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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |||
GWX Project Director
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#47 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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*gets out 3d max*
Bloody good work - give me the plans and I will make any model u want
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#48 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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Hi Sergbuto,
Thanks for the replys to all the questions. Does anyone recommend a source for good 3 view drawings or decent 3 view photos for various ships of that era we can model for SH3. Most of the stuff I find on the net is not satisfactory to use. I guess I'll have to check out the local library for books. Thank you again for this great piece of work! ![]() Happy hunting! ![]() |
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#49 |
Watch
![]() Join Date: May 2005
Posts: 19
Downloads: 0
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Maybe just woot?
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#50 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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There are a few diagrams and photos on this page which may be helpful to someone.
http://warships.web4u.cz/staty.php?language=E No merchants here though. |
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#51 | ||
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
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#52 | ||
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
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#53 |
Swabbie
![]() Join Date: Oct 2004
Location: Duesseldorf
Posts: 14
Downloads: 0
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Wow - that's giving SHIII a whole new perspective! Awesome work, sergbuto!
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-- ![]() http://www.space-port.de/dw/ |
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#54 |
Swabbie
![]() Join Date: Apr 2004
Location: Jersey, Channel Islands
Posts: 14
Downloads: 14
Uploads: 0
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sergbuto thats brilliant, which tools do you use too import/export the models with by Sansal, and what 3d rendering package do you use??
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#55 | |
Pacific Aces Dev Team
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#56 |
Grey Wolf
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I'm stunnished
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#57 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
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#58 | ||
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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In my experience it's always better to create detail with texture-mapping and using the polys for basic structure. Sorry if that sounds negative or anything! Just some people might not be aware of this. |
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#59 |
Pacific Aces Dev Team
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Sure. Go ahead and follow Devs instructions on this matter, I do not mind. And I will follow experience, results of testing, what my computer can handle and what I like after all.
If people followed the Devs instructions to the letter for SH2 and DC at the time, the games would still have only crappy models. |
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#60 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Those poly counts from the Dev team do not seem reasonable to me - If a Battleship can have 35000, then shouldn't a freighter work with the same amount. They probably had different reasons fot those limits. I would prefer more detailed models, as long as they don't slow down my computer (the models in SH2 were not really detailed enough). Of course, I might not know what I'm talking about at all...
![]() There were a couple of models from SH2, that I did like a little, such as the Troop Transport, Slow Cargo, and Oil Tanker. Can these be imported with Sansal's tool? Also, some of the others could have more details added and then be imported. |
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