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Old 03-29-06, 07:49 PM   #1
Rubini
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Here the SCR without minefields&subnets/friendly airpatrol for NYGM and Vanilla (It's the same for the 3 versions, I just forgotten to put it on the file structure for NYGM and Vanilla).:
http://rapidshare.de/files/16754229/...gn_SCR.7z.html

It's also on first post.

Cheers,

Rubini
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Old 03-29-06, 08:08 PM   #2
Syxx_Killer
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Thanks, Rubini! I appreciate it!
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Old 03-29-06, 08:47 PM   #3
AG124
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I just downloaded the vanilla campaign, and I have a question about the roster. Why do such small countries as Slovakia and Albania have such a variety of large ships? I'm not complaining - it's just that I wouldn't have expected Albania to have 13,000 GRT Transports.

I would like to know where to find information on the type of merchant rosters which nations had in WWII. I've looked at UBoat.net. but that site only has merchants which were sunk, and does not provide a completely accurate representation.
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Old 03-29-06, 08:56 PM   #4
Rubini
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AG124,

Well, I just put the Roster folder as it is from GW for compatibility issues. But I don't used 90% of them on the Campaign files. I think that you can ask Kpt. Lehmann. I just "write" the campaign files, I think that he or Marhkimov works on spefic roster folder modifications for GW...anyway, good question.. :hmm:

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Old 03-29-06, 09:07 PM   #5
AG124
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Well, did you add any 'generic' entries? :hmm: If you did, then that is good because extra ships can be added to each roster. I am planning on using this campaign when I start playing the game again (next month ), but would like to add tankers to Canada's roster, Transports to Holland's roster, and larger tankers to Panama's roster (among a few other small changes). I would also like to add my Converted Whale Factory and Coastal Tanker, which were not included in Grey Wolves. Generic entries would allow me to add them to the rosters easily.
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Old 03-30-06, 12:13 AM   #6
Cdre Gibs
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BINGO

LND Layer is now a GO.

It was as you suspected Rubini, No vsmallairbaseGB. Found it, installed it and up she came no probs.

Thx again.
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Old 03-30-06, 02:17 AM   #7
slipper
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is there any chance this could be hosted at real u-boat, the extended version is. cant download from rapidshare.thanks in advance
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Old 03-30-06, 10:49 AM   #8
Kpt. Lehmann
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Quote:
Originally Posted by Rubini
AG124,

Well, I just put the Roster folder as it is from GW for compatibility issues. But I don't used 90% of them on the Campaign files. I think that you can ask Kpt. Lehmann. I just "write" the campaign files, I think that he or Marhkimov works on spefic roster folder modifications for GW...anyway, good question.. :hmm:

Rubini.
You are correct! Marhkimov did compose the roster files... unfortunately he has gone on to other things... which presents us with another challenge to overcome.

However, a little note here.... you can put ships in the roster of different nations all day long... but will never see them in-game until they are scripted (as I understand it even the RND layer works this way.)

You can still see them in the museum though.
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Old 03-30-06, 12:41 PM   #9
AG124
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Quote:
However, a little note here.... you can put ships in the roster of different nations all day long... but will never see them in-game until they are scripted (as I understand it even the RND layer works this way.)

You can still see them in the museum though.
I do know that. That's why I asked about random entries - if generic entries are used, then it is possible to add extra ships of that type (i.e., 102, 103, etc). So, are there any "generic 102, 103, etc." entries?
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Old 03-30-06, 01:03 PM   #10
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Quote:
Originally Posted by AG124
Quote:
However, a little note here.... you can put ships in the roster of different nations all day long... but will never see them in-game until they are scripted (as I understand it even the RND layer works this way.)

You can still see them in the museum though.
I do know that. That's why I asked about random entries - if generic entries are used, then it is possible to add extra ships of that type (i.e., 102, 103, etc). So, are there any "generic 102, 103, etc." entries?
Yes, it is.

I don't use _any_ generic entries in my RND. Unless someone had insane amounts of free time, it's all still based on my IC mod. So, no, those ships won't show up in the campaign. Someone certainly can modify things to add random types, though.
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Old 03-30-06, 01:03 PM   #11
Gammel
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A generic entry in Rubinis merged Campaign.RND file:
Quote:
[RndGroup 722.RndUnit 1]
Type=102
Origin=American
Side=1
CargoExt=2
CargoInt=0
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 722.RndUnit 2]
Type=102
Origin=American
Side=1
CargoExt=2
CargoInt=0
CfgDate=19390101
No=1
Escort=false
SpawnProbability=50
CrewRating=2
Non-generic, only difference is to me no entry for the class is present...
Quote:
[RndGroup 110.RndUnit 1]
Class=KLS
Type=102
Origin=British
Side=0
CargoExt=3
CargoInt=1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=100
CrewRating=3

[RndGroup 110.RndUnit 2]
Class=KSS
Type=102
Origin=British
Side=0
CargoExt=4
CargoInt=1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=50
CrewRating=3
How would it be to remove the class entry all together or just leave a few ones in? Wouldn´t that raise the propability for spawning some of the additional units?
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Old 03-30-06, 01:06 PM   #12
Gammel
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Hehe, too slow...

So it is possible to remove the class entry? Nice...
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Old 03-30-06, 01:24 PM   #13
AG124
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It would seem to be. :hmm: After my term of university is over, I might be willing to join a project to convert a campaign file to about 90% generic entries. I don't have time right now though.

Can you use generic entries in convoys as well. If you could, they would have to be used with a number of specific entries to make the convoy look alright though.
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Old 03-30-06, 03:44 PM   #14
Rubini
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AG124,
jasonb885,
Gammel,

Thanks for the feedback.
First of all I should like to say that i don't modified anything on RND entries. I just add some (few) new traffic and adjust some spawn probabilities for some "empty" areas (also only a few) as described on the readme. Also the RND for UC is the RND from NYGM plus these new (few)addtions/modifications.

And that GW team and I will make (in truth we already start the work) a detailed revision of the roster folder of the GW mod and UC. So, it's a solved issue and this not really affect the gameplay as it is now anyway.

Rubini
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Old 03-30-06, 03:48 PM   #15
Kpt. Lehmann
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Quote:
Originally Posted by Rubini
AG124,
jasonb885,
Gammel,

Thanks for the feedback.
First of all I should like to say that i don't modified anything on RND entries. I just add some (few) new traffic and adjust some spawn probabilities for some "empty" areas (also only a few) as described on the readme. Also the RND for UC is the RND from NYGM plus these new (few)addtions/modifications.

And that GW team and I will make (in truth we already start the work) a detailed revision of the roster folder of the GW mod and UC. So, it's a solved issue and this not really affect the gameplay as it is now anyway.

Rubini
That is a relief!!! I thought we might have worse problems there.
Thanks for the clarification there Rubini sir.
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