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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#602 |
Black Magic
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#603 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#604 |
Black Magic
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#605 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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TDW,
Just read your first post again. You say to install FX before your NewUI mod. Is that still correct? A lot of people on the forums are saying that has changed and that FX should be AFTER UImod. What's the verdict? If I'm running NewUI, UHS, FX, IRAI ... what is the install order? And if I install the UHS fix after the main FX mod is that basically the same as having UHS activated? Thanks. |
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#606 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_16_ByTheDarkWraith FX_Update_0_0_16_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith |
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#607 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Many thxs for the new version v16.
Whats going on when a WII-airplane hit by bullets/flak-guns: (look at 3:00m for example) (look at 5:24m for example) That are 2 of approximately 1 million youtube-clips of WII-aircraft clips. Search for "IL2 battle of britain" in Youtube (newest and more accurate flightsimulation than "IL2 cliffs over dover"). A bullet hit causes an aircraft-on-board system damage/failure. If critical parts are damaged an small explosion could be true. The visual effect from outside would be a smoke-trail and debris. |
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#608 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Link in v17 we will have the debris bigger (metal and wood parts) |
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#609 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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I have difficulties with at 9:00 min. I think a plane normaly shows first a smoke trail than a huge fire-ball explosion. This could happen but its rather unlikely. And if in reality a plane goes down in the water(!) there is only a water-column/splash with no fire-explosion. ( a classics) (another one) Thats what i think ;) Last edited by ETsd4; 03-28-11 at 10:52 PM. |
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#610 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#611 |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
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If it is possible I would like to see the flags of sinking ships removed. I don't know if you can change the game engine in that behaviour, but if you could achieve something similar to the U-Boat flags for sinking ships would be great.
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#612 |
The Old Man
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I really like what you have done with this MOD.
![]() I love the oil slicks and fire damage over time. I shelled an Old Steamer(War Supplies) and caught the Engine room on fire. I went to periscope depth and followed it for about 45 minutes. The entire boat was a blaze and sank after about 1+ hour from internal explosions. QUESTION: Would it be possible to add "isBlocking" controller to the Oil Slicks to block surface light so we can see the Oil Slick while submerged. ![]() |
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#613 | |
Black Magic
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#614 | |
Black Magic
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![]() What are everyone's thoughts on the new damage/flooding model for the merchants and escorts? I'll be basing the capitol ships damage/flooding model off of them. EDIT: just sank some ships and noticed the flags are still visible underwater. I'll try to hide them when they are underwater now. Last edited by TheDarkWraith; 03-29-11 at 08:05 AM. |
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#615 |
Black Magic
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Ship's flags will no longer be seen underwater starting in v0.0.17:
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