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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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Downloads:
https://github.com/Boris-Barboris/dsubs_demo/releases Pdf manual is bundled in the zip, or can be found in the repo: https://github.com/Boris-Barboris/ds...ter/Manual.pdf Discord: https://discord.gg/7TFS98f Client sources: https://github.com/Boris-Barboris/dsubs_client TLDR: 2D cold-war-techlevel DW-inspired sensor-focused subsim, multiplayer/singleplayer infinite quick battle scenario with bots and/or other players. Hello everyone! I'm Boris-Barboris and I would like to make the progress of my hobby project public knowledge. I'm steadily moving towards the technical demo stage and expect to be able to let the general audience test it till the end of 2019. Reasoning I was a great fan on Sonalyst's work on Dangerous Waters, as well as of DCS/LockOn simulator franchise. I have spent weeks in those titles, but the past is now long gone. Youth was gone as well, and so, gone was my blind respect for realism. Time grew much in value, and it is the time that was rarely respected by the simulator genre: realism dictates large intervals of wasted time and no gameplay just for the sake of realism. Time acceleration helps, but it is unsuitable for multiplayer - the prime thing I was enjoying in those games. I just want a fun PvP/Coop submarine-related game to play with real people for an hour or so. It appeared to me that the gameplay must be designed from the ground to account for higher desired combat intensity and lower time intervals. Exactly 2 years before this post, March 2017, I have started my small project: DSubs (D for distributed), which I hope you will find in your favor. Concept
Overview and tutorial walkthrough by SmartWargames: Here is a short video, which demonstrates most core systems (coop, sensors, TMA, contact management): Torpedo attack example: What needs to be done
I would like to hear your opinion on the concept itself, as well as to recruit some volunteers in order to test the existing features (sensor-related). Thank you for your attention. Last edited by Boris-Barboris; 03-28-21 at 03:25 PM. Reason: source link |
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