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Old 03-18-06, 07:11 PM   #1
sergbuto
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Suggested corrections to Readme:

My U-boat reflections mod in the first place includes reflections for Type IIA, IID, XXI U-boats and Type IXB, IXC and IXD2 conning towers and in addition reflections for periscopes for Type II, VII, XXI U-boats, as well as reflections and wake trails for all the snorkels.

Hospital ship mod was made by Iambecomelife based on NPTR from Additional merchants. Therefore, instead of

"Hospital Ship-Sergbuto, Iambecomelife"

it should say

"Hospital Ship-Iambecomelife, Sergbuto" in the Readme.


C-class DD with DC racks was made by me, not by JasonB885

I did not make "Old Liner". It was Large Cargo as part of Additional merchants mod which also included the NPTR transport.
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Old 03-18-06, 07:20 PM   #2
THE_MASK
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Only thunderstorms , could be worse

http://www.bom.gov.au/products/IDQ65002.shtml
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Old 03-18-06, 07:21 PM   #3
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Quote:
Originally Posted by sergbuto
Suggested corrections to Readme:

My U-boat reflections mod in the first place includes reflections for Type IIA, IID, XXI U-boats and Type IXB, IXC and IXD2 conning towers and in addition reflections for periscopes for Type II, VII, XXI U-boats, as well as reflections and wake trails for all the snorkels.

Hospital ship mod was made by Iambecomelife based on NPTR from Additional merchants. Therefore, instead of

"Hospital Ship-Sergbuto, Iambecomelife"

it should say

"Hospital Ship-Iambecomelife, Sergbuto" in the Readme.


C-class DD with DC racks was made by me, not by JasonB885

I did not make "Old Liner". It was Large Cargo as part of Additional merchants mod which also included the NPTR transport.
No problem Sergbuto sir. I will correct it here first thing tomorrow and am saving this text as a note.

Readme corrections within the uploaded document itself will be corrected/overwritten with our first update patch one month from now.

I sincerely apologize for the mistake. It will be rectified and thank you for bringing it to my attention sir.
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Old 03-18-06, 08:00 PM   #4
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Kudos to the Gee Dubya Mannshaft.

We are just humble swimmers pushed forward by your wave.

Best rgds,
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Old 03-18-06, 08:04 PM   #5
Kpt. Lehmann
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I sincerely hope that GW lives up to expectations.

We set our sight on Mars.

Hopefully we will at least give you the moon.
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Old 03-18-06, 08:58 PM   #6
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Upload to Terrapin appears to be complete. We are verifying the process.
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Old 03-18-06, 08:59 PM   #7
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Default Re: The Grey Wolves Supermod Content

Quote:
Originally Posted by Kpt. Lehmann
This mod is largely compatible with JSCones great SH3 Commander program. However, it is my understanding that SH3 Commander alters the .Sim cfg file which plays a part in the GW enemy ship AI aggression modification, which would also possibly revert the "waves attenuation factor" back to stock values.
SH3Cmdr only changes the "Lost Contact Time" value in SIM.CFG, which doesn't sound like it would cause any conflicts. However, if you believe it does, simply tell users to change the LostContactTimeLower and LostContactTimeUpper keys in SH3Cmdr's "Miscellaneous.cfg" to be whatever value you need.
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Old 03-18-06, 09:24 PM   #8
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Quote:
Originally Posted by Kpt. Lehmann
Upload to Terrapin appears to be complete. We are verifying the process.
wow... this looks promissing! I won't sleep until I can have it!

(current time in Brazil; 23:25)
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Old 03-18-06, 09:26 PM   #9
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Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by Kpt. Lehmann
Upload to Terrapin appears to be complete. We are verifying the process.
wow... this looks promissing! I won't sleep until I can have it!

(current time in Brazil; 23:25)
I'd sleep....
I
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Old 03-18-06, 09:37 PM   #10
Sulikate
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Quote:
Originally Posted by terrapin
Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by Kpt. Lehmann
Upload to Terrapin appears to be complete. We are verifying the process.
wow... this looks promissing! I won't sleep until I can have it!

(current time in Brazil; 23:25)
I'd sleep....
I
no way! you ain't gonna make me give up! I won't sleep, eat, talk or breath until I can download this super mod!

just kidding
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Old 03-18-06, 09:49 PM   #11
CWorth
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Are the player Uboats modded using Fubars plain skins?

I saw you listed the AI as using his but nothing mentioned about the player boats.

Also what kind of settings are we talking about for the single merchant traffic?
Will it be like RUB and use 20% or will it be more realistic as single traffic historically was more than what RUB sets it at.
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Old 03-18-06, 09:54 PM   #12
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Kpt. Lehmann - gah, I'm sorry I couldn't update the movie a little bit in time! As you might have noticed I've been incommunicado for most of the preceding week - the work is killing me

Maybe for version 2.

***

Great stuff. I think a lot of players are going to enjoy this, and I'm glad the great community we have here is proving more than capable of making this game better and better for the masses
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Old 03-18-06, 10:35 PM   #13
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10:35 PM EST right now.... should I stay awake??
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Old 03-18-06, 10:46 PM   #14
CCIP
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Oh, also... a correction if I could:

I wish the Leigh Lights mod could also be credited to CB.. and Col7777, whose research and work made it possible
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Old 03-18-06, 10:53 PM   #15
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Hi everyone!


Sorry, I've been MIA for a while, mostly due to the fact that I work about a bjillion hours a week. Seriously...

Anyways, I just stopped by to say hi. Our GW team has spent a rediculous amount of hours on this supermod, and hopefully everyone will enjoy it as much as we enjoyed working on it.

Once it is released, please enjoy!

Cheers!
Marhkimov.
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