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Old 10-14-05, 07:04 PM   #46
fubar
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Hi Bip Bip

make sure you have the sensor data file supplied in the
LIBARY folder then the schnorchel deck texture will show up

fubar.
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Old 10-15-05, 03:46 AM   #47
rulle34
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Fubar
What changes are made in the sensors.dat file? I use the visibility mod and then my sensors.dat is modded.
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Old 10-15-05, 03:54 AM   #48
Marhkimov
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I believe only the textures are alterred in the sensors.dat

If you really want to keep your mods running it order, I'd advise you to extract fubars textures and import them into your own corresponding files.
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Old 10-15-05, 09:27 AM   #49
oRGy
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Hi;

For IuB I've:

1) resized textures to normal SH3 resolution for performance (still look great)

2) Added camo to the IXC skin (as in SH3, helps diffrentiate the boats)

3) Made a IXD2 skin based off Fubar's other Typ IX skins. Not perfect but does the job.

Regards
oRGy
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Old 10-15-05, 03:41 PM   #50
Syxx_Killer
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Quote:
Originally Posted by rulle34
Fubar
What changes are made in the sensors.dat file? I use the visibility mod and then my sensors.dat is modded.
When I checked out the sensors.dat file, the only thing I think you need is the type9_mask file (or whatever the name is). You can extract it and put it in you Texture/TNormal/tex folder, so you dodn't even have to repack anything or replace your already modified sensors file.

Quote:
Originally Posted by oRGy
3) Made a IXD2 skin based off Fubar's other Typ IX skins. Not perfect but does the job.
Would you consider releasing it as a separate skin download? Anything has to be better than the stock SH3 IXD2 skin. I'd really like to use your skin if you don't mind.
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