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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | ||
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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Quote:
for anyone having similar problems. Quote:
I've got my hand totally off the mouse when this happens, so I don't think it's anything to do with the mouse. Anybody else experiencing anything like that? DH[/quote] DH, Yes, I'm getting this also, but managed to work around it....wondering if this is causing all the problems?
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#62 | |
Pacific Aces Dev Team
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#63 | |
Watch
![]() Join Date: Jan 2007
Location: Sweden
Posts: 19
Downloads: 3
Uploads: 0
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Exactly!
Quote:
![]() It's really a great feeling to be able to walk around on your own ship, it's really adds greatly to the experience... A big attaboy for ya, Sergbuto!
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![]() ![]() "Running silent, running deep, we are your final prayer / Warriors in secret sleep, a merchantman's nightmare A silent death lies waiting for all of you below / Running silent, running deep, sink into your final sleep" -Iron Maiden "Run silent, Run deep / No prayer for the dying" (1992) |
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#64 | ||
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
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Keyboard is Saitek Eclipse, afaik there are no special drivers or software loaded for it, so nothing to kill there. Any other ideas what I should kill? DH |
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#65 | ||
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
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![]() I have still no idea what it could be. A driver issue? Maybe, but it works perfectly well on the normal external free cam, so it's unlikely, or? :hmm:
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#66 |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
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I thought that's what you meant
![]() I've been flying flight sims for over 20 years, and that's exactly what it looked like to me, like I was in a plane flying a loop - moving forward, pitching nose-up and gaining altitude all at the same time. Seems to me like when camera is moving forward/backward, there is a fixed "rotation point" that the camera is moving around. Another strange thing, I get no forward/backward movement at all, until I hit the limits of the camera's ability to rotate up or down. In other words, if I move "forward" until the camera is rotated up 45 degrees, then move "back" an equal amount so the camera is level again, I'm at the same position on the bridge as where I started. But if I hit the camera's rotation limit, I'll start moving in the chosen direction. It's also worth noting that I can "work around" this by constantly pulling the mouse backward as I move forward, or shoving the mouse forward as I move back. That way, the camera remains more or less "level", I don't do "loops", and I start moving forward or backward immediately. I don't think it's a driver issue. I've killed my mouse drivers (and besides this particular problem happens without using mouse at all) and also my Nostromo Speedpad drivers (which emulate a keyboard) and it still happens. As far as the external free cam working fine, afaik that is different from the bridge cam. Bridge cam I think was only intended to rotate around a single, fixed point whereas free cam was intended to go anywhere. Hmm, I wonder if it would be possible to replace the bridge cam with a free cam that starts on the bridge? And with no collision detection? Wish I knew how to mod, I might try it... DH |
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#67 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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BUMP!
One thing I've noticed, if I hold a mouse button, I can move, fordward, mouse button 2 when held down will work, but when I let go of it, it takes me to the control room. BTW, what mods have you got loaded?
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#68 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Awesome MOD SergButo... I like it.. I like it alot
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#69 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I need ti for a lang time.THANKS
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#70 |
Gunner
![]() Join Date: Apr 2005
Location: Valencia, Spain
Posts: 94
Downloads: 72
Uploads: 0
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First/Third-person-view cameras installed and working wonderfully. I only write this to say you:
THANK YOU!!! This game is a big game (just like SH3) because the modders. You (all of you) are our modern heroes ![]() Regards. |
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#71 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Brilliant mod this! just installed it and checked it out...brillliant!
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#72 | |
Watch
![]() Join Date: Feb 2007
Location: Holland
Posts: 28
Downloads: 2
Uploads: 0
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#73 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Shift F2 already allows you to walk around the Control Room and Conning towers.... and that is all that is available inside the boat.
JCC |
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#74 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, Sergbuto, for this great new way to look at the world. I managed to get seasick yesterday standing on the bow looking at the living breathing ocean.
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#75 |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
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Like a couple other guys, I've had problems with very jerky views when using mouse to look around in the F5 view, and also with the camera acting like you're doing a "loop" in a plane when moving forward/backward with the arrow keys.
Well I've found "fixes" for both of these issues. They work for me anyway, YMMV. The "looping" effect is apparently caused because the default F5 view used the arrow keys to rotate left/right and look up/down. In the modded F5 view, they are now used to move around, i.e. forward/back/left/right. But for some reason (on my system anyway) they are still rotating the view as well. Not sure why, looks like Sergbuto took out the x-y axis rotation in Cameras.dat for the F5 camera. :hmm: At any rate, in addition to doing the new function of changing the camera position, they are also still rotating the camera as was originally done. Anyway, I fixed this by editing Commands.cfg. The following commands rotate the camera up/down/left/right, and are bound to the arrow keys: [Cmd80] Name=To_left [Cmd81] Name=To_left_fast [Cmd82] Name=To_left_slow [Cmd83] Name=To_right [Cmd84] Name=To_right_fast [Cmd85] Name=To_right_slow [Cmd86] Name=To_up [Cmd87] Name=To_up_fast [Cmd88] Name=To_up_slow [Cmd89] Name=To_down [Cmd90] Name=To_down_fast [Cmd91] Name=To_down_slow I originally tried just commenting out the keymapping, but that also kills ability to rotate with mouse. So I rebound them to KP4 and KP6 for left-right, and KP3 and KP9 for up-down. For each command, comment out the Key0= line which is the one bound to arrow keys and replace it with the appropriate KP binding. I'm listing them below, with a comment after each as to whether it's normal, fast or slow speed. Copy to the appropriate command, i.e. copy Key0=0x64,Rsn,"" to the command To_left_fast. Left: Key0=0x64,Rn,"" (Normal) Key0=0x64,Rsn,"" (Fast) Key0=0x64,Rcn,"" (Slow) Right: Key0=0x66,Rn,"" (Normal) Key0=0x66,Rsn,"" (Fast) Key0=0x66,Rcn,"" (Slow) Up: Key0=0x69,Rn,"" (Normal) Key0=0x69,Rsn,"" (Fast) Key0=0x69,Rcn,"" (Slow) Down: Key0=0x63,Rn,"" (Normal) Key0=0x63,Rsn,"" (Fast) Key0=0x63,Rcn,"" (Slow) Goes without saying, make a backup of Commands.cfg before you do this! This completely fixed the problem of the camera rotating when moving, on my system. I can now move forward/back/left/right and the camera doesn't rotate at all. OK, the problem of the "jerky" mouse views I fixed by editing Cameras.dat. I used skwasjer's awesome Silent 3ditor for this. Maybe you could also use SH3 MiniTweaker, I didn't try so I can't say... Naturally, back up your Cameras.dat before you start! Run Silent 3ditor and load C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Cameras.dat. Open the node "_Dummy_Cam_ConningDeck", then open "FreeMove" under that node. Click "Properties". In the right-hand pane, expand the "FreeMove" branch if it's not already expanded. You want to change 3 values. The original values are: RotationSpeed=120 RotationInertia=0.05 RotationRun=2 Change all 3 of these values to 0: RotationSpeed=0 RotationInertia=0 RotationRun=0 and save the file. This totally eliminated the "jerky" mouse movements on my system ![]() Hope this info is useful to someone! ![]() DH |
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