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Old 03-30-07, 09:18 PM   #631
gta-man
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i found a repair crew bug
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Old 03-31-07, 12:31 AM   #632
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S-18. Deck gun and decoys damaged...and nothing else.



I could keep hanging like that until the battery died. Also able to cruise at periscope depth with the center of the sub at the proper depth and the bow sticking clear out of the water. I recall someone else reporting similar behavior with an S-18 or S-42 class.

-repeated CTDs after opening log in campaign.

-merchants coming to a halt or slow crawl when under surface attack, especially when in pairs
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Old 03-31-07, 07:44 AM   #633
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Can anyone confirm if the PPI and SDA scope are indeed flipped/switched ?
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Old 03-31-07, 08:53 AM   #634
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They are not the same way round as shown in the manual. The order bar buttons take you to the wrong radar, though the Icons look correct. It could be fixed by just swapping the button descriptions on the order bar..
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Old 03-31-07, 08:56 AM   #635
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Any one got any idea why my saved campaign games keep crashing to desktop had a great one going last night and i did multiple saves and 3 outa 4 of the saves keps causing a ctd. Oh and i have another bug to report "Silent Hunter 4".
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Old 03-31-07, 09:13 AM   #636
stimp
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Quote:
Originally Posted by akdavis
S-18. Deck gun and decoys damaged...and nothing else.

I could keep hanging like that until the battery died. Also able to cruise at periscope depth with the center of the sub at the proper depth and the bow sticking clear out of the water. I recall someone else reporting similar behavior with an S-18 or S-42 class.

-repeated CTDs after opening log in campaign.

-merchants coming to a halt or slow crawl when under surface attack, especially when in pairs
i had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all.

im not sure if this is a vanilla bug since im using the SH4 flavoured to taste mod
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Old 03-31-07, 09:57 AM   #637
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Two more:

a)there is extremely little pitch and no roll to the boats during rough seas, the sailing model has a bug there..
a1)This also effects the periscope, and, although the TBD has pitch, it has no roll.

b)rafts and lifeboats touching the raft causes the collision sound cue:I think a more appropriate sound cue is in order there.
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Old 03-31-07, 10:00 AM   #638
Drebbel
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Quote:
Originally Posted by stabiz
Yes, didt they use compressed air to balance the sub after each shot?
Hmmm, Dutch subs took water to compensate that. Afterall the sub gets lighter and you have to compensate for that. But firing the torp could use air on the otherhand.
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Old 03-31-07, 10:09 AM   #639
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Quote:
Originally Posted by leeclose
Any one got any idea why my saved campaign games keep crashing to desktop had a great one going last night and i did multiple saves and 3 outa 4 of the saves keps causing a ctd. Oh and i have another bug to report "Silent Hunter 4".
Yep, I got that as well... shame too.. I was all set up for some nice torp shots.
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Old 03-31-07, 10:16 AM   #640
leeclose
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Heres another intresting one every time i do a sneaky to drop my infantry guys of there dingy makes a noise like im being hit by a really big ship and does bloody horrible damage to my poor wee boat
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Old 03-31-07, 10:29 AM   #641
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Quote:
Originally Posted by Front Runner
Starboard (right) is Green
Port (left) is Red

You may be thinking of Red- Right- Return which only applies to navigation channel markers when returning from sea such as keeping the red marker on your right when returning from sea.
I always remember GRAS

Green Right At Starboard
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Old 03-31-07, 10:34 AM   #642
Elder-Pirate
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Quote:
Originally Posted by Drebbel
Can anyone confirm if the PPI and SDA scope are indeed flipped/switched ?
Yes they are switched. 2nd pic from the SH4 manual I blew up a little and it kind of pixel-lized, but you can tell the scopes are switched.




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Old 03-31-07, 11:07 AM   #643
elanaiba
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The manual is incorrect. As in Real life boats, the larger apparatus is the SJ cabinet with the A-scope, while the smaller one is the PPI that came with the SJ1 upgrade.

http://www.hnsa.org/doc/radar/part4.htm#pgSJ-1

Range indicator unit:



PPI unit:
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Old 03-31-07, 11:18 AM   #644
leeclose
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One other thing thats not technically a bug theres no info on the torps/deck/aa guns and no info about the boats them selfs liek you got in sh3 come on guys when you going to fix this?:hmm:
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Old 03-31-07, 01:02 PM   #645
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nm.

Last edited by BBury; 04-01-07 at 08:46 AM.
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