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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jul 2006
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In the cfg's you can script a certain "effect" to take place once a certain part of a ship takes an ammount of damage given in %.The crew-men if I am right are blown off when you destroy a cannon/machinegun or the command tower of the ship.
Edit:Here's an example Teddy Bar gave me to make me understand ![]() You can find these script settings in the zones.cfg in the data folder of your game. There you can see the ship , sub and plane dmg zones and some "effects" like these: Effect1=#Fire_small, 40 Effect2=#Small_splinter_explosion, 100 This for example means that when the ship part reaches 40% damage it will start to burn.When it reaches 100% damage,you will see an explosion. If instead of Effect2=#Small_splinter_explosion, 100 you write Effect2=Small_crewmans_splinter_explosion01, 100 then you would get the crew-men flying off the ship when it is destroyed. Don't however change anything else unless you know what you are doing,because you might disable the NYGM dmg model.
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Came back after a long time ...ahoy mates! Last edited by enaceo; 08-15-06 at 09:24 AM. |
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#2 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
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Ah, I see. Well I think I though I’ve been messing with a file or two qualify as not knowing what I'm doing (or not enough anyway) in the NYGM department so I'll better leave those files alone.
Thanks for the explanation though m8, I appreciate the effort.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#3 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
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Wondering if Ship Speed has been taken into consideration in regards to the Damage model (not talking about Engine compartment and Prop hits). Specifically, what affect large amouts of Water (read Flooding) has on a ships speed. A Ship that takes on water, will in fact slow down due to two factors...one being excess weight of the water....and two being that a heavier ship displaces more water therefore having more of the hull under the water line hence increased drag (that the engines must over come to maintain speed). Now if a ship is traveling at its full speed, taking a torpedo hit should cause supstantial flooding and WILL slow down. Now how much it will slow down is a good question...and I am not a math major and do not have an equation for that.
This is important in regards to SH3. A Ship that is torpedoed in a convoy (fast) should in most cases not be able to maintain the speed of the convoy. A Ship that is fully loaded and low in the water already....should really feel the effects of flooding...thus slowing it down and falling out of a convoy. What about heavy seas and ships falling out of convoys......a good portion of ships were sunk as stragglers from convoys (Uboat.net) (as well as damaged ships as mentioned above). Not all damaged ships should fall out of convoys....but I would venture to say that a good amount would. Not all ships should fall out due to weather....but some smaller ships should most definitely struggle to stay in formation. I'm assuming by now that if the damaged model could be altered to fix this stuff if would have by now...or if it has not...maybe there is still hope....or for a better damage model for future installations of SH. ![]() |
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#4 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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#5 |
中国水兵
![]() Join Date: Apr 2005
Posts: 270
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![]() ![]() Whoa! what did I do? started a patrol with eveything leaking . I am going to to my sunday ritual(lol) and do a clean reinstall and then try again using installer. ![]()
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#6 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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Did you decide not to include the Hollywood Submarine Damage Mod? I don't see it listed anywhere.
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#7 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Seriously, we want to help, but what am I surpossed to say? How was the NYGM Tonnage War Mod was installed, manually or SH3 Cmdr? What Mods are already installed? What is happening when the CTD is occuring? Can you deliberately reproduce it? the list goes on.... |
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#8 | |
Blade Master
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#9 | ||
Engineer
![]() Join Date: Dec 2004
Posts: 217
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I dont think its a computer problem. It seems to run but after a while the loader hangs. I cranked up SHIII and the mod is in there but it doesnt show up on the loader. ?????? Im going to try another mod to see if the loader will do that one.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#10 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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its cool if i throw in some graphics mods right? No Biggie?? Can i add the aces of deep sidebar and stuff? Just minor stuff, navmap enhancements and what not.
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#11 | |||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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Just to expand on this a bit more. SH3 Commander uses several pre-configured files to selectively replace entries in the basic.cfg. When the "Use fatigue model" option is checked, you will replace the entries in the TW basic.cfg and the fatigue model will not work as intended. That is why this option in SH3 Commander must be unchecked. You shouldn't be using this feature of SH3 Commander with TW. It's not necessary, and can result in unexpected behavior. Hope this helps. |
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#12 | |
Commander
![]() Join Date: May 2005
Posts: 477
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#13 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
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OMG WOW LOOK HOW EFFICIENT MY CREW IS!!!!
Now i know this is a product of the NYGM Tonnage Mod, i have never got a message like this before.. ::Nearest Visual Contact bearing 320 degress range 11.300meters Is that right?? Cant be... Please help me change this quick.. ::edited:: OOps wait.. I have the atmosphereic mod 16kms version Dark installed... But i dont remember the numbers being so high before.. |
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#14 |
Ace of the deep .
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![]() ![]() clean install jgsme |
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#15 | |||
Engineer
![]() Join Date: Dec 2004
Posts: 217
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Well, to continue with my tiraid, I ended up manually loading the DAT files from both TW and TW Trees straight into the SHIII directory. Everything runs but now I have that damn 'triangle' and exterior camera. I am running everything as realistic except for officer help. Could this becausing the triangle and TDC info to show when I point the scope at a ship?
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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