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03-25-10, 05:06 AM | #646 | |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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03-25-10, 06:12 AM | #647 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
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Appology
Sorry the last few posts on this thread sounded like me being all pissed off.
It took 3 IRL days to read through this ONE thread (all thier mistakes, errors, bugs and 'could care less programing') and to catch up... so my responses while reading piled up at the end of the post and make me look enraged. heh... maybe I am. P.S. I have it budgeted in my family budget to purchase this game Friday. Since finding out it was available (3 days ago, I came back from Baghdad and then moved across the country for a new job, I was a bit distracted) and the purchase tomarrow.. not all that sure I'm going to buy the game after all. Been salivating for over a year and now it tastes like dung in my mouth just learning about another Ubisoft slap in the face. Thank GOD for the modders here. Absolutely amazing people that will turn this steaming pile into a work of art over the next year.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
03-25-10, 11:10 AM | #648 |
Captain
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Ok so I've read about stuttering issues. Do a good ole system restart if the game starts doing this. This is something that any computer needs every now and then, clears up RAM of all the junk that gets to interfering with a graphicly strong game like SH5, or any other for that matter.
Last night I was getting this, and it had been three weeks since the last time I'd done a restart. So I quit the game, restarted the computer and then back in the game and all is silky smooth again.
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03-25-10, 05:46 PM | #649 |
Watch
Join Date: Feb 2010
Posts: 15
Downloads: 115
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The beach of Tunisia...
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SH4 U-Boat missions : TMO v1.7 & MCR Fr v2.1 + Pack Deutch voices v2.2 SubSkinHunter for SH4 downloads... |
03-25-10, 07:20 PM | #650 |
Nub
Join Date: Mar 2010
Posts: 2
Downloads: 9
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bugs
having a few problems... game almost unplayable
1. CO2 level continues to rise even through i am surfaced... air compression returns to 100%, CO2 continues to rise. After a save load this problem goes away at least for a while. 2. chronometer keeps making ticking noise 3 days after shooting a torpedo... save/load does not fix this issue and has forced me to restart my campain due to mind numbing ticking sound (especially bad with TC). 3. various other sound related issues. |
03-26-10, 04:21 AM | #651 |
Watch
Join Date: Jan 2006
Posts: 25
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Does magnetic detonators work?
Made some experiment with magnetic detonators. Attacked a merchant with 7.3 m draft. Dud torpedoes was turned off. Deph set to: 9,2; 8,6; 8.1; 7,6. Only 7,6 m torpedo hits a target and that was impact detonation. Is this how it must work? Last edited by Junglist; 03-26-10 at 05:49 AM. |
03-26-10, 05:12 AM | #652 | |
Captain
Join Date: Jan 2002
Location: Sweden
Posts: 493
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Quote:
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And God said: \"Let there be Narrowband!\" |
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03-27-10, 05:27 AM | #653 |
Helmsman
Join Date: Mar 2010
Location: Finland
Posts: 108
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No diving siren, no crew to battlestations bell
Ok. Many of the problems in the game UI (missing commands, etc) are already covered in subsim and there is a mod workaround, thank god for that, but different submarine sounds are very important for me and I just can't stand the silence when I issue an order to dive and can't hear that lovely siren sound... My gaming experience drops drastically... Is anyone else having this problem? I don't know if any other sounds are missing too. This is the last issue keeping me out of SH5 world. Atleast for now...
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03-27-10, 12:56 PM | #654 |
Grey Wolf
Join Date: Feb 2009
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Collision detection mechanism was already bugged in SH4.
In this version of Silent Hunter nothing has changed, this same bug lives!
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03-27-10, 02:44 PM | #655 | |
Sailor man
Join Date: Mar 2010
Posts: 44
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seems like personal preferance and a comment
I don't thing it's about calling any one a liar, the person makes a valid point that common sense would seem to bear out, why put a (hard metal presumably) bar in front of sharp saws designed to cut through sub nets? it would limit the effectiveness of the net cutter, it stands to reason that the flag mast is easily removable either socket n post or other method so that when in friendly waters one can fly national colors. When the sub is in hostile waters and might need to use the net cutters, I doubt the jack would be there. regardless I would rather the "ship yard" remove this mast as well. One other logical thing to think about is that the photo is a PR kind of photo of a brand new sub, much like the launching of modern US subs all sorts of flags decorations and other "show the colors" junk is on there that would not be on a active sub as sea. My guess, is that at sea in war time that mast is not present and it's valid to want to have a mod that removes it. no offense to any one intended just making a point and stating personal taste.
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03-27-10, 03:01 PM | #656 |
Grey Wolf
Join Date: Feb 2009
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Pic from this topic: http://www.subsim.com/radioroom/showthread.php?t=166200
This is the british "U" class submarine. Is he not too deep?
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03-27-10, 10:14 PM | #657 |
Mate
Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
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Quote from ANTAR:
[/QUOTE]...#2 Unchangable mission for single & multiplayer. Why one mission can not be played under 1000 different conditions? Much more interesting missions are the same missions played in various (or random) weather conditions (set the original as default). For example:
(In fact, a little less conditions: precipitation when ovecast, type of precipitation when precipitation are turned on). It can be assumed that one single mission has the right to get boring - but if could be played in extremely different conditions (from stormy night with full cloud cover, precipitation, and dense fog to sunny windless day, the visibility excellent) can be played again and again... and player must change his attack style to be successfully. So a simple solution - why cannot be implemented?[/QUOTE] This would make the game sooo much better once some of the other bugs in the game are corrected along with some of the great mods often provided to us by some of the greatest modders any site would be proud of.
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ETC(SS)(ret.) DBF Last edited by dbf574; 03-27-10 at 10:21 PM. Reason: wanted to provide source of quote |
03-27-10, 10:46 PM | #658 | |
Mate
Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
Downloads: 17
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Quote:
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ETC(SS)(ret.) DBF |
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03-27-10, 11:01 PM | #659 |
Mate
Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
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If I remember correctly, depending on the year of action, in the early years there were problems with the magnetic torpedoes.
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ETC(SS)(ret.) DBF |
03-27-10, 11:08 PM | #660 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
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As one who has only ever played submarine games but has two friends that have served on submarines I can say that dark red text on light gray background is impossible to read.
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