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Old 11-09-05, 04:36 AM   #46
rulle34
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OK here is a RUb 1.44 - 1.45 version of Atmosphere 2.0 mod.
It has all featuers of Atmosphere mod, but with RUb 1.44, 1.45 colours of sky/sea and the murky water.
See read me inside for more specific details on what files are changed and also credit.
I haven't tested it yet, but it should work.
Please confirm with some playtests so all is ok
DL link: http://rapidshare.de/files/7395372/R...d_2.0.rar.html

@marhkimov
Maybe this link also can be added in your first post as an option for RUb users? (after playtests show all is ok)

Have fun

EDIT: New version with cloudfix included. I saw that this was in RUb 1.45.
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Old 11-09-05, 04:42 AM   #47
Marhkimov
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ok, if it's good, i'll link it...
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Old 11-09-05, 04:43 AM   #48
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Thx alot rulle34

Downloading now

Quote:
I haven't tested it yet, but it should work.
Please confirm with some playtests so all is ok
Yes Sir, will be back soon for a report , Sir
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Old 11-09-05, 06:49 AM   #49
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I´m test this mod in my current campaign. Everything looks good to my, let my say it´s perfekt unfortunately i get no visual contacts (june´42)
to make here some report about the spotting distances at different weather conditions. I will report it later, if i get some contacts
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Old 11-09-05, 07:29 AM   #50
The Avon Lady
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I'm in mid-patrol. Is this new RUb 1.45 compliant version safe to install in mid-patrol or should I wait till back in base?
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Old 11-09-05, 07:36 AM   #51
rulle34
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Quote:
Originally Posted by The Avon Lady
I'm in mid-patrol. Is this new RUb 1.45 compliant version safe to install in mid-patrol or should I wait till back in base?
Hello The Avon Lady
You should absolutely wait until you are back in port.
The mod contains more than just only texture files

Be aware of that JSGME will report that files will be overwritten the RUb ones. Enabling this mod will give you all the new Atmosphere mod features (16 km visibility version), except from the colours of sky/water and the murkiness of water that is same as RUb latest two versions.

Hope you'll like it
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Old 11-09-05, 09:58 AM   #52
rulle34
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One small update to that Atmosphere mod RUb 1.44-1.45. I have added the cloud fix that is in RUb 1.45. Ddin't saw that first.

Here is new link (modified first one as well so you can DL this modified version here as well as at my first post) :http://rapidshare.de/files/7395372/R...d_2.0.rar.html
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Old 11-09-05, 11:59 AM   #53
The Avon Lady
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Quote:
Originally Posted by rulle34
One small update to that Atmosphere mod RUb 1.44-1.45. I have added the cloud fix that is in RUb 1.45. Ddin't saw that first.[/url]
Argh! I already installed the prior version. Can this new version be installed mid-patrol. Is this just a texture fix?
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Old 11-09-05, 12:14 PM   #54
rulle34
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Quote:
Originally Posted by The Avon Lady
Quote:
Originally Posted by rulle34
One small update to that Atmosphere mod RUb 1.44-1.45. I have added the cloud fix that is in RUb 1.45. Ddin't saw that first.[/url]
Argh! I already installed the prior version. Can this new version be installed mid-patrol. Is this just a texture fix?
It's a texture fix in scene.dat. But it's a .obj file so Im not sure if it works as a .TGA file.
This fix is just this sky/cloud fix that makes this "wormhole" in sky to disappear if you look right up . It's not a big deal at all. You can simply just change the scene.dat file from the new link with your old one so is all set. I would prefer to take it when in port. But try, if it fails, just put your "old" scene.dat file back and start from your last save.

Sorry about this. I just missed that line in RUb 1.45 and I wanted it to be same
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Old 11-09-05, 12:56 PM   #55
The Avon Lady
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When I played earlier today (older scene.dat) file, this is what happened to the terrain renderring:



I have the Terrain Upgrade Mod installed. I only see the land terrain when I approach the land from much closer by.

Any ideas?
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Old 11-09-05, 01:01 PM   #56
Marhkimov
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How does the new scene.dat work? rulle has replaced it since the old version.
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Old 11-09-05, 01:23 PM   #57
The Avon Lady
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Quote:
Originally Posted by marhkimov
How does the new scene.dat work? rulle has replaced it since the old version.
Have not had a chance to test yet. Could that possibly resolve the above? Any connection?
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Old 11-09-05, 01:31 PM   #58
Marhkimov
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Quote:
Originally Posted by The Avon Lady
Have not had a chance to test yet. Could that possibly resolve the above? Any connection?
I would test it for you, but currently I am not at home...

Using the new version could possibly resolve your rendering problem stated above. Only one way to find out... Use the newer version and play the 'scapa flow' single mission. Look for the land directly ahead.

If it's not fixed, take a few screenshots with the land in the picture:

-1 shot from freecam at sub-level
-1 shot from freecam higher up in the air (40-80 meters, so I can see the clipping in the distance)
-1 shot from the conning tower

That might help me troubleshoot...
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Old 11-09-05, 01:43 PM   #59
rulle34
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@The Avon Lady and marhkimov.
If it's the mod I think about (Terrain mod upgrade V2 with Landscape mod inside the MODS folder), with a .cfg file, this Terrain mod is not compatible with visibiliy, because Terrain mod raises land with some value. If you add this to the larger skydome in visibility mod things can screw up.

I recommend to take away the .cfg file in the Terrain mod and only use the textures (tga's) from that mod. Makes very nice landscape anyway. Beaches will be shorter, but your'e not here to swim and relax on the beach anyway I guess :rotfl:

Seriously this should work better. I have this combination and it works just fine together.

Ps. If I have expressed my self in a to general or in a rude way about the Terrain mod spoken about above, it was not my attention. I just share my experience about this mod in combination with the Visibility mod (Atmosphere mod). The textures in Landscape mod are just great
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Old 11-09-05, 01:48 PM   #60
Marhkimov
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I use the terrain cfg and I have not noticed anything... Perhaps I need to open my eyes? LOL :rotfl: , I'll check later...
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