![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
|
![]() Quote:
![]() CapZap
__________________
![]() |
|
![]() |
![]() |
![]() |
#2 |
Nub
![]() Join Date: Sep 2020
Posts: 2
Downloads: 5
Uploads: 0
|
![]()
Hi Guys!
During my playthrough and a lot of modding it happened that there are 2 overlapping maps that make my game completely shiet,how can i resolve this? Thanks! |
![]() |
![]() |
![]() |
#3 |
Gefallen Engel U-666
|
![]()
Silverion93!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
Anyone know of a 400 meter depth gauge mod for ARB WideGUI? One that actually allows you to select, say, 300 meters on the gauge and boat will dive to that?
|
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() |
![]() Quote:
![]() Try this here... 400 meter depth gauge thread: https://www.subsim.com/radioroom/sho...d.php?t=247443 Hope this info helps... M. M. ![]()
__________________
|
|
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
|
![]()
you can try this one too... It's done for ARB gui....
![]() https://www.mediafire.com/file/opppf...ges_II.7z/file CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#7 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
Excellent...thank you both!
![]() |
![]() |
![]() |
![]() |
#8 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 913
Downloads: 360
Uploads: 0
|
![]()
Hey CapZap old bud, is that activate with JSGME
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
![]() |
![]() |
![]() |
#9 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
I'm assuming by reading the "How to Install.txt" that this GUI mod can not be installed using JSGME?
I am still a bit confused on the ARB optional things: 1. "Adaptation for English and Deutsch". What is this and how is it properly installed? (JSGME??). 2. "Options". This seems pretty self explanatory but, again...how to correctly install? Thank you for any help ![]() |
![]() |
![]() |
![]() |
#10 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
I still cannot get the TDC Salvo/Single switch markings to work...they only work on the Attack Map. I see the included files in an "SH3Commander" folder (which I assume ARB installed as I have not installed SH3Commander) but what do I do with them to make the tube markings appear?
Never mind...figured it out...finally. Never mind the "never mind"...the "fix" provided is worse than the problem! The "fix" provided in the ARB mod uses SH3 Commander to add the tube numbers to the selector dial. 1. Why can't the issue be fixed without SH3 Commander? (I don't care as I use it...but others may not?). 2. The "fix" is wrong, anyway...the tube numbers are incorrect for the uboat you are in. I'm in a type IX...and this is what I see after the "fix": ![]() This is what it looks looks like without the fix...no tube numbers: ![]() And this is what it should look like for a Type IX, in "Single" mode... ![]() and now, Salvo mode... ![]() Not quite sure how to fix this myself, so I'll just wait and see if someone smart can figure it out. Last edited by prowler3; 02-02-21 at 09:33 PM. |
![]() |
![]() |
![]() |
#11 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
![]()
try with this ARB adaptation for wac5.2 :
https://www.subsim.com/radioroom/sho...d.php?t=239167 It works : "-Salvo selector numbers visible at periscop view F3, at tdc view F6 and at uzo view." go in the mod there is TDC8.tga (in data\Menu\Gui\TDC) and go in menu_1024_768.ini, you will find it too. :-) |
![]() |
![]() |
![]() |
#12 |
Watch
![]() Join Date: Nov 2020
Location: Patroling the Gulf of Mexico near Houston
Posts: 25
Downloads: 77
Uploads: 0
|
![]()
the mod comes with a strange language (not sure what language it is) buts its not english, anyone know what can i fix?
![]() ![]() |
![]() |
![]() |
![]() |
#13 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 37
Uploads: 0
|
![]()
I just downloaded the Mod and I have some questions. I purchased SH3 from UBISOFT 12/11/2020. I found the ARB WIDEGUI MOD on SUBSIM and downloaded it. Following the instructions I started to install the MOD but became confused with the backup step.
Question 1. Being that my copy of SH3 is on UBISOFT Connect does that present any special handling? Question 2. On my PC the path to the .exe files, I presume is: Program Files (x86)/Ubisoft/Ubisoft Game Launcher/Games/Silent Hunter 3. There is a sh3.exe and sh3_g.exe file in this folder. Which one do I backup? Is there any other information I need in light of my setup. Thank You |
![]() |
![]() |
![]() |
#14 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
|
![]() Quote:
First - uninstall completely. You need SH3 to be installed in any other directory than the one you installed it in - the Program Files (x86) directory is protected. Something like c:\SilentHunter3 works. |
|
![]() |
![]() |
![]() |
#15 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 37
Uploads: 0
|
![]()
Thanks for the help with the download, But after going through the install following the steps in the ARB Wide GUI post, there is no joy. I ran the bat file as per the post but it failed. I did download and installed JSGME as per the UTube video. I hope that is not the problem. Would somebody be so kind as to forward a detailed instruction sheet with detail on each step. I appreciate your help.
Thank You |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|