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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Watch
![]() Join Date: Aug 2013
Posts: 25
Downloads: 82
Uploads: 0
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Thanks for the link Maik !
I have just a question : how can i have this ships in the gwx campaign. I would like to start a campaign in 1939 but i have the type VII B uboat. |
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#692 |
Gunner
![]() Join Date: May 2013
Posts: 95
Downloads: 352
Uploads: 0
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It should work fine for '39. I usually start with the Pocket battle ship. I find they have the best range and work best with supply ships.
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Mir nach, ich folge. |
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#693 |
Swabbie
![]() Join Date: Mar 2012
Posts: 6
Downloads: 62
Uploads: 0
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EDIT: Disabling and Re-enabling the mod fixed it.
I'm having a problem with this mod for some reason. I am running GWX 3 with the GWX 3 version of this mod. The Deutschland Class sits lower in the water then it should and has no guns except for 2 single barrel AA guns on the deck. Scharnhorst and Bismarck just crash the game in attempting to load the game (the above issues were done in single missions). Also, in career for the U-boat modification thing it displays it as if it was the submarine instead of the ship it should be. Last edited by mike9606; 08-12-15 at 05:21 PM. |
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#694 |
Bilge Rat
![]() Join Date: Aug 2015
Posts: 1
Downloads: 6
Uploads: 0
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Hello every one. I have been following this game for a long time and this site too. I recently started modding the game bout a year ago with the GWX mod. I love it. I recently got interested in the warship mod.... I got this baby to work... kinda... everything is great. textures, skins... except the ships load in with no weapons. and the battleships load inside structures... i am using the WSM3.0 with sh3 v1.4.... any suggestions?
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#695 |
Gefallen Engel U-666
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therat!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#696 |
Chief of the Boat
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It may be the case you have conflicting scripted layers but that would usually cause the installation to crash.
Try a fresh reinstalation. |
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#697 |
Watch
![]() Join Date: Jul 2015
Location: Russia
Posts: 16
Downloads: 118
Uploads: 0
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Just not the topic y Hi my question to you. I try to find events WO3.3C full version, which 1234567 .tak like battleships WSM 3.05 do not go well on the first part mod.Mod battleships in the full 1234567 .. wrote a letter to U-47, but not the fact that he will answer. who has the full version of the realties WO3.3C ??? Could you help me ??? Thanks in advance ..... Sorry for my english
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#698 |
Nub
![]() Join Date: Feb 2015
Posts: 2
Downloads: 45
Uploads: 0
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Is the Warship Mod compatible with GWX 3.0 Gold Edition? Thanks.
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#699 |
Gefallen Engel U-666
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MrSinker888!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#700 |
Chief of the Boat
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Welcome Aboard Sinker
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#701 |
Seaman
![]() Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
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Is it possible to get this mod to work in widescreen resolutions? The mod I was using in stock GWX for 1920x1080 does not work at all with this mod. Instant CTD the moment the game starts (ie when you start a save or a new patrol it crashes when attempting to display the models). It works for me without that mod, but I can't bring myself to play in a 4:3 box at the center of the monitor...
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#702 |
Nub
![]() Join Date: Jul 2013
Posts: 3
Downloads: 119
Uploads: 0
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Hey guys, i'm relatively new here. a few of you may have seen like, one other post of mine...
Anyway, I love this mod, but my one complaint would be enemy a.i. accuracy. Idk if it's a mod conflict, but even with an enemy right next to me, they aim both light MG's and full on main batteries either too high, too left, too right, or a combination of those. Would love to know if anyone else has experienced this, as, though it's only a minor annoyance, it feels cheap to sink an entire convoy with them getting maybe one hit off on me |
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#703 | |
Silent Hunter
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#704 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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i´ve just installed and make a Little test. I´m now adjusting starting points to make it works with st. nazaire and schluese.
In other way i want to adjust ammo for main batteries to have again AP shells, as GWX only gives HE. So my question is: Which files i must edit in order to have again AP shells? Edit number of shells and also have again the images and option to select which one i want to be loaded. Thanks in advance
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#705 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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Anyone could help me?
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