard at night ..... looking for surfaced u-boats ..... |
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#68 | |
GWX Project Director
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#69 |
GWX Project Director
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Further developmental tidbit...
Based on the real life recordings found on this post: http://www.subsim.com/radioroom/show...37&postcount=4 We are reverting the external submarine propellor and submarine hydrophone signature to a sound file we first used in the old GW 1.1a mod... as it turns out to be more historically accurate. The old GW 1.1a sub propellor sounds were initially removed as a result of someone complaining that they sounded like a squeaky fan-belt LOL... Well, that's apparently what the real things sounded like... So we are reverting to the relevant Das Boot sounds for the sake of accuracy. We aren't driving nuke boats... We are driving diesel subs aye? |
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#70 | ||
Chief of the Boat
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#71 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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BTW, the K-ship was filled with helium, right?
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#72 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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![]() Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#73 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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With the tails gone now, would it be possible to put the contline.tga (I think that is what it is) from a stock version back in to get red warship hydrophone lines back? I think if you did that with grayed out contacts, the tail would go back to the original colors, too. I'm just curious because I may like to do that to my own installation. I don't have the game reinstalled yet so I can't check which TGA it is.
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#74 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Will there be an option to choose how " realistic" you want the game to play like with the mods folder in 1.03
Because not everyone wants to play superdooper realistic ![]() And will it be " user friendly " regarding tweaking it to your own personal taste? |
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#75 |
Torpedoman
![]() Join Date: Aug 2007
Location: South Wales
Posts: 114
Downloads: 0
Uploads: 0
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I should imagine it would be quite simple to replace the tails, if its just the one TGA file, sounds like this update is cruising along pretty nicely. And whats this some TGW making its way into GWX? Tell ya, you can't beat the classics.
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
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