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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Once done Tomi, your VIID will be a excellent and most welcome addition to not only GWX, but to SHIII it's self. Tis a fine job you've done lad.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#62 |
Black Magic
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I've been busy working on this sub and here's what I've been able to do with it so far:
![]() Just a little update on what I've been working on for Tomi_099. More to come later. |
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#63 |
Seaman
![]() Join Date: Aug 2007
Posts: 35
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Thats sweet matey nice work
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#64 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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![]() ![]() To see on a FIRST SEIT ![]() |
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#65 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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To seeing on the Homage
A new project of the U-218 on the page. Here the mine chamber was not any longer used, And the winter garden was put. Everything here to seeing. http://www.u218.de/ ![]() ![]() ![]() http://www.u218.de/ Perhaps we can see somewhat larger pictures gotten from another perspective around the model more make to exact. That lasts beautifully. Last edited by Tomi_099; 10-01-07 at 05:25 PM. |
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#66 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Man I wish I could do what you guys do.
![]() Thats amazing work. ![]() Tomi do you remap the id's for the textures to wrap nicely on the models. ![]() Some of the Stock 1.4b Conning towers are really a pain to paint. Is that the best Ubisoft could come out with? ![]() Is it possible someone did this? Am I making any sense? :hmm: |
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#67 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Now
If the model is finished the IDs (I mean the IDs in 3D-Max) to the old IDs added and exchanged. Because with the export with Pack3D you are inserted into the correct position. Since Pack3D the axles exchanges as well known. Perhaps now I express myself falsely, but all visible surfaces must be black (FLIP in 3D_Max) The allocation of the textures success over the pictures in (Unwrap) JPG Last edited by Tomi_099; 10-01-07 at 07:31 PM. |
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#68 | |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
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#69 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
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Keep up the good work team. I do have a question, would the mines be launched from the stations atop the sub? Or would the "Animation" come from the torpedo tube?
Either way would be cool, but I am curious. I am putting this thread on my watch list. Edit: Did I miss this, is it already completed? |
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#70 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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Good question!!
Men thought was to be out-supplied it the BOLT to using around the mines from the chambers. The axles would have to be dipped the BOLT horizontal are discharged there. That lasts the first step, thus from the chambers( from the stations atop ) . |
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#71 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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Lets say we use the default SH3 conning tower IX/1 or Turm9c_1 model. Is it possible to capture a better visible surface on the id?. What would I have to do to reselect the areas on the TGA texture file so the surface shows a even pattern instead of many mixed patterns that don't really fit. If you see this conning tower I painted. The front shows the skin being cut in 4. There has to be a way to make the skin wrap better. Have one cut in the front center to the back. http://img402.imageshack.us/img402/1...bshot06ld4.jpg Do you see what I see? ![]() |
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#72 | ||
Black Magic
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#73 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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I need to extract the obj files then import them to work with? This is where I am now. ![]() Do I use the UV editor to map the texture? If yes then How do I do that. Everytime I click on a part it highlights red. How do I know which part to wrap on the TGA texture? Man don't tell me its easier than it looks. ![]() ![]() Oh I did save it as Turm7b_1coning7b_High.wings Are there any plugins I should be using? Last edited by Wolfehunter; 10-01-07 at 11:20 PM. |
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#74 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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Downloads: 426
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#75 | |
Crusty Capt.
![]() Join Date: Sep 2007
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Downloads: 40
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